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cw4:cpack:playassleeper [2024/02/11 05:32] – Added C-Sprayer. Image will be done later. LiteralNoob | cw4:cpack:playassleeper [2025/02/14 14:57] (current) – external edit 127.0.0.1 | ||
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- | A relatively new genre that branches off the popular "Play As Creep" | + | A game mode that branches off the popular "Play As Creep" |
This time, you take control of a creeper-infused Rift Lab. \\ | This time, you take control of a creeper-infused Rift Lab. \\ | ||
Construct the corrupted counter-parts of the rift-lab, with considerably altered functions. \\ | Construct the corrupted counter-parts of the rift-lab, with considerably altered functions. \\ | ||
Will you expand rapidly with the Corrupted Towers, or will you decimate every colonized-planet you come across with a wide variety of weapons? \\ | Will you expand rapidly with the Corrupted Towers, or will you decimate every colonized-planet you come across with a wide variety of weapons? \\ | ||
Maybe you'll have your own way of defeating the humans! \\ | Maybe you'll have your own way of defeating the humans! \\ | ||
- | : | + | <color # |
+ | Both Co-Op and PVP! (PvP is still unbalanced.)</ | ||
<fs xx-small> | <fs xx-small> | ||
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:NOTE: Highly configurable Editor-Settings. \\ | :NOTE: Highly configurable Editor-Settings. \\ | ||
You can add custom upgrades, assuming you're experienced with 4rpl. \\ | You can add custom upgrades, assuming you're experienced with 4rpl. \\ | ||
+ | Documentation about how-to-do it will be done in the future. \\ | ||
{{: | {{: | ||
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You gain more towers as you get more territory, though it may differ from each colony. \\ | You gain more towers as you get more territory, though it may differ from each colony. \\ | ||
The towers will connect to each other. \\ | The towers will connect to each other. \\ | ||
- | If there are more than 6 Towers are connected to a Tower, the former | + | Though not needed to be connected to each other, we still recommend doing that. |
+ | If there are more than 6 Towers are connected to a Tower, the latter | ||
When a tower is strained, they will considerably produce less creep, and eventually stop working. \\ | When a tower is strained, they will considerably produce less creep, and eventually stop working. \\ | ||
This is indicated if connections originating from the said strained tower is ORANGE or RED. \\ | This is indicated if connections originating from the said strained tower is ORANGE or RED. \\ | ||
- | Equally Spacing out each tower is key here. \\ | + | Equally Spacing out each tower is key here. The connections are the way to go.\\ |
:NOTE: The Sleeper Lab will automatically expand the tower infrastructure, | :NOTE: The Sleeper Lab will automatically expand the tower infrastructure, | ||
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Controls are self-explanatory. \\ | Controls are self-explanatory. \\ | ||
- | :NOTE: Do not place Terps on ground levels above 20. \\ | + | :NOTE: Do not place terps too far from their self-created mesh location, instead move them towards it. \\ |
- | This will completely break them. requiring to re-build them to be use-able again. \\ | + | Otherwise, they would not mesh, requiring to re-build them to be use-able again or move them towards their created mesh. \\ |
Potential Reason: FloodFill error. \\ | Potential Reason: FloodFill error. \\ | ||
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Shoots at the nearest Human Structure whilst creating crimson under that structure. \\ | Shoots at the nearest Human Structure whilst creating crimson under that structure. \\ | ||
- | TL; | + | TL; |
:NOTE: Crimsonating creep to fight against AC does nothing. | :NOTE: Crimsonating creep to fight against AC does nothing. |