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cw4:cmod:docs:2928000d-89d2-4612-b738-3b8036b0b507 [2024/01/13 15:40] – created Kalli | cw4:cmod:docs:2928000d-89d2-4612-b738-3b8036b0b507 [2025/02/14 14:57] (current) – external edit 127.0.0.1 | ||
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The Manufactory exists to make producing these big expensive ships safer. Normally a unit under construction will be destroyed by any amount of damage, no matter how tiny. But units that are being constructed by the Manufactory, | The Manufactory exists to make producing these big expensive ships safer. Normally a unit under construction will be destroyed by any amount of damage, no matter how tiny. But units that are being constructed by the Manufactory, | ||
- | |||
- | You can select the ships that are currently under construction, | ||
====== Managing production ====== | ====== Managing production ====== | ||
+ | Manufactories can only be build inside the void. | ||
+ | |||
+ | The Manufactory is affected by the Portal Build Speed upgrade. A 100% build speed upgrade will let it make 50% more ships in the same amount of time. | ||
+ | |||
A manufactory has 2 production modes: | A manufactory has 2 production modes: | ||
- Manual start, where you have to approve each project before production on it can start. You can approve the next project, while another is already under construction. | - Manual start, where you have to approve each project before production on it can start. You can approve the next project, while another is already under construction. | ||
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Other functions: | Other functions: | ||
- | - You can set the rally point for the ships produced | + | - You can change |
- | - You can abandon the progress on the current project at any time, to immediately change to another project, but you lose all spend resources. | + | - You can abandon the progress on the current project at any time, to immediately change to another project, but you also lose all spend resources. |
====== Big Gun Ship ====== | ====== Big Gun Ship ====== | ||
- | The Big Gun Ship is basically a vanilla Airship, but with damage/ | + | See [[cw4:cmod:docs: |
- | - The movement speed, range and attack rate upgrades from the portal apply to the Big Gun Ship. | + | |
- | - With portal upgrades, the dps is the same (20% less damage per hit, but 25% more hits), but the damage/ | + | |
- | | + | |
- | | + | |
- | | + | |
- | - The Big Gun Ship has collision detection, so no 2 (or a 100) ships can be in the same exact position. This nerf is somewhat offset by the range increase from the portal. | + | |
- | | + | |
====== AC Cargo Ship ====== | ====== AC Cargo Ship ====== | ||
+ | The AC Cargo Ship has 4 notable functions: | ||
+ | - Collect : suck up anticreeper with a mini singularity. Once the AC is sufficiently high, it will start being pumped into the ammo cargohold. If the ship is not distributing AC, then the collect function will automatically turn off once max ammo is reached. | ||
+ | - Distribute : share 10 AC/second to any connected units. With the portal mining | ||
+ | - Dumping : dump the cargo at great speed directly below the ship. | ||
+ | - Singularity : this is the same as an orbital singularity, | ||
+ | |||
+ | The ship can move with active fields, but fields take time to have an effect on the liquid AC. So collecting might be entirely ineffective while moving (if the AC is too shallow) and a moving singularity is actually not all that spectacular. To allow the liquid AC to keep up better, the ship has a 40% speed debuff while the singularity is active. | ||
====== AC Field Ship ====== | ====== AC Field Ship ====== | ||
+ | The AC Field Ship pushes or pulls AC: | ||
+ | - Field : the field has a width of 16 and length of 40. With the range portal upgrade this becomes 20x50. Within this range, all AC is pushed towards the center ridge. After you activate the field, you need to set a target that is on a different spot than the ship. Without a target, the field will not activate. | ||
+ | - Direction: push or pull. The AC that is gathered in the central spine of the field, is either pushed away from the ship, or pulled towards it. The field is always in front of the ship, so if you park your ship on the edge of creeper and push towards the creeper, then nothing will happen. In that situation you should use " | ||
+ | - Stationary : by default the ship becomes stationary when you activate the field, but you can chose to let the ship move in the target direction. The ship has a 40% speed debuff while the field is active. | ||
+ | - Strength : the right field strength for the right situation. Apart from costing more, stronger is not always better. You could for example pull all AC from a breeder patch, preventing it from breeding. | ||
+ | |||
+ | ====== MVerse ====== | ||
+ | The fields from the AC Cargo Ship and AC Field Ship will not work properly for MVerse clients, so it's recommended that only the map host builds these 2 ships. | ||
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