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cw4:cpack:docs:7f65b557-95b9-47d0-807a-5d05b1b426db [2022/05/09 21:33] – Cross referencing preparation, other minor changes Vertu | cw4:cpack:docs:7f65b557-95b9-47d0-807a-5d05b1b426db [2025/02/14 14:57] (current) – external edit 127.0.0.1 |
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<=[[cw4:cpack:Start| Index]] | <=[[cw4:cpack:Start| Index]]\\ |
| <=[[cw4:custom| Custom CPACKs & Units]]\\ |
| [[http://knucklecracker.com/forums/index.php?topic=39457.0 | Download location]]\\ |
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====== Vertu Air Units (VAUs) CPACK - Vertu ====== | ====== VAUs (Vertu Air Units) CPACK - Vertu ====== |
:WARNING: Full details are provided. There will be lots of text but if you take the time and diligence to read it, every last bit of information about the VAUs CPACK is here. | :WARNING: Full details are provided. There will be lots of text but if you take the time and diligence to read it, every last bit of information about the VAUs CPACK is here. |
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* [[cw4:cmod:docs:fe4a67bc-f8b6-44b8-a0a9-54e89855edfb|Summoner]] | * [[cw4:cmod:docs:fe4a67bc-f8b6-44b8-a0a9-54e89855edfb|Summoner]] |
* [[cw4:cmod:docs:ac504307-18ee-4c6d-9a07-e7a070166594|V-Battlestation]] <color #FF0000>Unfinished</color> | * [[cw4:cmod:docs:ac504307-18ee-4c6d-9a07-e7a070166594|V-Battlestation]] |
* [[cw4:cmod:docs:ae4805e8-0856-42d5-b374-2e7bceb4ec1c|Auto-Station]] <color #FF0000>Unfinished</color> | * [[cw4:cmod:docs:ae4805e8-0856-42d5-b374-2e7bceb4ec1c|Auto-Station]] |
* [[cw4:cmod:docs:6bff7473-183e-4731-b28a-c4905d87fb9f|Fighter/VGPSF]]((Vertu.General.Purposed.Space.Fighter)) | * [[cw4:cmod:docs:6bff7473-183e-4731-b28a-c4905d87fb9f|Fighter/VGPSF]]((Vertu.General.Purposed.Space.Fighter)) |
* [[cw4:cmod:docs:e18429d0-6624-4b83-9aef-1512d28be9b3|R-Fighter/EXP-VRF]]((Experimental-Vertu.Reactor.Fighter)) <color #FF0000>Unfinished</color> | * [[cw4:cmod:docs:e18429d0-6624-4b83-9aef-1512d28be9b3|R-Fighter/EXP-VRF]]((Experimental-Vertu.Reactor.Fighter)) |
* [[cw4:cmod:docs:09dce69b-c3e4-4651-96fb-9186bf1a040c|MBF]]((Mobile.Battle.Front)) <color #FF0000>Unfinished</color> | * [[cw4:cmod:docs:09dce69b-c3e4-4651-96fb-9186bf1a040c|MBF]]((Mobile.Battle.Front)) |
* [[cw4:cmod:docs:2e5cb801-8b0e-4395-aa4a-af3c6f4c4ead|HCPPCAS]]((Highly.Charged.Photon.Pulse.Cannon.Assault.Station)) <color #FF0000>Unfinished</color> | * [[cw4:cmod:docs:2e5cb801-8b0e-4395-aa4a-af3c6f4c4ead|HCPPCAS]]((Highly.Charged.Photon.Pulse.Cannon.Assault.Station)) |
* [[|Tesla/V-Tesla/Sniper-Tesla (currently not part of the VAU CPACK)]] <color #FF0000>To.Be.Created</color> | * [[cw4:cmod:docs:fb5bc6df-e623-4611-b942-1b76b4484ed3|Tesla/V-Tesla/Sniper-Tesla (currently not part of the VAU CPACK)]] |
* [[cw4:cmod:docs:09f51970-ce18-45a7-9e07-e4d33a0e7ade|RESTOCKv/Restock Beacon]] | * [[cw4:cmod:docs:09f51970-ce18-45a7-9e07-e4d33a0e7ade|RESTOCKv/Restock Beacon]] |
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===== Summoner ===== | ===== Summoner ===== |
{{ :cw4:cpack:docs:summoner.jpg?nolink&300|}} | {{ :cw4:cpack:docs:summoner.jpg?nolink&300|}} |
The summoner is a frail and expensive Litic building that allows you to Summon VAUs using Liftic for ammo in the summoning process. It is responsible for the VAU caps as it will only allow a specified quantity of a specific VAU on the map for itself. If SummonerA has a limit of 5 Fighters while SummonerB has a limit of 9, SummonerA will be unable to summon fighters once 5 are on the map while SummonerB can still summon Fighters no problem. Summoners do not track VAUs summoned by other players in MVerse because.. they are literally "ghosts". Only the VAUs local to the player who built it exist for the Summoner that same player built. Also, someone where to swap what type of VAU is being summoned during the active summoning process, there will be major consequences. | The summoner is a frail and expensive Liftic building that allows you to Summon VAUs using Liftic for ammo in the summoning process. It is responsible for the VAU caps as it will only allow a specified quantity of a specific VAU on the map for itself. If SummonerA has a limit of 5 Fighters while SummonerB has a limit of 9, SummonerA will be unable to summon fighters once 5 are on the map while SummonerB can still summon Fighters no problem. Summoners do not track VAUs summoned by other players in MVerse because.. they are literally "ghosts". Only the VAUs local to the player who built it exist for the Summoner that same player built. |
* Costs 200 Liftic to build. | * Costs 200 Liftic to build. |
* Can store up to 2,000 Liftic . | * Summons VAUs using Liftic. |
| * Can store up to 2,000 Liftic. |
* 1 HP. | * 1 HP. |
* Causes a healthy lag spike when first ever placed in a mission. | * Causes a healthy lag spike when first ever placed in a mission. |
* Explodes if summoning is interrupted by changing the summon type. | * If summoning is interrupted by changing the summon type mid summon, the summoning will cancel and the Summoner will have to recharge before being able to summon again. (As though it finished summoning). |
* Requests Liftic every 7 frames or ~4.29 Liftic per second by default. | |
* It becomes a very sad day when the Summoner dies with over 1,000 Liftic in storage. | * It becomes a very sad day when the Summoner dies with over 1,000 Liftic in storage. |
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* Can use it's shield very mobile and tactically. | * Can use it's shield very mobile and tactically. |
* The fired projectile will stun anything that can be stunned at the impact zone. | * The fired projectile will stun anything that can be stunned at the impact zone. |
* NO AI! | * Only has AutoRestock and low HP AI. |
* 80 HP. | * 80 HP. |
* Generally very low supply maintenance espeshally when the shield is offline. | * Generally very low supply maintenance espeshally when the shield is offline. |
* Long range. | * Long range. |
* Cheap to summon and supply. (Though Greenar Mothrs aren't the most consistent and stable source of Liftic so beware). | * Cheap to summon and supply. (Though Greenar Mothrs aren't the most consistent and stable source of Liftic so beware). |
* NO AI! | * Only has AutoRestock and low HP retreat AI. |
* 40 HP. | * 40 HP. |
* Has a "Micro-Rift"-like orb under itself which is how it connects to a network. | * Has a "Micro-Rift"-like orb under itself which is how it connects to a network. |
{{ :cw4:cpack:docs:restockv_beacon.jpg?nolink&100|}} | {{ :cw4:cpack:docs:restockv_beacon.jpg?nolink&100|}} |
A beacon marker that can be placed literally anywhere and will be the location VAUs go to when low/out of ammo if their Auto Restock AI is enabled. | A beacon marker that can be placed literally anywhere and will be the location VAUs go to when low/out of ammo if their Auto Restock AI is enabled. |
* When placed, will provide VAUs it's location for them to go to when low/out of ammo. | * When placed, will provide VAUs its location for them to go to when low/out of ammo. |
* Completely free to place. | * Completely free to place. |
* Will auto-set it's build limit to 1 on Gameload or a frame after it's imported. | * Will auto-set it's build limit to 1. |
* Will regularly use it's ammo as a way to check if it has access to a source of energy packets. If it uses all of it's ammo, it will tell the VAUs to go to the RiftLab instead. | * Will regularly use ammo as a way to check if it has access to a source of energy packets. If it uses all of it's ammo, it will tell the VAUs to go to the RiftLab instead. |
* If Creeper is nearby the RESTOCKv beacon, VAUs will not restock at it and instead at the RiftLab. | * If Creeper is nearby the RESTOCKv beacon, VAUs will not restock at it and instead at the RiftLab. |
* Damaged VAUs will not retreat here. They will instead retreat to the RiftLab. | * Damaged VAUs will not retreat here. They will instead retreat to the RiftLab. |
| * VAUs will descend on to the RESTOCKv to ensure they are in range. |
Confidence note: The Fighters WILL ALWAYS be in range of a Pylon (and RiftLab) that's under the RESTOCKv beacon at a height of at least 15 when restocking! You do not need to worry about them choosing a place out of connection range. I have heavily tested this. They don't clump at the center because its more visually pleasing and the Fighter is a unit designed to be used in mass unlike all other VAUs with AutoRestock AI. | |
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====== -LORE- ====== | ====== -LORE- ====== |
<tabbox Summoner> | <tabbox Summoner> |
A quantum communications system that uses the <color #aa55ff><REDACTED></color> substitute you built it with to power itself that can communicate with Vertu units, mainframes, fleets, essentially anything designed to receive calls when need be.. which is kind of everything.\\ | A quantum communications system that uses the <color #A000A0>**<REDACTED>**</color> substitute you built it with to power itself that can communicate with Vertu units, mainframes, fleets, essentially anything designed to receive calls when need be.. which is kind of everything.\\ |
The Vertu economy revolves around <color #aa55ff><REDACTED></color> though here in the Creeper World universe there is Greenar which can be used as a substitute. To summon a VAU a certain amount of Greenar is needed to conduct a transaction process. The Summoner transports the Greenar to Vertu establishments designed to refine it into <color #aa55ff><REDACTED></color> and continue powering the Vertu economy (which is not based on stupid paper representing "gold"). <color #aa55ff><REDACTED></color> is like energy as a resource, it lets you do things. The ability to do things is value and is what determines if it's worth sending a VAU to the Summoner that called it. | The Vertu economy revolves around <color #A000A0>**<REDACTED>**</color> though here in the Creeper World universe there is Greenar which can be used as a substitute. To summon a VAU a certain amount of Greenar is needed to conduct a transaction process. The Summoner transports the Greenar to Vertu establishments designed to refine it into <color #A000A0>**<REDACTED>**</color> and continue powering the Vertu economy (which is not based on stupid paper representing "gold"). <color #A000A0>**<REDACTED>**</color> is like energy as a resource, it lets you do things. The ability to do things is value and is what determines if it's worth sending a VAU to the Summoner that called it. |
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The more Greenar in a single transaction, the more proof that the area the Summoner is located at has high quantities of Greenar. Making it clear it will be worth while sending additional effort in securing that area. The summoner is a way to communicate proof that the establishment has access to Greenar to turn into <color #aa55ff><REDACTED></color>. You don't want to spend energy trying to get energy only to make a net negative is the consensus of this transaction process. | The more Greenar in a single transaction, the more proof that the area the Summoner is located at has high quantities of Greenar. Making it clear it will be worth while sending additional effort in securing that area. The summoner is a way to communicate proof that the establishment has access to Greenar to turn into <color #A000A0>**<REDACTED>**</color>. You don't want to spend energy trying to get energy only to make a net negative is the consensus of this transaction process. |
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<tabbox Vertu General Purpose Space Fighter> | <tabbox Vertu General Purpose Space Fighter> |
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====== Version number and download link ====== | ====== Version number and download link ====== |
Current version: 2.8.0 | <color #0088FF>Current version: 2.8.12.2</color> |
[[http://knucklecracker.com/forums/index.php?topic=39457.0 | Download Here (see latest reply)]]. | [[http://knucklecracker.com/forums/index.php?topic=39457.0 | Download location]]\\ |
| <color #0088FF>Next major update | Determined plans:</color> |
<color #0088FF>Next major update | Determined plans:</color>\\ | * Creation of defend location markers! Current plan: If the location marker finds Creeper nearby, the VAU Social AI script will tell all VAUs with AI to go to that location. Will probably be a kind of radio-tower-like model that can be destroyed by the Creeper. |
* Creation of defend location markers! Current plan: If the location marker finds Creeper nearby, the VAU Social AI script will tell all VAUs with AI to go to that location. Will probably be a kind of radio-tower-like model that can be destroyed by the Creeper.\\ | |
* Addition of AutoRestock AI to the Battlestation and Auto Station using GetConnectedToRiftLab while moving to either the RESTOCKv beacon or Rift Lab. Current plan is to have them wonder to their restock location and if ever connected to the Rift Lab, stop, all the while adjusting their hover height so their intake never goes under terrain.\\ | |
* Addition of proper AI to the Battlestation and Auto Station: Rouge, Hunter, {[and possibly for Battlestation only] Leader-Rouge, Leader-Hunter, Leader (leader being for Fighters to sit around or even instead the addition of drones to do this rather than using the Fighters, or again, is scrapped in the next main update}. | * Addition of proper AI to the Battlestation and Auto Station: Rouge, Hunter, {[and possibly for Battlestation only] Leader-Rouge, Leader-Hunter, Leader (leader being for Fighters to sit around or even instead the addition of drones to do this rather than using the Fighters, or again, is scrapped in the next main update}. |
| * <del><color #55BBFF>Possible rework of Fighter movement or even all VAU movement to a vectorized motion rather than a perfect hovering motion. This will make the VAUs feel far more natural and be a more lore-accurate form of movement.</color></del> This has been taken back as the VAUs are very much like VTOLs and with how they work, is best kept that way in practice. |
| * Summoner description text format update. |
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| <=[[cw4:custom| Custom CPACKs & Units]]\\ |
<=[[cw4:cpack:Start| Index]] | <=[[cw4:cpack:Start| Index]] |
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