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cw4:cmod:docs:b7ba6c3a-d47c-47ad-b1c7-68db3b04e673 [2024/01/13 17:09] – [Purpose] Kallicw4:cmod:docs:b7ba6c3a-d47c-47ad-b1c7-68db3b04e673 [2025/02/14 14:57] (current) – external edit 127.0.0.1
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   - With an ERN, you can chose the hover height of platforms yourself. In addition, these platforms will increase their height to stay out of creeper automatically. Until they reach the max height of 25 that is.    - With an ERN, you can chose the hover height of platforms yourself. In addition, these platforms will increase their height to stay out of creeper automatically. Until they reach the max height of 25 that is. 
   - With an ERN, you can use the  "Boost ERN"  ability, during which all passengers will act like they have an ERN, but the platform will use up it's Arg supply in the process and afterwards the passengers will receive a 10 second stun. If the boost is no longer needed, turn off supply so that the platform runs out of arg sooner.    - With an ERN, you can use the  "Boost ERN"  ability, during which all passengers will act like they have an ERN, but the platform will use up it's Arg supply in the process and afterwards the passengers will receive a 10 second stun. If the boost is no longer needed, turn off supply so that the platform runs out of arg sooner. 
- + 
 +====== MVerse ======  
 +The Hover Platform pylons will become shared between players once a first (any) objective is acquired. 
 + 
 +Properly syncing movable pylons was not feasible, so pylons are only shared with other MVerse sessions when the Hover Platform is stationary.
  
 <=[[cw4:info:start#custom_units| Index]] <=[[cw4:info:start#custom_units| Index]]
cw4/cmod/docs/b7ba6c3a-d47c-47ad-b1c7-68db3b04e673.1705165742.txt.gz · Last modified: 2025/02/14 14:56 (external edit)