Both sides previous revisionPrevious revisionNext revision | Previous revision |
cw4:cmod:docs:44cd6f78-3161-44f8-bd31-58c9f3bf7933 [2022/06/09 05:23] – Format fix Vertu | cw4:cmod:docs:44cd6f78-3161-44f8-bd31-58c9f3bf7933 [2025/02/14 14:57] (current) – external edit 127.0.0.1 |
---|
====== V-Rod [V-Power CPack] ====== | ====== V-Rod [V-Power CPack] ====== |
\\ | \\ |
{{ :4rpl:v-rod.jpg?nolink&350|}} | {{ cw4:cmod:docs:v-rod.jpg?nolink&350|}} |
The V-Rod will increase the amount of energy produced by __all__ [[cw4:cmod:docs:9966395a-9a1b-4f41-92ad-ebd27d1263d0 | V-Reactors]] by 0.2 and there is no limit to how many you can build by default thanks to the power of V-Technology! (So long you can manage the <color #22b14c>uncontained V-Grid power</color> that is). The ERN Port energy efficiency will also increase this power boost up to 0.3 for each V-Rod. | The V-Rod will increase the amount of energy produced by __all__ [[cw4:cmod:docs:9966395a-9a1b-4f41-92ad-ebd27d1263d0 | V-Reactors]] by 0.2 and there is no limit to how many you can build by default thanks to the power of V-Technology! (So long you can manage the <color #22b14c>uncontained V-Grid power</color> that is). The ERN Port energy efficiency will also increase this power boost up to 0.3 for each V-Rod. |
| |
* Greatly resists damage from <color #995500>brownouts</color>((A brownout is when a power-grid demands more energy than is available, resulting in damage to electrical equipment as the electric current is strained to the point of burning any non-resistant thing that it flows through, including the wires themselves at times. All items on the electrical circuit are also strained for power. A lightbulb on a circuit experiencing a brownout will struggle to shine brightly, regularly dimming and brightening with the flow of the electric current.)) __but is not immune__. | * Greatly resists damage from <color #995500>brownouts</color>((A brownout is when a power-grid demands more energy than is available, resulting in damage to electrical equipment as the electric current is strained to the point of burning any non-resistant thing that it flows through, including the wires themselves at times. All items on the electrical circuit are also strained for power. A lightbulb on a circuit experiencing a brownout will struggle to shine brightly, regularly dimming and brightening with the flow of the electric current.)) __but is not immune__. |
* Costs 40 Liftic to build. | * Costs 40 Liftic to build. |
* 1.5 HP. | * 1.75 HP. |
* Explodes in a meltdown upon structural failure that is capable of destroying nearby V-Rods and causing a <fc #ff0000>chain-reaction</fc>. The meltdown disables and heavily damages any surrounding units (including enemies) unequipped to withstand the resulting blast pressure, plasma fallout, and EMP created from the sudden release of energy as the Creeper-proof chamber containing the fabricated <color #800080>**<REDACTED>**</color> is compromised and the <color #800080>**<REDACTED>**</color> violently begins to corrupt every atom that makes up the Creeper, turning those atoms into <color #800080>**<REDACTED>**</color> byproducts.((Fortunately for you (and for the Creeper and least fortunately for Vertu), this releases so much energy that the elements within the Creeper that can continue to serve as a <color #800080>**<REDACTED>**</color> catalyst and/or runaway transmutation starting point, quickly become too energized to experience atomic transmutation from <color #800080>**<REDACTED>**</color> corruption efficiently or simply rise in an atmosphere as a hot gas to avoid contact with the <color #800080>**<REDACTED>**</color>, preventing a phase-0 start of a planetary corruption process.)) | * Upon being obliterated (instantly reaching 0 HP), the V-Rod will failsafe to prevent a nuclear grade explosion from vaporizing nearby terrain and creating a crater while also annihilating everything in a 10km radius and perma-stunning units within a 50km radius. A single tile/cell in CW4 is 1km cubed by the way in this lore. The failsafe will only release a nullifying energy pulse, greatly stunning nearby units but not creating any explosion. |
| * Explodes in a meltdown upon structural failure (less than 0.5 HP but more than 0 HP) that is capable of destroying nearby V-Rods and causing a limited <fc #ff0000>chain-reaction</fc>. The meltdown heavily damages any surrounding units (including enemies) unequipped to withstand the resulting blast pressure and plasma fallout as the Creeper-proof chamber containing the fabricated <color #800080>**<REDACTED>**</color> is compromised and the <color #800080>**<REDACTED>**</color> violently begins to corrupt every atom that makes up the Creeper, turning those atoms into <color #800080>**<REDACTED>**</color> byproducts.((Fortunately for you (and for the Creeper and least fortunately for Vertu), this releases so much energy that the elements within the Creeper that can continue to serve as a <color #800080>**<REDACTED>**</color> catalyst and/or runaway transmutation starting point, quickly become too energized to experience atomic transmutation from <color #800080>**<REDACTED>**</color> corruption efficiently or simply rise in an atmosphere as a hot gas to avoid contact with the <color #800080>**<REDACTED>**</color>, preventing a phase-0 start of a planetary corruption process.)) |
| |
All numbers are the vanilla/base version. They can be changed at any time by any map maker. | All numbers are the vanilla/base version. They can be changed at any time by any map maker. |