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cw4:cmod:docs:a8cfe096-c89f-489d-b541-33a97fb14d8a [2021/04/23 16:40] – [Minelayer] dklkcw4:cmod:docs:a8cfe096-c89f-489d-b541-33a97fb14d8a [2025/02/14 14:57] (current) – external edit 127.0.0.1
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 The minelayer generates mines in a radius around itself. When a mine is destroyed by creeper it explodes, damaging creeper around it. The minelayer generates mines in a radius around itself. When a mine is destroyed by creeper it explodes, damaging creeper around it.
  
-Minelayers are good for choke point defense and excellent where you have time to prepare. Mines do decent damage but are placed randomly on nearby terrain above height 0 and may end up in a bad position and will detonate if the controlling minelayer is destroyed.+Minelayers are good for choke point defense and excellent where you have time to prepare. Mines do decent damage but are placed randomly on nearby terrain above height 0 so may end up in a bad position and will detonate if the controlling minelayer is destroyed.
  
 Will continually use Arg to generate mines. Toggle the Unit off or Armed off if you are running low and need to resupply your missiles! Will continually use Arg to generate mines. Toggle the Unit off or Armed off if you are running low and need to resupply your missiles!
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 Cost to build mine: 10 Arg Cost to build mine: 10 Arg
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 <=[[cw4:info:start#custom_units| Index]] <=[[cw4:info:start#custom_units| Index]]
cw4/cmod/docs/a8cfe096-c89f-489d-b541-33a97fb14d8a.1619196058.txt.gz · Last modified: 2025/02/14 14:56 (external edit)