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cw4:cmod:docs:5e8c91a3-057b-445a-af01-d1092f0e2411 [2022/10/19 13:22] – Progress Vertu | cw4:cmod:docs:5e8c91a3-057b-445a-af01-d1092f0e2411 [2025/02/14 14:57] (current) – external edit 127.0.0.1 | ||
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====== [VPAC Creeper Expansion] Air Sac Fabricator ====== | ====== [VPAC Creeper Expansion] Air Sac Fabricator ====== | ||
{{ : | {{ : | ||
- | :WARNING: This page is not finished.\\ | + | The [[cw4:info:air_sac_cauldron|Air Sac]] is a peculiar Creeper construct which has heavily varying effectiveness. It is a cloud of Creep which can produce orbs of Creep. The cloud is shot down by missile launchers but can be too high for the missiles to reach. Snipers shoot the orbs, destroying their Creeper payload |
- | The Air Sac is a peculiar Creeper construct which has heavily varying effectiveness. It is a cloud of Creep which can produce orbs of Creep. The cloud is shot down by missile launchers but can be too high for the missiles to reach. Snipers shoot the orbs, destroying their Creeper payload. So long as the Air Sac doesn' | + | |
- | The Air Sac Fabricator is able to make these Air Sacs and most importantly, | + | The Air Sac Fabricator is able to make these [[cw4: |
===== Overview ===== | ===== Overview ===== | ||
- | * Creates controllable strong Air Sacs with various strengths over their natural counterparts. | + | * Creates controllable strong |
* Maximum health of 10 compared to the natural 4. | * Maximum health of 10 compared to the natural 4. | ||
- | * Payload of 150 (:TODO: CONFIRM) | + | * Glop Payload of 135 unlike the meager natural amount of 20. |
- | * Maximum of 4 Air Sacs can be created and controlled by a single fabricator. | + | * Maximum of 4 [[cw4: |
- | * Fabricators require stored Creep of 3,500 or to be submerged in Creep to begin producing an Air Sac. Creeper absorption can be toggled. There is no downtime of the fabricators activities. If it is submerged or has enough stored Creep it will begin fabrication. | + | * Fabricators require stored Creep of 5,000 (pre VPAC v2.7.4.0 => 3,500) or to be submerged in Creep to begin producing an [[cw4: |
+ | * Fabrication time takes 100 seconds. (Pre VPAC v2.7.4.0 => 150 seconds) | ||
* Uses 2 power. | * Uses 2 power. | ||
* Is very large. | * Is very large. | ||
- | * (:TODO: CONFIRM) | + | * Does not need to be fully submerged in Creep to initially activate. Requires a depth of 3. |
- | * Absorbs a mostly meaningless amount of Creep. It is only important when the fabricator is placed in shallow Creep as such an environment is inept at providing sufficient Creep quickly to begin Air Sac fabrication. Or in other words, build the fabricators at the backlines, not the front. | + | * Absorbs a mostly meaningless amount of Creep. It is only important when the fabricator is placed in shallow Creep as such an environment is inept at providing sufficient Creep quickly to begin [[cw4: |
- | * If the fabricator is stunned or nullified, it will be unable to issue new orders to its Air Sacs. Air Sacs are controlled directly by their original fabricator. | + | * If the fabricator is stunned or nullified, it will be unable to issue new orders to its [[cw4: |
- | * If a fabricator is destroyed, all Air Sacs controlled by it self destruct. This is a contingency failsafe. | + | * If a fabricator is destroyed, all [[cw4: |
- | * Disassembling the Air Sac Fabricator is a time-consuming process and can be canceled | + | * Disassembling the [[cw4: |
+ | * <color # | ||
+ | * <color # | ||
+ | * <color # | ||
+ | ===== Game Settings (IMPORTANT) ===== | ||
+ | For units like the [[cw4: | ||
+ | {{ : | ||
- | < | + | ---- |
+ | |||
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+ | ===== Non-VPAC Operation ===== | ||
+ | * Restricted to targeting a random structure. For some reason the created [[cw4: | ||
+ | * Does not absorb Creep and instead begins fabrication after a Start Delay and after the [[cw4: | ||
+ | * NOT DAMAGED BY AC. | ||
+ | * All previous properties apply unless stated otherwise here. | ||
+ | |||
+ | |||
+ | ===== LORE ===== | ||
+ | During the VWC project, [[cw4: | ||
+ | |||
+ | Eventually, the time came for [[cw4: | ||
+ | |||
+ | With a design philosophy being the main front of contention, it was eventually concluded to be a Creeper condenser with an implant as the core that the Creeper will " | ||
+ | |||
+ | ==== Operation ==== | ||
+ | Using the Neuro-Based-Control-Implant (NuBCI) as a condensation source, 4 force projectors are activated to force Creeper to press against the NuBCI and increase pressures to stimulate condensation. Although there is no vertical forces in this, it was proven to not needed and would of required a more complex design philosophy. Simple is better is many cases and this was one of them. | ||
+ | |||
+ | If the fabricator is submerged in Creep, there will be no need for any setup to begin fabrication, | ||
+ | If it is not submerged, the fabricator will require stored Creeper to delicately conduct this process and will always try to accumulate sufficient Creeper unless told otherwise to account for this scenario. In the event this is the case, the stored Creeper is released and manipulated via nanites (hence no loss of Creeper during fabrication) which then use the force emitters as a reference force and work together to stimulate the Creeper to form into a semi-solid. These nanites also ensure the structural integrity of the forming blob of semi-solid Creeper to ensure it doesn' | ||
+ | |||
+ | Once enough semi-solid Creeper condensate is available, the NuBCI will release stimulating chemicals to trigger the Creeper to form an [[cw4: | ||
+ | |||
+ | ==== VWC contingency ==== | ||
+ | This is by far the most invasive and dangerous VWC system. All other VWC systems indirectly control the Creeper as well as manipulate them. The Air Sac Fabricator is the only instance of direct control. This makes this fabricator particularly vulnerable to the Creeper learning that it is being manipulated and attempt to reverse engineer Vertu technology. Because of this, the NuBCI will self destruct at any moment the Air Sac Fabricator' | ||
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