User Tools

Site Tools


cw4:cpack:docs:23977d46-b69d-431a-82e1-f4013f889c5a

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
cw4:cpack:docs:23977d46-b69d-431a-82e1-f4013f889c5a [2021/05/09 05:46] – Updated for script version 1.5.0 qoplecw4:cpack:docs:23977d46-b69d-431a-82e1-f4013f889c5a [2025/02/14 14:57] (current) – external edit 127.0.0.1
Line 58: Line 58:
   * collisionThreshold: The highest terrain difference that the player can walk over.   * collisionThreshold: The highest terrain difference that the player can walk over.
   * startX, startZ: The cell coordinates of the player's spawn and respawn point.   * startX, startZ: The cell coordinates of the player's spawn and respawn point.
-  * startRotation: The direction that the player points when they spawn, in degrees. 0 faces them in the positive Z direction.+  * startRotation: The direction that the player points when they spawn, in degrees. 0 faces them in the positive Z direction. Clock-Wise rotation.
   * stunDuration: How many updates the player stays stunned for. Consecutive stuns do not stack.   * stunDuration: How many updates the player stays stunned for. Consecutive stuns do not stack.
  
Line 68: Line 68:
  
   * maxHealth: The max health the player has. 30 is the default. Damage taken is proportional to the square root of creeper, with a depth of 1 dealing 0.1 damage per update.   * maxHealth: The max health the player has. 30 is the default. Damage taken is proportional to the square root of creeper, with a depth of 1 dealing 0.1 damage per update.
-  * bonusRequirement: The percentage of health the player must stay above for the custom objective.+  * bonusRequirement: The percentage of health the player must stay above for the custom objective. Set to negative to disable.
   * startingWeapons: A string containing a list of the weapons that are unlocked upon starting the level, separated by commas. Order doesn't affect this.   * startingWeapons: A string containing a list of the weapons that are unlocked upon starting the level, separated by commas. Order doesn't affect this.
   * weaponOrder: A list of all weapons that are in the level, in order of their hotkeys. Changing the order of this will rearrange the weapon hotkeys.   * weaponOrder: A list of all weapons that are in the level, in order of their hotkeys. Changing the order of this will rearrange the weapon hotkeys.
Line 115: Line 115:
 | isFPMode  | A bool, indicating whether the player is currently in first person mode. Updates while paused.  | | isFPMode  | A bool, indicating whether the player is currently in first person mode. Updates while paused.  |
 | playerForward  | A normalized 3-dimensional vector pointing in the direction the player is looking. Changing this will //not// rotate the player. Useful for making something move in front of the player.  | | playerForward  | A normalized 3-dimensional vector pointing in the direction the player is looking. Changing this will //not// rotate the player. Useful for making something move in front of the player.  |
-| playerHealth  | A floating point from 0 to representing how much health the player has out of their max health.  |+| playerHealth  | A floating point from 0 to maxHealth representing how much health the player has.  |
 | playerPos  | The position of the player as a 3-dimensional vector. It is the location of the camera when the player is in first person mode, not the terrain below the camera. This means it is roughly 9 cells above the terrain by default. Changing this will teleport the player to that x and z, but the y always follows the terrain.  | | playerPos  | The position of the player as a 3-dimensional vector. It is the location of the camera when the player is in first person mode, not the terrain below the camera. This means it is roughly 9 cells above the terrain by default. Changing this will teleport the player to that x and z, but the y always follows the terrain.  |
 | playerStunned  | A boolean indicating whether or not the player is stunned.  | | playerStunned  | A boolean indicating whether or not the player is stunned.  |
cw4/cpack/docs/23977d46-b69d-431a-82e1-f4013f889c5a.1620539206.txt.gz · Last modified: 2025/02/14 14:56 (external edit)