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cw4:cmod:docs:6c543ba4-4d34-4626-9e89-dfa61275391f [2023/01/23 17:18] – Better text Vertu | cw4:cmod:docs:6c543ba4-4d34-4626-9e89-dfa61275391f [2025/02/14 14:57] (current) – external edit 127.0.0.1 |
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This is a heavily armored variant designed for withstanding Armageddon levels of firepower when normal [[cw4:cmod:docs:05b055d8-9cfd-4a14-8bcc-dffac30ce60d|LUREs]] keep getting destroyed.\\ | This is a heavily armored variant designed for withstanding Armageddon levels of firepower when normal [[cw4:cmod:docs:05b055d8-9cfd-4a14-8bcc-dffac30ce60d|LUREs]] keep getting destroyed.\\ |
The list of units affected include but are not limited to:\\ | The list of units affected include but are not limited to:\\ |
[[cw4:cmod:docs:6bff7473-183e-4731-b28a-c4905d87fb9f|Fighters,]] [[cw4:cmod:docs:e18429d0-6624-4b83-9aef-1512d28be9b3|R-Fighters,]] [[cw4:cmod:docs:ac504307-18ee-4c6d-9a07-e7a070166594|V-Battlestations,]] [[cw4:cmod:docs:09dce69b-c3e4-4651-96fb-9186bf1a040c|MBFs,]] [[cw4:cmod:docs:2e5cb801-8b0e-4395-aa4a-af3c6f4c4ead|HCPPCAS's,]] [[cw4:info:mortar|Mortars,]] [[Thunderers,]] [[cw4:cmod:docs:0180bc05-23e5-4a48-b189-a3d8befe9322|Rocket Launchers]] | [[cw4:cmod:docs:6bff7473-183e-4731-b28a-c4905d87fb9f|Fighters,]] [[cw4:cmod:docs:e18429d0-6624-4b83-9aef-1512d28be9b3|R-Fighters,]] [[cw4:cmod:docs:ac504307-18ee-4c6d-9a07-e7a070166594|V-Battlestations,]] [[cw4:cmod:docs:09dce69b-c3e4-4651-96fb-9186bf1a040c|MBFs,]] [[cw4:cmod:docs:2e5cb801-8b0e-4395-aa4a-af3c6f4c4ead|HCPPCAS's,]] [[cw4:info:mortar|Mortars,]] [[cw4:cmod:docs:a4084b1b-ff0f-40f0-9f78-4354c072d288|Thunderers,]] [[cw4:cmod:docs:0180bc05-23e5-4a48-b189-a3d8befe9322|Rocket Launchers]] |
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Along side the mimicking of deep Creeper, LUREs also "shoute" information signals which on target acquisition systems make the LURE appear as an appealing target. In the case of [[cw4:cpack:docs:7f65b557-95b9-47d0-807a-5d05b1b426db|VAUs]] however, this shouting is seen as annoying and entices [[cw4:cpack:docs:7f65b557-95b9-47d0-807a-5d05b1b426db|VAUs]] to shoot at the LURE to shut it up. | Along side the mimicking of deep Creeper, LUREs also "shoute" information signals which on target acquisition systems make the LURE appear as an appealing target. In the case of [[cw4:cpack:docs:7f65b557-95b9-47d0-807a-5d05b1b426db|VAUs]] however, this shouting is seen as annoying and entices [[cw4:cpack:docs:7f65b557-95b9-47d0-807a-5d05b1b426db|VAUs]] to shoot at the LURE to shut it up. |
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===== Stats ===== | ===== Stats ===== |
* 175 HP (:TODO: CONFIRM) | * 175 HP |
* Extreme self repair capabilities. This gives the Armored LURE extreme survivability, making it effectively immune to damage unless it is overwhelming levels of firepower, such as 9 [[cw4:cmod:docs:6bff7473-183e-4731-b28a-c4905d87fb9f|Fighters]] in formation with a [[cw4:cmod:docs:09dce69b-c3e4-4651-96fb-9186bf1a040c|MBF]] providing fire rate increase and a lone [[cw4:cmod:docs:e18429d0-6624-4b83-9aef-1512d28be9b3|R-Fighter]] all together shooting it {though recently, some changes to the [[cw4:cmod:docs:e18429d0-6624-4b83-9aef-1512d28be9b3|R-Fighter]] may make it able to solo the Armored LURE once again} (the main purpose of the Armored LURE is to withstand the [[cw4:cmod:docs:e18429d0-6624-4b83-9aef-1512d28be9b3|R-Fighter]]). | * Extreme self repair capabilities. This gives the Armored LURE extreme survivability, making it effectively immune to damage unless it is overwhelming levels of firepower, such as 9 [[cw4:cmod:docs:6bff7473-183e-4731-b28a-c4905d87fb9f|Fighters]] in formation with a [[cw4:cmod:docs:09dce69b-c3e4-4651-96fb-9186bf1a040c|MBF]] providing fire rate increase and a lone [[cw4:cmod:docs:e18429d0-6624-4b83-9aef-1512d28be9b3|R-Fighter]] all together shooting it {though recently, some changes to the [[cw4:cmod:docs:e18429d0-6624-4b83-9aef-1512d28be9b3|R-Fighter]] may make it able to solo the Armored LURE once again} (the main purpose of the Armored LURE is to withstand the [[cw4:cmod:docs:e18429d0-6624-4b83-9aef-1512d28be9b3|R-Fighter]]). |
* Uses 3 power. | * Uses 3.5 power. |
* Very easy to place. | * Very easy to place. |
* Requires to be in 2 depth (:TODO: CONFIRM) Creep in a 3x3 square area for an extended period of time to activate. | * Requires to be in 2.5 depth Creep in a 3x3 square area for an extended period of time to activate. |
* Can not be stunned, which is an attribute important for systems like the LURE (hence its mention here). | * Can not be stunned, which is an attribute important for systems like the LURE (hence its mention here). |
* Can be placed on void and uneven terrain. | * Can be placed on void and uneven terrain. |