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cw4:cmod:docs:a8cfe096-c89f-489d-b541-33a97fb14d8a [2021/04/23 16:39] – created dklk | cw4:cmod:docs:a8cfe096-c89f-489d-b541-33a97fb14d8a [2025/02/14 14:57] (current) – external edit 127.0.0.1 | ||
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The minelayer generates mines in a radius around itself. When a mine is destroyed by creeper it explodes, damaging creeper around it. | The minelayer generates mines in a radius around itself. When a mine is destroyed by creeper it explodes, damaging creeper around it. | ||
- | Minelayers are good for choke point defense and excellent where you have time to prepare. Mines do decent damage but are placed randomly on nearby terrain above height 0 and may end up in a bad position and will detonate if the controlling minelayer is destroyed. | + | Minelayers are good for choke point defense and excellent where you have time to prepare. Mines do decent damage but are placed randomly on nearby terrain above height 0 so may end up in a bad position and will detonate if the controlling minelayer is destroyed. |
Will continually use Arg to generate mines. Toggle the Unit off or Armed off if you are running low and need to resupply your missiles! | Will continually use Arg to generate mines. Toggle the Unit off or Armed off if you are running low and need to resupply your missiles! | ||
Cost to build: 15 Arg | Cost to build: 15 Arg | ||
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Cost to build mine: 10 Arg | Cost to build mine: 10 Arg | ||
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