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cw4:cmod:docs:27ac8ff9-cc9a-4215-9f3f-d11431b5176d [2022/12/07 02:49] – [Overview] Health misconception fix Vertu | cw4:cmod:docs:27ac8ff9-cc9a-4215-9f3f-d11431b5176d [2025/02/14 14:57] (current) – external edit 127.0.0.1 | ||
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===== Overview ===== | ===== Overview ===== | ||
* Creates an explosion at the impact sight. It is an object, from space, slamming into the ground at 3km/s (give or take as what you see is not to scale). This damages nearby units by an amount, in a radius, all determined by the speed the Emitter was at upon impact. An Emitter falling at 6km/s (give or take again) has a much larger explosion radius and causes much more damage than an Emitter falling at 2km/s. | * Creates an explosion at the impact sight. It is an object, from space, slamming into the ground at 3km/s (give or take as what you see is not to scale). This damages nearby units by an amount, in a radius, all determined by the speed the Emitter was at upon impact. An Emitter falling at 6km/s (give or take again) has a much larger explosion radius and causes much more damage than an Emitter falling at 2km/s. | ||
- | * The explosion from landing an Emitter | + | * The explosion from landing an Emitter |
- | * Very high health, near impossible to be intercepted | + | * 5 HP though due to its speed, it is near impossible to be intercepted. If somehow destroyed on descent |
* Deployed Emitters have 50 health (pre v2.7.4.2 => 30 HP), allowing them to survive a single direct hit from a Strategic Missile launched by the [[cw4: | * Deployed Emitters have 50 health (pre v2.7.4.2 => 30 HP), allowing them to survive a single direct hit from a Strategic Missile launched by the [[cw4: | ||
- | * The Invader Emitter is heavily armored, making it mostly __impervious__((Only very specific sources of damage can damage this unit.)). | + | * The Invader Emitter is heavily armored, making it mostly __impervious__((Only very specific sources of damage can damage this unit, this includes normal [[cw4: |
* Invader Emitters are destroyed upon hitting a shield. This is important as in the event a Rift Lab is not under shield coverage and <color # | * Invader Emitters are destroyed upon hitting a shield. This is important as in the event a Rift Lab is not under shield coverage and <color # | ||
* Deployed Emitter strength varies! Never expect them to have the same strength from mission to mission. | * Deployed Emitter strength varies! Never expect them to have the same strength from mission to mission. |