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cw4:cmod:docs:1528a943-94a1-4403-9c8f-65b3e819ee32 [2022/10/26 16:13] – Seemingly finished Vertu | cw4:cmod:docs:1528a943-94a1-4403-9c8f-65b3e819ee32 [2025/02/14 14:57] (current) – external edit 127.0.0.1 | ||
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+ | :NOTE: <color # | ||
====== [VPAC Main] Launcher ====== | ====== [VPAC Main] Launcher ====== | ||
{{ : | {{ : | ||
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===== Overview ===== | ===== Overview ===== | ||
- | * Uses 1 power. | + | * Uses 1.75 power (<color # |
- | * Able to fire additional units through increased veterancy. | + | |
* Can target a random location, random enemy structure, or a specific location (auto set to when you provide it with a specific location). | * Can target a random location, random enemy structure, or a specific location (auto set to when you provide it with a specific location). | ||
+ | * Launchers gain veterancy for being online for extended periods of time and also for firing. | ||
+ | * Able to fire additional units through increased veterancy. | ||
* Maximum veterancy of 5, allowing the Launcher to fire 5 units at once. | * Maximum veterancy of 5, allowing the Launcher to fire 5 units at once. | ||
- | | + | * Minor inaccuracy for high vet Launchers to make their units more effective (to prevent overkill |
- | | + | |
* Spores have 135 payload. | * Spores have 135 payload. | ||
* Blobs and Skimmers have 40 payload. | * Blobs and Skimmers have 40 payload. | ||
* 30 second initial delay. | * 30 second initial delay. | ||
* 20 second fire rate delay. (Unchanged by veterancy). | * 20 second fire rate delay. (Unchanged by veterancy). | ||
+ | * <color # | ||
+ | * <color # | ||
===== Utilization ===== | ===== Utilization ===== | ||
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==== Units of the Launcher ==== | ==== Units of the Launcher ==== | ||
* Blobs can destroy units under shield coverage and stay low to avoid sniper sightlines unlike the [[cw4: | * Blobs can destroy units under shield coverage and stay low to avoid sniper sightlines unlike the [[cw4: | ||
- | * Skimmers can stun units without needing to reach them. Taking them out of the fight at least temporarily where the local defense of the target is overwhelming. They also can use the Anti-Creeper against the enemy as the higher a Skimmer surfs, the further its stunning shrapnel can travel from where the Skimmer was destroyed though this makes them unable to avoid sniper sightlines. <color # | + | * Skimmers can stun units without needing to reach them. Taking them out of the fight at least temporarily where the local defense of the target is overwhelming. They also can use the Anti-Creeper against the enemy as the higher a Skimmer surfs, the further its stunning shrapnel can travel from where the Skimmer was destroyed though this makes them unable to avoid sniper sightlines. <color # |
* Spores can overload shields and come in from the skies, able to circumvent ground defenses so long as they are launched far enough. All that matters is if there are missile launchers placed high up along the Spore' | * Spores can overload shields and come in from the skies, able to circumvent ground defenses so long as they are launched far enough. All that matters is if there are missile launchers placed high up along the Spore' | ||