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cw4:cmod:docs:f82d5850-d76e-4151-9939-245c5dd0970d [2023/01/23 17:08] – Various improvements Vertucw4:cmod:docs:f82d5850-d76e-4151-9939-245c5dd0970d [2025/02/14 14:57] (current) – external edit 127.0.0.1
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 ===== Overview ===== ===== Overview =====
 +:NOTE: Lots of changes happened to this unit. Update needed.
   * Takes exactly 1 in-game second to lock on and fire.   * Takes exactly 1 in-game second to lock on and fire.
   * Increases in effectiveness after being active for 5 minutes. (Post VPAC v2.7.3.0)   * Increases in effectiveness after being active for 5 minutes. (Post VPAC v2.7.3.0)
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   * Uses 2 power.   * Uses 2 power.
   * 5 HP.   * 5 HP.
-  * Fires in a salvo over a single in-game second. :TODO: <color #FF0000>THIS WAS CHANGED, GET PROPER NUMBER.</color>+  * Fires in a salvo over the duration of a little over half a second. (Exact is 18 frames. 3 frames between each fired Laser Missile).
   * Has limited altitude range of 65.0 above its position. Any units flying more than 65.0 cells above the Light SAM are outside of range. This is mostly only important against [[cw4:cpack:docs:7f65b557-95b9-47d0-807a-5d05b1b426db|VAUs]] when Light SAMs are placed at a terrain height of 1 and are attempting to shoot at [[cw4:cpack:docs:7f65b557-95b9-47d0-807a-5d05b1b426db|VAUs]] that are attacking a massive Creeper hold which has Creeper depth of over 20.   * Has limited altitude range of 65.0 above its position. Any units flying more than 65.0 cells above the Light SAM are outside of range. This is mostly only important against [[cw4:cpack:docs:7f65b557-95b9-47d0-807a-5d05b1b426db|VAUs]] when Light SAMs are placed at a terrain height of 1 and are attempting to shoot at [[cw4:cpack:docs:7f65b557-95b9-47d0-807a-5d05b1b426db|VAUs]] that are attacking a massive Creeper hold which has Creeper depth of over 20.
   * The Light SAM's missiles can still miss! This is entirely dependent if the target does evasive maneuvers. Only [[cw4:cmod:docs:6bff7473-183e-4731-b28a-c4905d87fb9f|VAU Fighters]] tend to dodge. Normal bombers can dodge after completing their bombing run as they, rather quickly, reorientate themselves to line-up another bombing run or return to the airfield.   * The Light SAM's missiles can still miss! This is entirely dependent if the target does evasive maneuvers. Only [[cw4:cmod:docs:6bff7473-183e-4731-b28a-c4905d87fb9f|VAU Fighters]] tend to dodge. Normal bombers can dodge after completing their bombing run as they, rather quickly, reorientate themselves to line-up another bombing run or return to the airfield.
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   * <color #FFFF00>PROJECTILES DAMAGED WHEN TRAVELING IN SHIELDS.</color>   * <color #FFFF00>PROJECTILES DAMAGED WHEN TRAVELING IN SHIELDS.</color>
   * <color #FFFF00>PROJECTILES INTERCEPTED BY SNIPER SHOTS</color>   * <color #FFFF00>PROJECTILES INTERCEPTED BY SNIPER SHOTS</color>
-  * <color #FFFF00>TARGETED BY SNIPERS.</color> (Only in PAC mode) (Earlier: VPAC v2.7.4.0)+  * <color #FFFF00>TARGETED BY SNIPERS.</color> (Only in PAC mode) (Started by: VPAC v2.7.4.0)
  
 ===== Enhanced Stat changes ===== ===== Enhanced Stat changes =====
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 The enhancements result in the following for launched Plasma Missiles: The enhancements result in the following for launched Plasma Missiles:
   * Increased turn speed. (1.2x) [600 DePS((Degrees Per Second)) => 720 DePS]   * Increased turn speed. (1.2x) [600 DePS((Degrees Per Second)) => 720 DePS]
-  * Increased damage. (<color #00FFFF>[v2.7.5.and onwards]</color> 1.75x per missile: 0.88 => 1.54) | (<color #00FFFF>[Post v2.7.3.0]</color> 1.5x per missile: 0.88 => 1.32)+  * Increased damage. (<color #00FFFF>[v2.8.1.and onwards]</color> 2.0x per missile: 0.88 => 1.76)
   * Increased life-time. (2x) [1 sec (30 frames) => 2 sec (60 frames)]   * Increased life-time. (2x) [1 sec (30 frames) => 2 sec (60 frames)]
   * Increased resistance to disruption. Or in other words, will be able to survive within shields for a short time. [2 frames => 4 frames]   * Increased resistance to disruption. Or in other words, will be able to survive within shields for a short time. [2 frames => 4 frames]
   * Various colors change from bright teal, to pink.   * Various colors change from bright teal, to pink.
 +
 +Damage buff legacy:\\
 +<color #00FFFF>[v2.8.0.2 - v2.7.5.0]</color> 1.75x per missile. 0.88 => 1.54\\
 +<color #00FFFF>[v2.7.5.0 - v2.7.3.0]</color> 1.5x per missile: 1.54 => 1.32\\
 +<color #00FFFF>[v2.8.0.2 - v2.8.1.4]</color> 2.5x per missile: 1.32 => 2.2\\
 +<color #00FFFF>[v2.8.1.4 - CURRENT]</color> 2.0x per missile: 2.2 => 1.76
  
 ===== LORE (and future) ===== ===== LORE (and future) =====
cw4/cmod/docs/f82d5850-d76e-4151-9939-245c5dd0970d.1674493681.txt.gz · Last modified: 2025/02/14 14:56 (external edit)