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cw4:cmod:docs:73d9ac81-4811-4f56-9f04-b2fb5d886f04 [2022/10/19 16:14] – created Vertu | cw4:cmod:docs:73d9ac81-4811-4f56-9f04-b2fb5d886f04 [2025/02/14 14:57] (current) – external edit 127.0.0.1 | ||
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====== [VPAC Main] Stash Base ====== | ====== [VPAC Main] Stash Base ====== | ||
- | :WARNING: THIS MAY NOT BE FINISHED! (Currently being confirmed)\\ | + | {{ :cw4:cmod: |
- | The Stash Base or " | + | The Stash Base or " |
- | The created stash can be set to have a certain capacity up to a whopping 18,000! | + | The created stash can be set to have a certain capacity up to a whopping 18, |
- | For every 2,000 Creeper added to the created stash' | + | ===== Overview ===== |
- | + | * Uses only 1 power. | |
- | There is also an initial start delay upon being initially placed of 10 seconds. | + | * Wave maker. |
- | + | * 1:4.5 absorption ratio. For every 1 unit of Creeper absorbed, 4.5 is added to the stash. | |
- | Upon beginning disassembling, | + | * Initial start delay upon being initially placed of 10 seconds. This counts down even when the Stash Base is not activated by being within Creep. |
- | + | * Destroying the Stash Base takes time. This time is proportional to the size of the created Stash. | |
- | Stash Bases also have a 1:4.5 absorption ratio. For every 1 unit of Creeper absorbed, 4.5 is gained. | + | * The stash itself has a delay after releasing Creeper identical to the disassembly delay. A 18,000 stash will take 45 seconds before absorbing Creeper again after discharging while a 2,000 stash will take a meager 5 seconds. |
- | + | | |
- | Stashes are best used for wave making. | + | |
+ | * The selected size is only one time. Once the stash is created, it can not be altered other than its toggle | ||
+ | * Once activated and the initial timer expires, you must click the "Place Stash" button to actually place the stash. | ||
+ | * <color # | ||