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cw4:cmod:docs:6bff7473-183e-4731-b28a-c4905d87fb9f [2022/08/30 05:40] – [-Auto Restock AI-] Updated Vertu | cw4:cmod:docs:6bff7473-183e-4731-b28a-c4905d87fb9f [2025/02/14 14:57] (current) – external edit 127.0.0.1 |
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<=[[cw4:info:start#custom_units| Index]]\\ | <=[[cw4:info:start#custom_units| Index]]\\ |
<=[[cw4:cpack:docs:7f65b557-95b9-47d0-807a-5d05b1b426db| VAU CPACK]]\\ | <=[[cw4:cpack:docs:7f65b557-95b9-47d0-807a-5d05b1b426db| VAU CPACK]]\\ |
====== [VAU CPack] Fighter (VGPSF) ====== | ====== [VAU CPACK] Fighter (VGPSF) ====== |
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{{:cw4:cmod:docs:vgpsf.jpg?nolink&400 |}}\\ | {{:cw4:cmod:docs:vgpsf.jpg?nolink&400 |}}\\ |
* Retreating when low on health. | * Retreating when low on health. |
* Finding a target. | * Finding a target. |
* Reacting to Creeper height, depth, and damage-mapping (though the damage mapping doesn't seem to be the most reliable although serious efforts where made). | * Reacting to Creeper height, depth, and damage-mapping. |
* Controlling altitude. | * Controlling altitude. |
* Abandoning of the mission if unable to find ammo in 30 seconds after using all ammo. | * Abandoning of the mission if unable to find ammo in 30 seconds after using all ammo. |
- <color #00ff00>Rouge</color>: Finds the deepest Creeper within gun range and goes to it's location to shoot at it. This is the most dynamic and interesting AI type. | - <color #00ff00>Rouge</color>: Finds the deepest Creeper within gun range and goes to it's location to shoot at it. This is the most dynamic and interesting AI type. |
- <color #00ff00>Hunter</color>: Finds the deepest Creeper on the map and goes to it's location to begin shooting at it. | - <color #00ff00>Hunter</color>: Finds the deepest Creeper on the map and goes to it's location to begin shooting at it. |
- <color #00ff00>Leader (unique)</color>: Can have Rouge or Hunter AI co-enabled or have neither enabled while having other Fighters with AI enabled other than Independent AI and other Leader AI to enter a formation around the leader. Current formations are (in 2D from top-down): Square, Circle, Cross/X shape, and Converge((The "Converge" formation simply has the other fighters that are entering "formation" to "stick around" the leader in proximity to it. The fighters in this group will simply stick around the leader rather than entering a proper formation.)). The "Full AI" called "LEADER" will still cause fighters with AI enabled (as specified earlier) to enter formation but the leader itself doesn't have it's AI in full control of itself. This is very useful for creating a "squad" where you only need to select and move a single Fighter rather than selecting all of them and individually telling them where to go. When a Fighter has any Leader AI enabled, it will have an outline to highlight it. | - <color #00ff00>Leader (Fighter unique)</color>: Can have Rouge or Hunter AI co-enabled or have neither enabled while having other Fighters with AI enabled other than Independent AI and other Leader AI to enter a formation around the leader. Current formations are (in 2D from top-down): Square, Circle, Cross/X shape, and Converge((The "Converge" formation simply has the other fighters that are entering "formation" to "stick around" the leader in proximity to it. The fighters in this group will simply stick around the leader rather than entering a proper formation.)). The "Full AI" called "LEADER" will still cause fighters with AI enabled (as specified earlier) to enter formation but the leader itself doesn't have it's AI in full control of itself. This is very useful for creating a "squad" where you only need to select and move a single Fighter rather than selecting all of them and individually telling them where to go. When a Fighter has any Leader AI enabled, it will have an outline to highlight it. |
- <color #00ff00>Independent (unique)</color>: A co-enabled AI that is stated by "Hunter-Indep" and "Rouge-Indep". With this AI enabled, it will have the same behavior as Hunter or Rouge except that it will not enter into any formation with a Leader. | - <color #00ff00>Independent (Fighter unique)</color>: A co-enabled AI that is stated by "Hunter-Indep" and "Rouge-Indep". With this AI enabled, it will have the same behavior as Hunter or Rouge except that it will not enter into any formation with a Leader. |
=== -Formations details- === | === -Formations details- === |
When entering a formation, all fighters of the group will orbit around the leader (unless in converge formation) while maintaining the formation pattern.\\ | When entering a formation, all fighters of the group will orbit around the leader (unless in converge formation) while maintaining the formation pattern.\\ |