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cw4:cmod:docs:b7ba6c3a-d47c-47ad-b1c7-68db3b04e673 [2024/01/13 16:35] – [How to use] Kalli | cw4:cmod:docs:b7ba6c3a-d47c-47ad-b1c7-68db3b04e673 [2025/02/14 14:57] (current) – external edit 127.0.0.1 | ||
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====== Purpose ====== | ====== Purpose ====== | ||
- | The Hover Platform is like a vanilla Platform, but it' | + | The Hover Platform is like a vanilla Platform, but able to hover and reposition itself, including above land. |
- | + | ||
- | Hovering at a height greater than 5 costs Arg. Moving the Hover Platform also costs Arg. Once the Hover Platform runs out of Arg, it will be unable to climb and the horizontal movement speed will be very slow. | + | |
Like the Platform, the Hover Platform can only be build inside the void. | Like the Platform, the Hover Platform can only be build inside the void. | ||
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- With an ERN, you can chose the hover height of platforms yourself. In addition, these platforms will increase their height to stay out of creeper automatically. Until they reach the max height of 25 that is. | - With an ERN, you can chose the hover height of platforms yourself. In addition, these platforms will increase their height to stay out of creeper automatically. Until they reach the max height of 25 that is. | ||
- With an ERN, you can use the "Boost ERN" | - With an ERN, you can use the "Boost ERN" | ||
- | + | ||
+ | ====== MVerse ====== | ||
+ | The Hover Platform pylons will become shared between players once a first (any) objective is acquired. | ||
+ | |||
+ | Properly syncing movable pylons was not feasible, so pylons are only shared with other MVerse sessions when the Hover Platform is stationary. | ||
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