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cw4:cmod:docs:6c543ba4-4d34-4626-9e89-dfa61275391f [2023/01/23 17:18] – Better text Vertucw4:cmod:docs:6c543ba4-4d34-4626-9e89-dfa61275391f [2025/02/14 14:57] (current) – external edit 127.0.0.1
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 This is a heavily armored variant designed for withstanding Armageddon levels of firepower when normal [[cw4:cmod:docs:05b055d8-9cfd-4a14-8bcc-dffac30ce60d|LUREs]] keep getting destroyed.\\ This is a heavily armored variant designed for withstanding Armageddon levels of firepower when normal [[cw4:cmod:docs:05b055d8-9cfd-4a14-8bcc-dffac30ce60d|LUREs]] keep getting destroyed.\\
 The list of units affected include but are not limited to:\\ The list of units affected include but are not limited to:\\
-[[cw4:cmod:docs:6bff7473-183e-4731-b28a-c4905d87fb9f|Fighters,]] [[cw4:cmod:docs:e18429d0-6624-4b83-9aef-1512d28be9b3|R-Fighters,]] [[cw4:cmod:docs:ac504307-18ee-4c6d-9a07-e7a070166594|V-Battlestations,]] [[cw4:cmod:docs:09dce69b-c3e4-4651-96fb-9186bf1a040c|MBFs,]] [[cw4:cmod:docs:2e5cb801-8b0e-4395-aa4a-af3c6f4c4ead|HCPPCAS's,]] [[cw4:info:mortar|Mortars,]] [[Thunderers,]] [[cw4:cmod:docs:0180bc05-23e5-4a48-b189-a3d8befe9322|Rocket Launchers]]+[[cw4:cmod:docs:6bff7473-183e-4731-b28a-c4905d87fb9f|Fighters,]] [[cw4:cmod:docs:e18429d0-6624-4b83-9aef-1512d28be9b3|R-Fighters,]] [[cw4:cmod:docs:ac504307-18ee-4c6d-9a07-e7a070166594|V-Battlestations,]] [[cw4:cmod:docs:09dce69b-c3e4-4651-96fb-9186bf1a040c|MBFs,]] [[cw4:cmod:docs:2e5cb801-8b0e-4395-aa4a-af3c6f4c4ead|HCPPCAS's,]] [[cw4:info:mortar|Mortars,]] [[cw4:cmod:docs:a4084b1b-ff0f-40f0-9f78-4354c072d288|Thunderers,]] [[cw4:cmod:docs:0180bc05-23e5-4a48-b189-a3d8befe9322|Rocket Launchers]]
  
 Along side the mimicking of deep Creeper, LUREs also "shoute" information signals which on target acquisition systems make the LURE appear as an appealing target. In the case of [[cw4:cpack:docs:7f65b557-95b9-47d0-807a-5d05b1b426db|VAUs]] however, this shouting is seen as annoying and entices [[cw4:cpack:docs:7f65b557-95b9-47d0-807a-5d05b1b426db|VAUs]] to shoot at the LURE to shut it up. Along side the mimicking of deep Creeper, LUREs also "shoute" information signals which on target acquisition systems make the LURE appear as an appealing target. In the case of [[cw4:cpack:docs:7f65b557-95b9-47d0-807a-5d05b1b426db|VAUs]] however, this shouting is seen as annoying and entices [[cw4:cpack:docs:7f65b557-95b9-47d0-807a-5d05b1b426db|VAUs]] to shoot at the LURE to shut it up.
  
 ===== Stats ===== ===== Stats =====
-  * 175 HP (:TODO: CONFIRM)+  * 175 HP
   * Extreme self repair capabilities. This gives the Armored LURE extreme survivability, making it effectively immune to damage unless it is overwhelming levels of firepower, such as 9 [[cw4:cmod:docs:6bff7473-183e-4731-b28a-c4905d87fb9f|Fighters]] in formation with a [[cw4:cmod:docs:09dce69b-c3e4-4651-96fb-9186bf1a040c|MBF]] providing fire rate increase and a lone [[cw4:cmod:docs:e18429d0-6624-4b83-9aef-1512d28be9b3|R-Fighter]] all together shooting it {though recently, some changes to the [[cw4:cmod:docs:e18429d0-6624-4b83-9aef-1512d28be9b3|R-Fighter]] may make it able to solo the Armored LURE once again} (the main purpose of the Armored LURE is to withstand the [[cw4:cmod:docs:e18429d0-6624-4b83-9aef-1512d28be9b3|R-Fighter]]).   * Extreme self repair capabilities. This gives the Armored LURE extreme survivability, making it effectively immune to damage unless it is overwhelming levels of firepower, such as 9 [[cw4:cmod:docs:6bff7473-183e-4731-b28a-c4905d87fb9f|Fighters]] in formation with a [[cw4:cmod:docs:09dce69b-c3e4-4651-96fb-9186bf1a040c|MBF]] providing fire rate increase and a lone [[cw4:cmod:docs:e18429d0-6624-4b83-9aef-1512d28be9b3|R-Fighter]] all together shooting it {though recently, some changes to the [[cw4:cmod:docs:e18429d0-6624-4b83-9aef-1512d28be9b3|R-Fighter]] may make it able to solo the Armored LURE once again} (the main purpose of the Armored LURE is to withstand the [[cw4:cmod:docs:e18429d0-6624-4b83-9aef-1512d28be9b3|R-Fighter]]).
-  * Uses 3 power.+  * Uses 3.5 power.
   * Very easy to place.   * Very easy to place.
-  * Requires to be in 2 depth (:TODO: CONFIRM) Creep in a 3x3 square area for an extended period of time to activate.+  * Requires to be in 2.5 depth Creep in a 3x3 square area for an extended period of time to activate.
   * Can not be stunned, which is an attribute important for systems like the LURE (hence its mention here).   * Can not be stunned, which is an attribute important for systems like the LURE (hence its mention here).
   * Can be placed on void and uneven terrain.   * Can be placed on void and uneven terrain.
cw4/cmod/docs/6c543ba4-4d34-4626-9e89-dfa61275391f.1674494285.txt.gz · Last modified: 2025/02/14 14:56 (external edit)