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cw4:cmod:docs:27ac8ff9-cc9a-4215-9f3f-d11431b5176d [2023/01/23 17:37] – [Overview] Misc improvements Vertucw4:cmod:docs:27ac8ff9-cc9a-4215-9f3f-d11431b5176d [2025/02/14 14:57] (current) – external edit 127.0.0.1
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   * Creates an explosion at the impact sight. It is an object, from space, slamming into the ground at 3km/s (give or take as what you see is not to scale). This damages nearby units by an amount, in a radius, all determined by the speed the Emitter was at upon impact. An Emitter falling at 6km/s (give or take again) has a much larger explosion radius and causes much more damage than an Emitter falling at 2km/s.   * Creates an explosion at the impact sight. It is an object, from space, slamming into the ground at 3km/s (give or take as what you see is not to scale). This damages nearby units by an amount, in a radius, all determined by the speed the Emitter was at upon impact. An Emitter falling at 6km/s (give or take again) has a much larger explosion radius and causes much more damage than an Emitter falling at 2km/s.
   * The explosion from landing an Emitter has friendly fire. This is especially annoying when trying to rush out the construction of a [[cw4:cmod:docs:4d9edae8-aac2-43c7-863c-2c6667509497|Lancer]] only to have a late Invader Emitter come in and destroy the build plan, requiring a full restart in the preparations for [[cw4:cmod:docs:4d9edae8-aac2-43c7-863c-2c6667509497|Lancer]] construction. Otherwise, effectively all VWC structures are capable of withstanding the damage caused by Invader Emitters landing next to them. Just keep in mind they DO cause damage so if enough land near a VWC structure, it may be destroyed, not that it would be much inconvenience in most cases as this //should// only happen at the start of the Incursion.   * The explosion from landing an Emitter has friendly fire. This is especially annoying when trying to rush out the construction of a [[cw4:cmod:docs:4d9edae8-aac2-43c7-863c-2c6667509497|Lancer]] only to have a late Invader Emitter come in and destroy the build plan, requiring a full restart in the preparations for [[cw4:cmod:docs:4d9edae8-aac2-43c7-863c-2c6667509497|Lancer]] construction. Otherwise, effectively all VWC structures are capable of withstanding the damage caused by Invader Emitters landing next to them. Just keep in mind they DO cause damage so if enough land near a VWC structure, it may be destroyed, not that it would be much inconvenience in most cases as this //should// only happen at the start of the Incursion.
-  * Very high health, near impossible to be intercepted but if somehow destroyed on descent, the Emitter will also be destroyed and not deployed. Hundreds of [[cw4:info:missile|Missile Launchers]], 10's of also ERNed [[cw4:info:missile|Missile Launchers]] is needed to have any hope of intercepting an Invader Emitter (assuming it is descending VERY slowly {<1km/s velocity}, otherwise the launched missiles will never catch the Invader Emitter) or a Vertu ground->orbit defense laser.+  * 5 HP though due to its speedit is near impossible to be intercepted. If somehow destroyed on descent anyways however, the Emitter will also be destroyed and not deployed. Hundreds of [[cw4:info:missile|Missile Launchers]], 10's of also ERNed [[cw4:info:missile|Missile Launchers]] is needed to have any hope of intercepting an Invader Emitter (assuming it is descending VERY slowly {<1km/s velocity}, otherwise the launched missiles will never catch the Invader Emitter) or a Vertu ground->orbit defense laser.
   * Deployed Emitters have 50 health (pre v2.7.4.2 => 30 HP), allowing them to survive a single direct hit from a Strategic Missile launched by the [[cw4:cmod:docs:26de30e2-42ea-4d3b-bfdd-b0de80e589b0|SML]]. This ensures the incursion does not get swiftly snuffed out by a pre-existing [[cw4:cmod:docs:26de30e2-42ea-4d3b-bfdd-b0de80e589b0|SML]] but it will take a VERY long time for the Deployed Emitter to recover fully.   * Deployed Emitters have 50 health (pre v2.7.4.2 => 30 HP), allowing them to survive a single direct hit from a Strategic Missile launched by the [[cw4:cmod:docs:26de30e2-42ea-4d3b-bfdd-b0de80e589b0|SML]]. This ensures the incursion does not get swiftly snuffed out by a pre-existing [[cw4:cmod:docs:26de30e2-42ea-4d3b-bfdd-b0de80e589b0|SML]] but it will take a VERY long time for the Deployed Emitter to recover fully.
   * The Invader Emitter is heavily armored, making it mostly __impervious__((Only very specific sources of damage can damage this unit, this includes normal [[cw4:info:missile|Missile Launchers]] oddly enough)).   * The Invader Emitter is heavily armored, making it mostly __impervious__((Only very specific sources of damage can damage this unit, this includes normal [[cw4:info:missile|Missile Launchers]] oddly enough)).
cw4/cmod/docs/27ac8ff9-cc9a-4215-9f3f-d11431b5176d.1674495463.txt.gz · Last modified: 2025/02/14 14:56 (external edit)