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cw4:cmod:docs:2928000d-89d2-4612-b738-3b8036b0b507 [2024/01/13 15:50] – [Managing production] Kalli | cw4:cmod:docs:2928000d-89d2-4612-b738-3b8036b0b507 [2025/02/14 14:57] (current) – external edit 127.0.0.1 | ||
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====== Managing production ====== | ====== Managing production ====== | ||
- | Manufactories can only be build inside the void. You can change the rally point for the Manufactory | + | Manufactories can only be build inside the void. |
+ | |||
+ | The Manufactory is affected | ||
A manufactory has 2 production modes: | A manufactory has 2 production modes: | ||
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Other functions: | Other functions: | ||
- | - You can set the rally point for the ships produced | + | - You can change |
- | - You can abandon the progress on the current project at any time, to immediately change to another project, but you lose all spend resources. | + | - You can abandon the progress on the current project at any time, to immediately change to another project, but you also lose all spend resources. |
====== Big Gun Ship ====== | ====== Big Gun Ship ====== | ||
- | The Big Gun Ship is basically a vanilla Airship, but with damage/ | + | See [[cw4:cmod:docs: |
- | - The movement speed, range and attack rate upgrades from the portal apply to the Big Gun Ship. | + | |
- | - With portal upgrades, the dps is the same (20% less damage per hit, but 25% more hits), but the damage/ | + | |
- | | + | |
- | | + | |
- | | + | |
- | - The Big Gun Ship has collision detection, so no 2 (or a 100) ships can be in the same exact position. This nerf is somewhat offset by the range increase from the portal. | + | |
- | | + | |
====== AC Cargo Ship ====== | ====== AC Cargo Ship ====== | ||
The AC Cargo Ship has 4 notable functions: | The AC Cargo Ship has 4 notable functions: | ||
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- Strength : the right field strength for the right situation. Apart from costing more, stronger is not always better. You could for example pull all AC from a breeder patch, preventing it from breeding. | - Strength : the right field strength for the right situation. Apart from costing more, stronger is not always better. You could for example pull all AC from a breeder patch, preventing it from breeding. | ||
+ | ====== MVerse ====== | ||
+ | The fields from the AC Cargo Ship and AC Field Ship will not work properly for MVerse clients, so it's recommended that only the map host builds these 2 ships. | ||
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