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cw4:cmod:docs:6bff7473-183e-4731-b28a-c4905d87fb9f [2022/08/30 01:38] – [-AI (Artificial Intelligence)-] Better wording and visual directing Vertucw4:cmod:docs:6bff7473-183e-4731-b28a-c4905d87fb9f [2022/08/30 01:44] (current) – [[VAU CPack] Fighter (VGPSF)] Better wording cohesion Vertu
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 <=[[cw4:info:start#custom_units| Index]]\\ <=[[cw4:info:start#custom_units| Index]]\\
 <=[[cw4:cpack:docs:7f65b557-95b9-47d0-807a-5d05b1b426db| VAU CPACK]]\\ <=[[cw4:cpack:docs:7f65b557-95b9-47d0-807a-5d05b1b426db| VAU CPACK]]\\
-====== [VAU CPack] Fighter (VGPSF) ======+====== [VAU CPACK] Fighter (VGPSF) ======
  
 {{:cw4:cmod:docs:vgpsf.jpg?nolink&400 |}}\\ {{:cw4:cmod:docs:vgpsf.jpg?nolink&400 |}}\\
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 ==== -Auto Restock AI- ==== ==== -Auto Restock AI- ====
-Only the [[cw4:cmod:docs:ac504307-18ee-4c6d-9a07-e7a070166594|V-Battlestation]] and [[cw4:cmod:docs:ae4805e8-0856-42d5-b374-2e7bceb4ec1c|Auto Station]] don'have this kind of AI. The [[cw4:cmod:docs:09dce69b-c3e4-4651-96fb-9186bf1a040c|MBF]] also has some noticed potential issues with this AI so don't expect it to work too well on the [[cw4:cmod:docs:09dce69b-c3e4-4651-96fb-9186bf1a040c|MBF]]. It is an underdeveloped part of the [[cw4:cmod:docs:09dce69b-c3e4-4651-96fb-9186bf1a040c|MBF]] (due to lack of need to do something about it).+All VAUs have this kind of AI. The [[cw4:cmod:docs:09dce69b-c3e4-4651-96fb-9186bf1a040c|MBF]]'s AutoRestock AI however currently does not work. It is an underdeveloped part of the [[cw4:cmod:docs:09dce69b-c3e4-4651-96fb-9186bf1a040c|MBF]] (due to lack of need to do something about it).
  
 Whenever the VAU runs out of ammo, it will retreat to the Rift Lab to restock ammo. However, if a [[cw4:cmod:docs:09f51970-ce18-45a7-9e07-e4d33a0e7ade | RESTOCKv]] beacon is present and is online, it will go to it instead.\\ Whenever the VAU runs out of ammo, it will retreat to the Rift Lab to restock ammo. However, if a [[cw4:cmod:docs:09f51970-ce18-45a7-9e07-e4d33a0e7ade | RESTOCKv]] beacon is present and is online, it will go to it instead.\\
-If a VAU goes to a location to restock and that location has a form of connection at or above 15 terrain height, no matter where the VAU decides to station in proximity to the location, it **will** be in connection range. This is a proven fact for Pylons and the Rift Lab. So be at ease with this certainty.+VAUs will adapt their height to ensure they can connect to the network. You don't have to worry about where they go to restockthey will handle it themselves.
 ==== -FULL AI Mode- ==== ==== -FULL AI Mode- ====
 Only the [[cw4:cmod:docs:ac504307-18ee-4c6d-9a07-e7a070166594|V-Battlestation]] and [[cw4:cmod:docs:ae4805e8-0856-42d5-b374-2e7bceb4ec1c|Auto Station]] don't have this kind of AI. While a VAU has this AI enabled, it has full control over itself and will do it's own thing.\\ Only the [[cw4:cmod:docs:ac504307-18ee-4c6d-9a07-e7a070166594|V-Battlestation]] and [[cw4:cmod:docs:ae4805e8-0856-42d5-b374-2e7bceb4ec1c|Auto Station]] don't have this kind of AI. While a VAU has this AI enabled, it has full control over itself and will do it's own thing.\\
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   * Retreating when low on health.   * Retreating when low on health.
   * Finding a target.   * Finding a target.
-  * Reacting to Creeper height, depth, and damage-mapping (though the damage mapping doesn't seem to be the most reliable although serious efforts where made).+  * Reacting to Creeper height, depth, and damage-mapping.
   * Controlling altitude.   * Controlling altitude.
   * Abandoning of the mission if unable to find ammo in 30 seconds after using all ammo.   * Abandoning of the mission if unable to find ammo in 30 seconds after using all ammo.
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   - <color #00ff00>Rouge</color>: Finds the deepest Creeper within gun range and goes to it's location to shoot at it. This is the most dynamic and interesting AI type.   - <color #00ff00>Rouge</color>: Finds the deepest Creeper within gun range and goes to it's location to shoot at it. This is the most dynamic and interesting AI type.
   - <color #00ff00>Hunter</color>: Finds the deepest Creeper on the map and goes to it's location to begin shooting at it.   - <color #00ff00>Hunter</color>: Finds the deepest Creeper on the map and goes to it's location to begin shooting at it.
-  - <color #00ff00>Leader (unique)</color>: Can have Rouge or Hunter AI co-enabled or have neither enabled while having other Fighters with AI enabled other than Independent AI and other Leader AI to enter a formation around the leader. Current formations are (in 2D from top-down): Square, Circle, Cross/X shape, and Converge((The "Converge" formation simply has the other fighters that are entering "formation" to "stick around" the leader in proximity to it. The fighters in this group will simply stick around the leader rather than entering a proper formation.)). The "Full AI" called "LEADER" will still cause fighters with AI enabled (as specified earlier) to enter formation but the leader itself doesn't have it's AI in full control of itself. This is very useful for creating a "squad" where you only need to select and move a single Fighter rather than selecting all of them and individually telling them where to go. When a Fighter has any Leader AI enabled, it will have an outline to highlight it. +  - <color #00ff00>Leader (Fighter unique)</color>: Can have Rouge or Hunter AI co-enabled or have neither enabled while having other Fighters with AI enabled other than Independent AI and other Leader AI to enter a formation around the leader. Current formations are (in 2D from top-down): Square, Circle, Cross/X shape, and Converge((The "Converge" formation simply has the other fighters that are entering "formation" to "stick around" the leader in proximity to it. The fighters in this group will simply stick around the leader rather than entering a proper formation.)). The "Full AI" called "LEADER" will still cause fighters with AI enabled (as specified earlier) to enter formation but the leader itself doesn't have it's AI in full control of itself. This is very useful for creating a "squad" where you only need to select and move a single Fighter rather than selecting all of them and individually telling them where to go. When a Fighter has any Leader AI enabled, it will have an outline to highlight it. 
-  - <color #00ff00>Independent (unique)</color>: A co-enabled AI that is stated by "Hunter-Indep" and "Rouge-Indep". With this AI enabled, it will have the same behavior as Hunter or Rouge except that it will not enter into any formation with a Leader.+  - <color #00ff00>Independent (Fighter unique)</color>: A co-enabled AI that is stated by "Hunter-Indep" and "Rouge-Indep". With this AI enabled, it will have the same behavior as Hunter or Rouge except that it will not enter into any formation with a Leader.
 === -Formations details- === === -Formations details- ===
 When entering a formation, all fighters of the group will orbit around the leader (unless in converge formation) while maintaining the formation pattern.\\ When entering a formation, all fighters of the group will orbit around the leader (unless in converge formation) while maintaining the formation pattern.\\
cw4/cmod/docs/6bff7473-183e-4731-b28a-c4905d87fb9f.1661837925.txt.gz · Last modified: 2022/08/30 01:38 by Vertu