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cw4:cpack:docs:3b96cfc1-c131-4c01-a570-09095bfb207b [2021/05/25 16:44] – Last version added some text. This version changed something extremely minor. TrickyPlayer | cw4:cpack:docs:3b96cfc1-c131-4c01-a570-09095bfb207b [2025/02/14 14:57] (current) – external edit 127.0.0.1 | ||
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==== Usual objectives ==== | ==== Usual objectives ==== | ||
Usually the objective of an cursor map is to fully reclaim the entire map. Hold and nullify objectives sometimes show up as well. If other scripts are also involved there might be some of their signature objectives in the map as well. | Usually the objective of an cursor map is to fully reclaim the entire map. Hold and nullify objectives sometimes show up as well. If other scripts are also involved there might be some of their signature objectives in the map as well. | ||
+ | |||
+ | ==== Advanced information ==== | ||
+ | The current Cursor scripts will always try to have an target area that's somewhere within the map borders to make mirror cursor modes better. Cursor maps from before the first mirror Cursor map don't have this feature. Furthermore, | ||
==== Scripts ==== | ==== Scripts ==== | ||
- | The CPACK linked at the top, which is also found in most cursor maps under the name " | + | The CPACK which is (theoretically) |
===== How to make your own Cursor map ===== | ===== How to make your own Cursor map ===== | ||
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=== Part 5: General rules === | === Part 5: General rules === | ||
Overall, the general rule with cursor maps is that there are no strict rules. The script can do it's thing in any case, though it's advised not to make a map that demands too much attention from both cursor and something else, as that would just become a multitasking/ | Overall, the general rule with cursor maps is that there are no strict rules. The script can do it's thing in any case, though it's advised not to make a map that demands too much attention from both cursor and something else, as that would just become a multitasking/ | ||
- | |||
- | ==== Advanced information ==== | ||
- | The current Cursor scripts will always try to have an target area that's somewhere within the map borders to make mirror cursor modes better. Furthermore, | ||
===== Cursor Versions ===== | ===== Cursor Versions ===== | ||
- | //List will be added as soon as there are important | + | ==== CursorBuilder ==== |
+ | === Pre-1.0 versions === | ||
+ | No documentation | ||
+ | |||
+ | === Version 1.0 === | ||
+ | Added a variant | ||
===== List of Units (CMODS) relevant to this game mode ===== | ===== List of Units (CMODS) relevant to this game mode ===== |