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| cw4:cmod:docs:e560de12-b7fe-4a15-afe3-9b76ea1fe5f2 [2021/03/20 10:35] – created UberWaffe | cw4:cmod:docs:e560de12-b7fe-4a15-afe3-9b76ea1fe5f2 [2025/02/14 14:57] (current) – external edit 127.0.0.1 | ||
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| ====== For Map Makers ====== | ====== For Map Makers ====== | ||
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| If you have city buildings (units that make use of the " | If you have city buildings (units that make use of the " | ||
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| The script for this warehouse unit makes use of global variables. See the script for more details. | The script for this warehouse unit makes use of global variables. See the script for more details. | ||
| - | In the case that you make unit updates after already having placed down warehouses or " | + | To avoid lag of multiple units processing each tick, the " |
| + | This means that if you update unit instances, you can end up with broken production values. | ||
| + | The units have a means to recalculate from scratch for these situations. To trigger this, refer to the console script below. | ||
| - | <note tip># CityProductionReset | + | In the case that you make unit updates after already having placed down warehouses or " |
| + | |||
| + | ---- | ||
| + | |||
| + | <code 4rpl CityProductionReset.4rpl> | ||
| + | # CityProductionReset | ||
| # Run this script if you want the city production to be recalculated from scratch. | # Run this script if you want the city production to be recalculated from scratch. | ||
| - | # Should be run if you have changes building values or done a "Update all unit instances" | + | # Should be run if you have changes building values or done a “Update all unit instances” while editing the map after buildings are already placed. |
| 0.0 -> | 0.0 -> | ||
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| 0 -> | 0 -> | ||
| - | $WAREHOUSE_GUID: | + | $WAREHOUSE_GUID: |
| GetUnitsByType(< | GetUnitsByType(< | ||
| GetListCount(< | GetListCount(< | ||
| GetGameUpdateCount -> | GetGameUpdateCount -> | ||
| - | </note> | + | </code> |
| + | ---- | ||
| < | < | ||
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