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cw4:cmod:docs:f82d5850-d76e-4151-9939-245c5dd0970d [2022/10/18 11:13] – created Vertu | cw4:cmod:docs:f82d5850-d76e-4151-9939-245c5dd0970d [2025/02/14 14:57] (current) – external edit 127.0.0.1 | ||
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====== [VPAC Vertu Expansion] Light SAM ====== | ====== [VPAC Vertu Expansion] Light SAM ====== | ||
{{ : | {{ : | ||
- | :WARNING: This page is not finished! | + | The Light Surface to Air Missile tower is a direct answer to enemy bombers (and anything that flies really) that are harassing the territory occupied by Creeper from the skies. Being light, it has a very fast lock-on acquisition, |
+ | ===== Overview ===== | ||
+ | :NOTE: Lots of changes happened to this unit. Update needed. | ||
+ | * Takes exactly 1 in-game second to lock on and fire. | ||
+ | * Increases in effectiveness after being active for 5 minutes. (Post VPAC v2.7.3.0) | ||
+ | * Can move. (Post VPAC v2.7.3.0) | ||
+ | * Self Destruct takes 15 seconds. CAN BE CANCLED. (Post VPAC v2.7.3.0) | ||
+ | * Total salvo damage of 5.28. | ||
+ | * Very fast and agile missile projectile. | ||
+ | * Very fast rotation speed. | ||
+ | * Relatively long reload time. | ||
+ | * Uses 2 power. | ||
+ | * 5 HP. | ||
+ | * Fires in a salvo over the duration of a little over half a second. (Exact is 18 frames. 3 frames between each fired Laser Missile). | ||
+ | * Has limited altitude range of 65.0 above its position. Any units flying more than 65.0 cells above the Light SAM are outside of range. This is mostly only important against [[cw4: | ||
+ | * The Light SAM's missiles can still miss! This is entirely dependent if the target does evasive maneuvers. Only [[cw4: | ||
+ | * Fired projectiles have very limited life time. This means the missiles have only one true chance to hit their mark. If they are lucky, they may be able to come back around to try again before detonating from time-out though they would of likely entered a stalled spiral (constantly orbiting the target), making these "extra chances" | ||
+ | * Multiple are required to cause lasting damage to [[cw4: | ||
+ | * Can fire at a wide variety of flying objects. This is done using a blacklist instead of a whitelist so in the event the Light SAM targets an unprefered target like a fast-moving energy projectile, that projectile needs to be blacklisted as an illegal target of the Light SAM so it doesn' | ||
+ | * Activation time is equal to the reload time. This makes the Light SAM very deployable. See LORE for more details. | ||
+ | * <color # | ||
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- | < | + | ===== Enhanced Stat changes ===== |
+ | This is only a thing in VPAC versions older than 2.7.3.0. | ||
+ | Light SAMs gain effectiveness after being active for 5 minutes as they collect data about the environment they are in. Once enough independent data is collected, the Light SAM can change specific properties of its Plasma Missiles with extreme precision to optimize the Plasma Missile' | ||
+ | The enhancements result in the following for launched Plasma Missiles: | ||
+ | * Increased turn speed. (1.2x) [600 DePS((Degrees Per Second)) => 720 DePS] | ||
+ | * Increased damage. (<color # | ||
+ | * Increased life-time. (2x) [1 sec (30 frames) => 2 sec (60 frames)] | ||
+ | * Increased resistance to disruption. Or in other words, will be able to survive within shields for a short time. [2 frames => 4 frames] | ||
+ | * Various colors change from bright teal, to pink. | ||
+ | |||
+ | Damage buff legacy:\\ | ||
+ | <color # | ||
+ | <color # | ||
+ | <color # | ||
+ | <color # | ||
+ | |||
+ | ===== LORE (and future) ===== | ||
+ | <hidden Click to display. (This section also includes its history).>< | ||
+ | The Light SAM is a rather simple construction for VWC project standards. This is entirely exploitive. With the VWC project introducing nanites within the organic Creeper there is no shortage of mass and build-power, | ||
+ | \\ | ||
+ | <fs large> | ||
+ | The Light SAM has seen very little success. It was originally deployed as an answer against [[cw4: | ||
+ | \\ | ||
+ | <fs medium> | ||
+ | However so, the Light SAM, being so ineffective against [[cw4: | ||
+ | This will come at the cost of additional power use and a loss in effectiveness in the rapid construction of Light SAMs. It is predicted that freshly constructed Light SAMs will deal less total salvo damage than currently (5.28) in exchange for increased total salvo damage after continued reuse.\\ | ||
+ | \\ | ||
+ | This idea has gained significant traction within the VWC project and has been approved for commissioning. Active instance of this is in versions after VPAC v2.7.3.0. | ||
+ | </ | ||
+ | |||
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+ | ---- | ||
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+ | [[http:// | ||
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