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cw4:cmod:docs:acf906ef-1707-4bcd-95e9-9b5ba30d6a22 [2024/06/18 04:24] – Added Weaknesses LiteralNoob | cw4:cmod:docs:acf906ef-1707-4bcd-95e9-9b5ba30d6a22 [2025/02/14 14:57] (current) – external edit 127.0.0.1 | ||
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< | < | ||
- | "This little guy was discovered in a meteorite in <color # | + | "This little guy was discovered in a meteorite in <color # |
====== Cuboid ====== | ====== Cuboid ====== | ||
{{: | {{: | ||
+ | Specializes in high numbers and moderately fast speed during attacks.\\ | ||
+ | Vulnerable to splash-damage/ | ||
===== Raw Stats ===== | ===== Raw Stats ===== | ||
<color lime>2.4 HP\\ | <color lime>2.4 HP\\ | ||
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0.2 Rift Lab damage.</ | 0.2 Rift Lab damage.</ | ||
<color yellow> | <color yellow> | ||
+ | Does not regenerate. | ||
- | === Creeper | + | === Creeper |
This activates if the Cuboid is in depth 1 creeper or above. <color lime>\\ | This activates if the Cuboid is in depth 1 creeper or above. <color lime>\\ | ||
- | + 0.15 speed in cells.\\ | + | + 0.15 speed in cells. |
+ Heal Rate of 0.005/ | + Heal Rate of 0.005/ | ||
+ | === Anti Creeper De-buffs === | ||
+ | This activates if the cuboid turns directions while in any-depth of anti creeper.\\ | ||
+ | <color red> | ||
+ | - 0.1 speed in cells. (Applies upon turning directions)\\ | ||
+ | - Health-Decay rate of -0.0025/ | ||
+ | </ | ||
==== AFTER_SHOCK_BUFFS ==== | ==== AFTER_SHOCK_BUFFS ==== | ||
<color lime> | <color lime> | ||
- | + Permanent Increased Health (Current Max Health + 1.0)\\ | + | + Permanent Increased Health (Current Max Health + 1.5)\\ |
+ Reduced Taken damage (0.125 > 0.1)\\ | + Reduced Taken damage (0.125 > 0.1)\\ | ||
+ Increased creeper output. (0.01/frame > 0.1/ | + Increased creeper output. (0.01/frame > 0.1/ | ||
- | < | ||
===== Weaknesses ===== | ===== Weaknesses ===== | ||
- | High-Health structures (Unable to kill them quickly) | + | High-Health structures (Unable to kill them quickly)\\ |
- | Splash-Damage (Mesh Area-damage or Direct Area-damage) | + | Splash-Damage (Mesh Area-damage or Direct Area-damage)\\ |
- | Rapid-Fire Structures (Single-Target or Area-Target) | + | Rapid-Fire Structures (Single-Target or Area-Target)\\ |
- | Anti Creeper (Liquid Form) | + | Anti Creeper (Liquid Form)\\ |
+ | |||
+ | ====== Derivatives ====== | ||
+ | These are cuboids that have evolved from this cuboid.\\ \\ | ||
+ | [[Quickoid]]\\ | ||
+ | [[Heavoid]]\\ | ||
+ | [[Phaseroid]]\\ | ||
+ | [[Sulfuroid]]\\ | ||
+ | [[Cruncheroid]]\\ | ||
+ | [[Crimson Cuboid]]\\ | ||
+ | [[Corrupted Cuboid]]\\ \\ | ||
+ | < |