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cw4:cmod:docs:acf906ef-1707-4bcd-95e9-9b5ba30d6a22 [2024/06/18 04:24] – Added Weaknesses LiteralNoobcw4:cmod:docs:acf906ef-1707-4bcd-95e9-9b5ba30d6a22 [2025/02/14 14:57] (current) – external edit 127.0.0.1
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 <=[[cw4:info:start#custom_units| Index]] <=[[cw4:info:start#custom_units| Index]]
  
-"This little guy was discovered in a meteorite in <color #00FFFF>Sir Guardian's</color> outpost. They seem weak, only taking around several cannon shots, but trust me, when they are constantly swarming, they're like rapid-eating termites! Don'under estimate numbers! And destroy the creep under them! They get boosted in a way when they're in slightly-deep creep!" - <color #00FFFF>Althea</color>+"This little guy was discovered in a meteorite in <color #00FFFF>Sir Guardian's</color> outpost. They seem weak, only taking around several cannon shots, but trust me, when they are constantly swarming, they're like rapid-eating termites! Don'underestimate enemy numbers! And destroy the creep under them! They get boosted in a way when they're in slightly-deep creep!" - <color #00FFFF>Althea</color>
 ====== Cuboid ====== ====== Cuboid ======
 {{:cw4:cmod:docs:cuboid_origin.png?200|}} Cuboid, Origin Species.\\ {{:cw4:cmod:docs:cuboid_origin.png?200|}} Cuboid, Origin Species.\\
  
 +Specializes in high numbers and moderately fast speed during attacks.\\
 +Vulnerable to splash-damage/high fire rate defenses.\\
 ===== Raw Stats ===== ===== Raw Stats =====
 <color lime>2.4 HP\\ <color lime>2.4 HP\\
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 0.2 Rift Lab damage.</color>\\ 0.2 Rift Lab damage.</color>\\
 <color yellow>0.125 Damage Taken.</color> <color yellow>0.125 Damage Taken.</color>
 +Does not regenerate.
  
-=== Creeper Boost ====+=== Creeper Boosts ====
 This activates if the Cuboid is in depth 1 creeper or above. <color lime>\\ This activates if the Cuboid is in depth 1 creeper or above. <color lime>\\
- + 0.15 speed in cells.\\+ + 0.15 speed in cells. (Applies upon turning directions)\\
 + Heal Rate of 0.005/frame.</color>\\ + Heal Rate of 0.005/frame.</color>\\
  
 +=== Anti Creeper De-buffs ===
 +This activates if the cuboid turns directions while in any-depth of anti creeper.\\
 +<color red>
 +- 0.1 speed in cells. (Applies upon turning directions)\\
 +- Health-Decay rate of -0.0025/frame.\\
 +</color>
 ==== AFTER_SHOCK_BUFFS ==== ==== AFTER_SHOCK_BUFFS ====
 <color lime> <color lime>
-+ Permanent Increased Health (Current Max Health + 1.0)\\++ Permanent Increased Health (Current Max Health + 1.5)\\
 + Reduced Taken damage (0.125 > 0.1)\\ + Reduced Taken damage (0.125 > 0.1)\\
 + Increased creeper output. (0.01/frame > 0.1/frame)</color>\\ + Increased creeper output. (0.01/frame > 0.1/frame)</color>\\
-<=[[cw4:info:start#custom_units| Index]] 
  
 ===== Weaknesses ===== ===== Weaknesses =====
-High-Health structures (Unable to kill them quickly) +High-Health structures (Unable to kill them quickly)\\ 
-Splash-Damage (Mesh Area-damage or Direct Area-damage) +Splash-Damage (Mesh Area-damage or Direct Area-damage)\\ 
-Rapid-Fire Structures (Single-Target or Area-Target) +Rapid-Fire Structures (Single-Target or Area-Target)\\ 
-Anti Creeper (Liquid Form)+Anti Creeper (Liquid Form)\\ 
 + 
 +====== Derivatives ====== 
 +These are cuboids that have evolved from this cuboid.\\ \\ 
 +[[Quickoid]]\\ 
 +[[Heavoid]]\\ 
 +[[Phaseroid]]\\ 
 +[[Sulfuroid]]\\ 
 +[[Cruncheroid]]\\ 
 +[[Crimson Cuboid]]\\ 
 +[[Corrupted Cuboid]]\\ \\ 
 +<=[[cw4:info:start#custom_units| Index]]
cw4/cmod/docs/acf906ef-1707-4bcd-95e9-9b5ba30d6a22.1718684669.txt.gz · Last modified: 2025/02/14 14:56 (external edit)