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cw4:cmod:docs:eb6a4c26-5259-4eec-8416-d86d50389b54 [2021/08/10 08:54] – Script change results in a wiki change. TrickyPlayercw4:cmod:docs:eb6a4c26-5259-4eec-8416-d86d50389b54 [2025/02/14 14:57] (current) – external edit 127.0.0.1
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 ===== Versions ===== ===== Versions =====
-==== V1.0 ==== +  ? V1.0 
-Blaster V1.0 only has the energy efficiency, firerate and firerange bonusses implemented. +  : Blaster V1.0 only has the energy efficiency, firerate and firerange bonusses implemented. 
- +  ? V1.1   
-==== V1.1 ==== +  : Blaster V1.1 has all ERN portal bonusses. It's pretty strong with all ERN effects active. This is the first "finished" version. 
-Blaster V1.1 has all ERN portal bonusses. It's pretty strong with all ERN effects active. This is the first "finished" version. +  ? V2.0 
- +  : Blaster V2.0 adds creeper immunity and passive energy generation if the unit as an ERN. Having an ERN also grants +25% AOE bonus (which is more effective on average with the AOE upgrade). Fixes the energy reduction to be an percentage instead of a flat number. 
-==== V2.0 ==== +  ? V2.1  
-Blaster V2.0 adds creeper immunity and passive energy generation if the unit as an ERN. Having an ERN also grants +25% AOE bonus (which is more effective on average with the AOE upgrade). Fixes the energy reduction to be an percentage instead of a flat number. +  :: Blaster V2.1 slightly boosts ERN power and base power, as well as numerous balance changes that affect ERN portal effects. Ammo is back to 20 instead of 40 so it won't suck up energy for too long on this version. 
- +  .. Also, the ERN range increase on this unit is now relative to the range it would have without the ERN. 
-==== V2.1 ==== +  ? V2.2  
-Blaster V2.1 slightly boosts ERN power and base power, as well as numerous balance changes that affect ERN portal effects. Ammo is back to 20 instead of 40 so it won't suck up energy for too long on this version. +  : The beam now gets a random color of the rainbow when created (instead of always red) 
- +  ? V3.0  
-Also, the ERN range increase on this unit is now relative to the range it would have without the ERN. +  : Some script changes result in lag reduction, but the unit ceases fire for a short time if no creeper was in range when it tried to fire.
- +
-==== V2.2 ==== +
-The beam now gets a random color of the rainbow when created (instead of always red) +
- +
-==== V3.0 ==== +
-Some script changes result in lag reduction, but the unit ceases fire for a short time if no creeper was in range when it tried to fire.+
  
 <=[[cw4:info:start#custom_units| Index]] <=[[cw4:info:start#custom_units| Index]]
cw4/cmod/docs/eb6a4c26-5259-4eec-8416-d86d50389b54.1628585649.txt.gz · Last modified: 2025/02/14 14:56 (external edit)