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cw4:cmod:docs:1528a943-94a1-4403-9c8f-65b3e819ee32 [2022/10/26 16:13] – Seemingly finished Vertucw4:cmod:docs:1528a943-94a1-4403-9c8f-65b3e819ee32 [2025/02/14 14:57] (current) – external edit 127.0.0.1
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 <=[[cw4:cpack:vpac_wiki_page| VPAC Wiki Page]]\\ <=[[cw4:cpack:vpac_wiki_page| VPAC Wiki Page]]\\
 [[http://knucklecracker.com/forums/index.php?topic=41251.0|VPAC CPACKs download location.]]\\ [[http://knucklecracker.com/forums/index.php?topic=41251.0|VPAC CPACKs download location.]]\\
 +:NOTE: <color #FFFF00>Still needs updating.</color>\\
 ====== [VPAC Main] Launcher ====== ====== [VPAC Main] Launcher ======
 {{ :cw4:cmod:docs:launcher.jpg?nolink&400|}} {{ :cw4:cmod:docs:launcher.jpg?nolink&400|}}
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 ===== Overview ===== ===== Overview =====
-  * Uses 1 power. +  * Uses 1.75 power (<color #00FF00>used 1 power pre v2.8.2.0</color>).
-  * Able to fire additional units through increased veterancy.+
   * Can target a random location, random enemy structure, or a specific location (auto set to when you provide it with a specific location).   * Can target a random location, random enemy structure, or a specific location (auto set to when you provide it with a specific location).
 +  * Launchers gain veterancy for being online for extended periods of time and also for firing.
 +  * Able to fire additional units through increased veterancy.
   * Maximum veterancy of 5, allowing the Launcher to fire 5 units at once.   * Maximum veterancy of 5, allowing the Launcher to fire 5 units at once.
-  * Launchers gain veterancy for being online and also for firing. +  * Minor inaccuracy for high vet Launchers to make their units more effective (to prevent overkill in in a single target location).
-  * Minor inaccuracy for high vet Launchers to make their units more effective (to prevent overkill).+
   * Spores have 135 payload.   * Spores have 135 payload.
   * Blobs and Skimmers have 40 payload.   * Blobs and Skimmers have 40 payload.
   * 30 second initial delay.   * 30 second initial delay.
   * 20 second fire rate delay. (Unchanged by veterancy).   * 20 second fire rate delay. (Unchanged by veterancy).
 +  * <color #FFFF00>IMPERVIOUS TO NORMAL DAMAGE.</color>
 +  * <color #FFFF00>CAN BE NULLIFIED.</color>
  
 ===== Utilization ===== ===== Utilization =====
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 ==== Units of the Launcher ==== ==== Units of the Launcher ====
   * Blobs can destroy units under shield coverage and stay low to avoid sniper sightlines unlike the [[cw4:cmod:docs:6cae7a75-f751-40d9-9d48-403eeadf6080|TCML]] and can even carry eggs which can be useful for drawing sniper fire away from the blobs and other units.   * Blobs can destroy units under shield coverage and stay low to avoid sniper sightlines unlike the [[cw4:cmod:docs:6cae7a75-f751-40d9-9d48-403eeadf6080|TCML]] and can even carry eggs which can be useful for drawing sniper fire away from the blobs and other units.
-  * Skimmers can stun units without needing to reach them. Taking them out of the fight at least temporarily where the local defense of the target is overwhelming. They also can use the Anti-Creeper against the enemy as the higher a Skimmer surfs, the further its stunning shrapnel can travel from where the Skimmer was destroyed though this makes them unable to avoid sniper sightlines. <color #FF8080>Just keep in mind, Skimmers can't survive without Creep/AC to surf on and will be unable to collide with units submerged in Creep/AC.</color>+  * Skimmers can stun units without needing to reach them. Taking them out of the fight at least temporarily where the local defense of the target is overwhelming. They also can use the Anti-Creeper against the enemy as the higher a Skimmer surfs, the further its stunning shrapnel can travel from where the Skimmer was destroyed though this makes them unable to avoid sniper sightlines. <color #FF8080>Just keep in mind, Skimmers can't survive without Creep/AC to surf on. Skimmers will also be unable to collide with units submerged in Creep/AC as they have no control of their buoyancy.</color>
   * Spores can overload shields and come in from the skies, able to circumvent ground defenses so long as they are launched far enough. All that matters is if there are missile launchers placed high up along the Spore's path and missile launchers located at the destination. Their high Creeper payload can prove exceedingly useful and if dropped in the center of an [[cw4:cmod:docs:d476c68d-631d-450c-8e7f-81e5e9da8dda|Emitter Base]] without taking fire, will be able to activate that [[cw4:cmod:docs:d476c68d-631d-450c-8e7f-81e5e9da8dda|Emitter Base]] with a single Spore and introduce Creeper production in the backlines. As a rather competent C.V-S User once said ("Back door friends are best.").   * Spores can overload shields and come in from the skies, able to circumvent ground defenses so long as they are launched far enough. All that matters is if there are missile launchers placed high up along the Spore's path and missile launchers located at the destination. Their high Creeper payload can prove exceedingly useful and if dropped in the center of an [[cw4:cmod:docs:d476c68d-631d-450c-8e7f-81e5e9da8dda|Emitter Base]] without taking fire, will be able to activate that [[cw4:cmod:docs:d476c68d-631d-450c-8e7f-81e5e9da8dda|Emitter Base]] with a single Spore and introduce Creeper production in the backlines. As a rather competent C.V-S User once said ("Back door friends are best.").
  
cw4/cmod/docs/1528a943-94a1-4403-9c8f-65b3e819ee32.1666800803.txt.gz · Last modified: 2025/02/14 14:56 (external edit)