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cw4:cpack:docs:3b96cfc1-c131-4c01-a570-09095bfb207b [2021/05/25 14:19] – Added 1 sentence to the "basics" text. TrickyPlayercw4:cpack:docs:3b96cfc1-c131-4c01-a570-09095bfb207b [2025/02/14 14:57] (current) – external edit 127.0.0.1
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 ====== TrickyCorp's Guide to Cursor maps ====== ====== TrickyCorp's Guide to Cursor maps ======
  
-===== CursorBuilder CPACK =====+==== CursorBuilder CPACK ====
 //[[canonical link to CPACK]] - where to get the author-maintained version// //[[canonical link to CPACK]] - where to get the author-maintained version//
  
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 ==== Usual objectives ==== ==== Usual objectives ====
 Usually the objective of an cursor map is to fully reclaim the entire map. Hold and nullify objectives sometimes show up as well. If other scripts are also involved there might be some of their signature objectives in the map as well. Usually the objective of an cursor map is to fully reclaim the entire map. Hold and nullify objectives sometimes show up as well. If other scripts are also involved there might be some of their signature objectives in the map as well.
 +
 +==== Advanced information ====
 +The current Cursor scripts will always try to have an target area that's somewhere within the map borders to make mirror cursor modes better. Cursor maps from before the first mirror Cursor map don't have this feature. Furthermore, the Cursor won't create anything on void to prevent certain strategies on maps with mesh. There are some versions which lack this restriction though.
  
 ==== Scripts ==== ==== Scripts ====
-The CPACK linked at the top, which is also found in most cursor maps under the name "CursorBuilder", is a template to build your own cursor scripts. Read the comments written inside the script of the CPACK for more information. The intended way to use it is by copy-pasting relevant parts from the script into an empty new script, thus forming an working cursor script if done correctly.+The CPACK which is (theoretically) linked at the top, also found in most cursor maps under the name "CursorBuilder", is a template to build your own cursor scripts. Read the comments written inside the script of the CPACK for more information. The intended way to use it is by copy-pasting relevant parts from the script into an empty new script, thus forming an working cursor script if done correctly.
  
 ===== How to make your own Cursor map ===== ===== How to make your own Cursor map =====
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 === Part 5: General rules === === Part 5: General rules ===
 Overall, the general rule with cursor maps is that there are no strict rules. The script can do it's thing in any case, though it's advised not to make a map that demands too much attention from both cursor and something else, as that would just become a multitasking/pause fiesta. And don't forget to actually add in the cursor script(s) of your choice, or it won't be a cursor map. Overall, the general rule with cursor maps is that there are no strict rules. The script can do it's thing in any case, though it's advised not to make a map that demands too much attention from both cursor and something else, as that would just become a multitasking/pause fiesta. And don't forget to actually add in the cursor script(s) of your choice, or it won't be a cursor map.
 +
 +===== Cursor Versions =====
 +==== CursorBuilder ====
 +=== Pre-1.0 versions ===
 +No documentation as they don't tell you what version they use.
 +
 +=== Version 1.0 ===
 +Added a variant to the template script (CursorBuilder) so that there is now also an option to have emitting only obey void restrictions (Instead of just having a version that ignores all restrictions, or obeys all of them.) Also added mirror options to only horiontally/vertically mirror the cursor. No important gameplay changes, only new options.
  
 ===== List of Units (CMODS) relevant to this game mode ===== ===== List of Units (CMODS) relevant to this game mode =====
cw4/cpack/docs/3b96cfc1-c131-4c01-a570-09095bfb207b.1621952358.txt.gz · Last modified: 2025/02/14 14:56 (external edit)