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cw4:cmod:docs:27ac8ff9-cc9a-4215-9f3f-d11431b5176d [2022/10/06 12:17] – Mostly finished Vertu | cw4:cmod:docs:27ac8ff9-cc9a-4215-9f3f-d11431b5176d [2025/02/14 14:57] (current) – external edit 127.0.0.1 |
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<=[[cw4:cpack:vpac_wiki_page| VPAC Wiki Page]]\\ | <=[[cw4:cpack:vpac_wiki_page| VPAC Wiki Page]]\\ |
[[http://knucklecracker.com/forums/index.php?topic=41251.0| VPAC CPACKs download location.]]\\ | [[http://knucklecracker.com/forums/index.php?topic=41251.0| VPAC CPACKs download location.]]\\ |
====== (VPAC Vertu Expansion) Invader Emitter ====== | ====== [VPAC Vertu Expansion] Invader Emitter ====== |
:TODO: Unit image\\ | {{ :cw4:cmod:docs:invading_emitters.jpg?nolink&300|}} |
This "unit" is the main method of assault on VPAC enemy establishments as they most certainly cleansed the entire area of Creep and Creeper sources. They descend from space from an undetermined approach vector but if not intercepted by a mountain or shield, will land EXACTLY where designated. So be mindful of where you have Invader Emitters descend to. Don't put them at the base of a narrow Canyon expecting them to land exactly at that location. | This "unit" is the main method of assault on VPAC enemy establishments as they most certainly cleansed the entire area of Creep and Creeper sources. They descend from space from an undetermined approach vector but if not intercepted by a mountain or shield, will land EXACTLY where designated. So be mindful of where you have Invader Emitters descend to. Don't put them at the base of a narrow Canyon expecting them to land exactly at that location. |
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===== Overview ===== | ===== Overview ===== |
* Creates an explosion at the impact sight. It is an object, from space, slamming into the ground at 3km/s (give or take as what you see is not to scale). This damages nearby units by an amount, in a radius, all determined by the speed the Emitter was at upon impact. An Emitter falling at 6km/s (give or take again) has a much larger explosion radius and causes much more damage than an Emitter falling at 2km/s. | * Creates an explosion at the impact sight. It is an object, from space, slamming into the ground at 3km/s (give or take as what you see is not to scale). This damages nearby units by an amount, in a radius, all determined by the speed the Emitter was at upon impact. An Emitter falling at 6km/s (give or take again) has a much larger explosion radius and causes much more damage than an Emitter falling at 2km/s. |
* The explosion from landing an Emitter also damages nearby Emitters. This can make the landing cite vulnerable to the [[cw4:cmod:docs:26de30e2-42ea-4d3b-bfdd-b0de80e589b0|SML]] but in any situation, one landed Emitter will be at full health and there for can survive a Strategic Missile. This is not of any concern if there is not a pre-existing [[cw4:cmod:docs:26de30e2-42ea-4d3b-bfdd-b0de80e589b0|SML]] as Deployed Emitters can easily withstand the landing of other Emitters. | * The explosion from landing an Emitter has friendly fire. This is especially annoying when trying to rush out the construction of a [[cw4:cmod:docs:4d9edae8-aac2-43c7-863c-2c6667509497|Lancer]] only to have a late Invader Emitter come in and destroy the build plan, requiring a full restart in the preparations for [[cw4:cmod:docs:4d9edae8-aac2-43c7-863c-2c6667509497|Lancer]] construction. Otherwise, effectively all VWC structures are capable of withstanding the damage caused by Invader Emitters landing next to them. Just keep in mind they DO cause damage so if enough land near a VWC structure, it may be destroyed, not that it would be much inconvenience in most cases as this //should// only happen at the start of the Incursion. |
* Very high health, near impossible to be intercepted but if somehow destroyed on descent, the Emitter will also be destroyed and not deployed. Hundreds of missile launchers, 10's of also ERNed Missile Launchers is needed to have any hope of intercepting an Invader Emitter or a Vertu ground-orbit defense laser. | * 5 HP though due to its speed, it is near impossible to be intercepted. If somehow destroyed on descent anyways however, the Emitter will also be destroyed and not deployed. Hundreds of [[cw4:info:missile|Missile Launchers]], 10's of also ERNed [[cw4:info:missile|Missile Launchers]] is needed to have any hope of intercepting an Invader Emitter (assuming it is descending VERY slowly {<1km/s velocity}, otherwise the launched missiles will never catch the Invader Emitter) or a Vertu ground->orbit defense laser. |
* Deployed Emitters have 75 health, allowing them to survive a single direct hit from a Strategic Missile launched by the [[cw4:cmod:docs:26de30e2-42ea-4d3b-bfdd-b0de80e589b0|SML]]. This ensures the incursion does not get swiftly snuffed out by a pre-existing [[cw4:cmod:docs:26de30e2-42ea-4d3b-bfdd-b0de80e589b0|SML]] but it will take a VERY long time for the Deployed Emitter to recover fully. | * Deployed Emitters have 50 health (pre v2.7.4.2 => 30 HP), allowing them to survive a single direct hit from a Strategic Missile launched by the [[cw4:cmod:docs:26de30e2-42ea-4d3b-bfdd-b0de80e589b0|SML]]. This ensures the incursion does not get swiftly snuffed out by a pre-existing [[cw4:cmod:docs:26de30e2-42ea-4d3b-bfdd-b0de80e589b0|SML]] but it will take a VERY long time for the Deployed Emitter to recover fully. |
* The Invader Emitter is heavily armored, making it mostly __impervious__((Only very specific sources of damage can damage this unit.)). | * The Invader Emitter is heavily armored, making it mostly __impervious__((Only very specific sources of damage can damage this unit, this includes normal [[cw4:info:missile|Missile Launchers]] oddly enough)). |
* Invader Emitters are destroyed upon hitting a shield. This is important as in the event a Rift Lab is not under shield coverage and <color #FF8080>**<DATA_EXPUNGED>**</color>, Invader Emitters can just fall on top of it and result in an easy victory. | * Invader Emitters are destroyed upon hitting a shield. This is important as in the event a Rift Lab is not under shield coverage and <color #FF8080>**<DATA_EXPUNGED>**</color>, Invader Emitters can just fall on top of it and result in an easy victory. |
* Deployed Emitter strength varies! Never expect them to have the same strength from mission to mission. | * Deployed Emitter strength varies! Never expect them to have the same strength from mission to mission. |