This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
cw4:cmod:docs:eb6a4c26-5259-4eec-8416-d86d50389b54 [2021/08/10 08:54] – Script change results in a wiki change. TrickyPlayer | cw4:cmod:docs:eb6a4c26-5259-4eec-8416-d86d50389b54 [2025/02/14 14:57] (current) – external edit 127.0.0.1 | ||
---|---|---|---|
Line 31: | Line 31: | ||
===== Versions ===== | ===== Versions ===== | ||
- | ==== V1.0 ==== | + | ? V1.0 |
- | Blaster V1.0 only has the energy efficiency, firerate and firerange bonusses implemented. | + | : |
- | + | ? | |
- | ==== V1.1 ==== | + | : |
- | Blaster V1.1 has all ERN portal bonusses. It's pretty strong with all ERN effects active. This is the first " | + | ? |
- | + | : | |
- | ==== V2.0 ==== | + | ? |
- | Blaster V2.0 adds creeper immunity and passive energy generation if the unit as an ERN. Having an ERN also grants +25% AOE bonus (which is more effective on average with the AOE upgrade). Fixes the energy reduction to be an percentage instead of a flat number. | + | :: |
- | + | | |
- | ==== V2.1 ==== | + | ? |
- | Blaster V2.1 slightly boosts ERN power and base power, as well as numerous balance changes that affect ERN portal effects. Ammo is back to 20 instead of 40 so it won't suck up energy for too long on this version. | + | : |
- | + | ? | |
- | Also, the ERN range increase on this unit is now relative to the range it would have without the ERN. | + | : |
- | + | ||
- | ==== V2.2 ==== | + | |
- | The beam now gets a random color of the rainbow when created (instead of always red) | + | |
- | + | ||
- | ==== V3.0 ==== | + | |
- | Some script changes result in lag reduction, but the unit ceases fire for a short time if no creeper was in range when it tried to fire. | + | |
< | < |