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cw4:cmod:docs:05b746db-9ccf-484c-9a5f-5cd3d49a844f [2022/11/22 13:45] – Information finished! Vertucw4:cmod:docs:05b746db-9ccf-484c-9a5f-5cd3d49a844f [2025/02/14 14:57] (current) – external edit 127.0.0.1
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 {{ :cw4:cmod:docs:nexus_entry.jpg?nolink&400|}} {{ :cw4:cmod:docs:nexus_entry.jpg?nolink&400|}}
 :TODO: More images!\\ :TODO: More images!\\
-<fc #ff00ff>Dev note: The proper acronine is: C.V-S</fc>\\ +<fc #ff00ff>Dev note: The proper acronine is: V.C-S</fc>\\ 
-The NEXUS C.V-S is the core of Vertu's-WC project, able to control basic Creeper structures with ease and has multiple contingencies against Creeper rebellions should they disobey its commands.\\ +The NEXUS V.C-S is the core of Vertu's-WC project, able to control basic Creeper structures with ease and has multiple contingencies against Creeper rebellions should they disobey its commands.\\ 
-The C.V-S is currently tasked with disrupting as many secured bases of Rift Lab users as possible across the quantum universe of CW4, being able to link the quantum parallels of a specific quantum instance of the CW4 universe in order for the destruction of the base to actually of happened.\\+The V.C-S is currently tasked with disrupting as many secured bases of Rift Lab users as possible across the quantum universe of CW4, being able to link the quantum parallels of a specific quantum instance of the CW4 universe in order for the destruction of the base to actually of happened.\\
 The NEXUS.IOUS V.S is the only Clarketech((Technology so advanced it is "indistinguishable from magic"))-level piece of technology deployed by Vertu into the CW4 universe.\\ The NEXUS.IOUS V.S is the only Clarketech((Technology so advanced it is "indistinguishable from magic"))-level piece of technology deployed by Vertu into the CW4 universe.\\
-In the event structural integrity is deemed too compromised (usually 75% integrity), the NEXUS will engage in a Quantum Jump via Quantum Entanglement to abort the current quantum reality of the mission, swap positions with another NEXUS so it may repair, and the new NEXUS to then jump to a new quantum reality of that mission. This results in a lot of energy released, creating a massive crater and a very dead Rift Lab but the C.V-S will consider the quantum reality a failed mission. This is a behavior designed to promote combat self-improvement.+In the event structural integrity is deemed too compromised (usually 75% integrity), the NEXUS will engage in a Quantum Jump via Quantum Entanglement to abort the current quantum reality of the mission, swap positions with another NEXUS so it may repair, and the new NEXUS to then jump to a new quantum reality of that mission. This results in a lot of energy released, creating a massive crater and a very dead Rift Lab but the V.C-S will consider the quantum reality a failed mission. This is a behavior designed to promote combat self-improvement.
  
 ===== Overview ===== ===== Overview =====
   * Power generator.   * Power generator.
   * 100 HP   * 100 HP
-  * The heart of the VWC project and the C.V-S Intelligence itself. Multiple can be in a single mission.+  * The heart of the VWC project and the V.C-S Intelligence itself. Multiple can be in a single mission.
   * Links the quantum parallels of a mission, allowing access to external power via the ESN and the mission to "have happened". //Note:// Nexus is not needed to land on the map to cause the mission "to have happened".   * Links the quantum parallels of a mission, allowing access to external power via the ESN and the mission to "have happened". //Note:// Nexus is not needed to land on the map to cause the mission "to have happened".
   * Absorbs Creeper to then "turn into" power.   * Absorbs Creeper to then "turn into" power.
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   * Can construct [[cw4:cmod:docs:4d9edae8-aac2-43c7-863c-2c6667509497|Lancers]] using a build beam that recharges after a minute from constructing a [[cw4:cmod:docs:4d9edae8-aac2-43c7-863c-2c6667509497|Lancer]].   * Can construct [[cw4:cmod:docs:4d9edae8-aac2-43c7-863c-2c6667509497|Lancers]] using a build beam that recharges after a minute from constructing a [[cw4:cmod:docs:4d9edae8-aac2-43c7-863c-2c6667509497|Lancer]].
   * Has a Weaponized Singularity System which causes massive devastation around the Nexus. Usually not enabled in missions.   * Has a Weaponized Singularity System which causes massive devastation around the Nexus. Usually not enabled in missions.
-  * CAN BE STUNNED +  * <color #FFFF00>CAN BE STUNNED</color> 
-  * CAN BE NULLIFIED +  * <color #FFFF00>CAN BE NULLIFIED</color> 
-  * IF IT ENTERS THE MISSION, IT MUST NOT BE DESTROYED OR CONNECTION TO THE ESN WILL BE LOST AND RESULT IN MISSION FAILURE. //Note:// The power surge upon the destruction of the Nexus will always obliterate the Rift Lab and create a massive craterHowever, the C.V-S will consider this a failure and force the mission to be classified as a failure. +  * <color #FFFF00>MOSTLY IMMUNE TO NULLIFICATION EFFECTS</color> 
-  * Shot by [[cw4:info:sniper|Snipers]] and [[cw4:info:missile|Missile Launchers]]. Also by a giant red laser which "Obliterates only very tough units.".+  * IF IT ENTERS THE MISSION, IT MUST NOT BE "DESTROYEDOR CONNECTION TO THE ESN WILL BE LOST AND RESULT IN MISSION FAILURE. //Note:// Even if the Rift Lab is destroyed after the loss of the Nexusthe V.C-S will still consider the mission a failure. 
 +  * Shot by [[cw4:info:sniper|Snipers]] and [[cw4:info:missile|Missile Launchers]]. Also by a giant red laser which "Obliterates only very tough units.", the [[cw4:cmod:docs:6f665451-946f-478f-9487-a292ef4c6dd1|R.V A-CS Laser]].
  
 ===== Build Beam (constructing Lancers) ===== ===== Build Beam (constructing Lancers) =====
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   * <color #FFFF00>Don't forget! THIS WILL CAUSE FRIENDLY FIRE! All units within the influence of the WSS WILL sustain damage from its operation (with varying exceptions) INCLUDING FRIENDLY EMITTERS!</color>   * <color #FFFF00>Don't forget! THIS WILL CAUSE FRIENDLY FIRE! All units within the influence of the WSS WILL sustain damage from its operation (with varying exceptions) INCLUDING FRIENDLY EMITTERS!</color>
 <hidden [Click to view] Lore and in-depth details of the WSS.> <hidden [Click to view] Lore and in-depth details of the WSS.>
-The Nexus uses singularity related technology for wireless power, construction of [[cw4:cmod:docs:4d9edae8-aac2-43c7-863c-2c6667509497|Lancers]] and some other misc things currently not accessible by any C.V-S user. This is done by creating a stabilized rift or "boundary" between the external environment and the projected rift. This is also known as an S.R.U((Singularity Rift Unit)) and is a form of technology Vertu has significant interest and development in. Part of the challenge of making a SRU applicable is ensuring the created rift does not trigger unwanted consequences such as creating a vacuum within an atmosphere to create 50m/s (180km/h) winds as the atmosphere collapses into the created rift.\\+The Nexus uses singularity related technology for wireless power, construction of [[cw4:cmod:docs:4d9edae8-aac2-43c7-863c-2c6667509497|Lancers]] and some other misc things currently not accessible by any V.C-S user. This is done by creating a stabilized rift or "boundary" between the external environment and the projected rift. This is also known as S.R.U((Singularity Rift Unit)) and is a form of technology Vertu has significant interest and development in. Part of the challenge of making a SRU applicable is ensuring the created rift does not trigger unwanted consequences such as creating a vacuum within an atmosphere to create 50m/s (180km/h) winds as the atmosphere collapses into the created rift.\\
 \\ \\
 Of course, this can be weaponized by purposely destabilizing the SRU's safety systems. To prevent collateral damage, this destabilization has to be controlled and methodical. As fun as it would be to just pop open a SRU without stopping the local atmosphere from bolting into the rift, it would cause massive amounts of unwanted collateral damage.\\ Of course, this can be weaponized by purposely destabilizing the SRU's safety systems. To prevent collateral damage, this destabilization has to be controlled and methodical. As fun as it would be to just pop open a SRU without stopping the local atmosphere from bolting into the rift, it would cause massive amounts of unwanted collateral damage.\\
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 <color #FFFF00>The Nexus can abduct [[cw4:info:ern_crystal|ERNs]] from the skies and underground. Once an [[cw4:info:ern_crystal|ERN]] is successfully abducted and absorbed, it will increase the amount of accessible Wireless Energy by 1.</color>\\ <color #FFFF00>The Nexus can abduct [[cw4:info:ern_crystal|ERNs]] from the skies and underground. Once an [[cw4:info:ern_crystal|ERN]] is successfully abducted and absorbed, it will increase the amount of accessible Wireless Energy by 1.</color>\\
 <hidden [Click to view] Even more lore!> <hidden [Click to view] Even more lore!>
-The Nexus can abduct [[cw4:info:ern_crystal|ERNs]]!! It just grabs them out of the sky and ground using a laser designator to tag the [[cw4:info:ern_crystal|ERN Crystal]] (yes, even through the ground X-Ray style) so the Nanites within the "pocket dimension" accessed by the SRU can move forth and attempt to pull it into the "pocket dimension" for disassembly. [[[[cw4:info:ern_crystal|ERN Crystals]], although peculiar in use for Rift Lab Users, are made of valuable components from the perspective of Vertu. Although Vertu has a material that acts as a super battery for just housing potential energy in the form of stable matter, the composition of [[cw4:info:ern_crystal|ERNs]] contain complex and delicate compounds with useful properties that would be energy intensive and difficult to fabricate in an artificial manner, making the [[cw4:info:ern_crystal|ERN Crystal]] one of the few items within the CW4 Universe that holds value to Vertu, who can disassemble the structure of the [[cw4:info:ern_crystal|ERNs Crystal]] and use its compounds and their properties else where.\\+The Nexus can abduct [[cw4:info:ern_crystal|ERNs]]!! It just grabs them out of the sky and ground using a laser designator to tag the [[cw4:info:ern_crystal|ERN Crystal]] (yes, even through the ground X-Ray style) so the Nanites within the "pocket dimension" accessed by the SRU can move forth and attempt to pull it into the "pocket dimension" for disassembly. [[[[cw4:info:ern_crystal|ERN Crystals]], although peculiar in use for Rift Lab Users, contain an intriguing crystalline structure as well as identifiable complex components, making it valuable from the perspective of Vertu. Although Vertu has a material that acts as a super battery for just housing potential energy in the form of stable matter, the composition of [[cw4:info:ern_crystal|ERNs]] contain complex and delicate compounds with useful properties that would be energy intensive and difficult to fabricate in an artificial manner, making the [[cw4:info:ern_crystal|ERN Crystal]] one of the few items within the CW4 Universe that holds value to Vertu, who can disassemble the structure of the [[cw4:info:ern_crystal|ERNs Crystal]] and use its compounds and their properties else where.\\
 \\ \\
-[[cw4:info:ern_crystal|ERNs]] can even be used for energy related uses, including energy storage. This is why whenever the Nexus successfully abducts an [[cw4:info:ern_crystal|ERN]], an additional unit of wireless power is obtained. The single [[cw4:info:ern_crystal|ERN]] "pays for the additional power" in a logistics scheme to ensure the C.V-S is macro energy efficient much like the macro operation of the [[cw4:cmod:docs:fe4a67bc-f8b6-44b8-a0a9-54e89855edfb|Summoner]].+[[cw4:info:ern_crystal|ERNs]] can even be used for energy related uses, including energy storage. This is why whenever the Nexus successfully abducts an [[cw4:info:ern_crystal|ERN]], an additional unit of wireless power is obtained. The single [[cw4:info:ern_crystal|ERN]] "pays for the additional power" in a logistics scheme to ensure the V.C-S is macro energy efficient much like the macro operation of the [[cw4:cmod:docs:fe4a67bc-f8b6-44b8-a0a9-54e89855edfb|Summoner]].
 </hidden>\\ </hidden>\\
  
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 ===== Using the Nexus optimally ===== ===== Using the Nexus optimally =====
 Since the Nexus absorbs a meaningless amount of Creep, it is best to instantly place it on the map so it can start "creating" power As Soon As Possible.\\ Since the Nexus absorbs a meaningless amount of Creep, it is best to instantly place it on the map so it can start "creating" power As Soon As Possible.\\
-If there are any [[cw4:info:ern_crystal|ERNs]] around whether buried and or docked to units or simply free roaming, (also, some [[cw4:cmod:docs:95cfe956-9d7d-4c4e-a00a-81c8c8b764e6|Power Suppressors]] can release ERNs as designated by their purple outline [Only in versions past VPAC v2.7.3.0]) [<= :FIXME: If needed],  when you are about to take out a unit with a docked [[cw4:info:ern_crystal|ERN]], it is best to call the Nexus over to be ready to abduct the released [[cw4:info:ern_crystal|ERN]]. Even if it is at 100% efficiency, it is well worth the downtime for the mere opportunity.\\ +If there are any [[cw4:info:ern_crystal|ERNs]] around whether buried and or docked to units or simply free roaming, (also, some [[cw4:cmod:docs:95cfe956-9d7d-4c4e-a00a-81c8c8b764e6|Power Suppressors]] can release ERNs as designated by their purple outline [Only in versions past VPAC v2.7.3.0]),  when you are about to take out a unit with a docked [[cw4:info:ern_crystal|ERN]], it is best to call the Nexus over to be ready to abduct the released [[cw4:info:ern_crystal|ERN]]. Even if it is at 100% efficiency, it is well worth the downtime for the mere opportunity.\\ 
-<color #FFFF00>Important note: The [[cw4:cmod:docs:6cae7a75-f751-40d9-9d48-403eeadf6080|TCML]] CAN DESTROY [[cw4:info:ern_crystal|ERNs]]! It is such a devastating weapon that [[cw4:info:ern_crystal|ERNs]] docked to a unit will be destroyed with the unit upon destruction by [[cw4:cmod:docs:6cae7a75-f751-40d9-9d48-403eeadf6080|TCML]].</color>+<color #FFFF00>Important note: The [[cw4:cmod:docs:6cae7a75-f751-40d9-9d48-403eeadf6080|TCML]] CAN DESTROY [[cw4:info:ern_crystal|ERNs]]! It is such a devastating weapon that [[cw4:info:ern_crystal|ERNs]] docked to a unit will be destroyed with the unit upon destruction by [[cw4:cmod:docs:6cae7a75-f751-40d9-9d48-403eeadf6080|TCML]].</color>\\
  
-Other than the occasional moveout to abduct an [[cw4:info:ern_crystal|ERN]], the Nexus is best located at the starting location of the incursion, where the first Invader Emitters touched down. If you wish to prioritize the return of additional power from the Nexus, place 4 [[cw4:cmod:docs:d476c68d-631d-450c-8e7f-81e5e9da8dda|Emitter Bases]] on each side of the Nexus and if you have the power to spare and the enemy has some heavy hitters, have an [[cw4:cmod:docs:9a94ae07-3fa0-429a-98db-025c4973c21d|Advanced Emitter]] instead to ensure the backlines are saturated with Creep, just be mindful that this may work against you when there is a low Creeper Cutoff (Creeper limit). [:TODO: Image of Nexus setup.]\\+{{ :cw4:cmod:docs:nexus_and_emitters.jpg?nolink&400|}} 
 +Other than the occasional moveout to abduct an [[cw4:info:ern_crystal|ERN]], the Nexus is best located at the starting location of the incursion, where the first Invader Emitters touched down. If you wish to prioritize the return of additional power from the Nexus, place 4 [[cw4:cmod:docs:d476c68d-631d-450c-8e7f-81e5e9da8dda|Emitter Bases]] on each side of the Nexus and if you have the power to spare and the enemy has some heavy hitters, have an [[cw4:cmod:docs:9a94ae07-3fa0-429a-98db-025c4973c21d|Advanced Emitter]] instead to ensure the backlines are saturated with Creep, just be mindful that this may work against you when there is a low Creeper Cutoff (Creeper limit).
 If power production is top priority however, having a [[cw4:cmod:docs:c4b5b538-22b2-4668-89f8-169611db7b8c|Flow Controller]] pile Creep above the Nexus is a good way to ensure maximum efficiency, assuming you have the emission to spare. Please note that you may even want to not add [[cw4:info:mesh|Mesh]] as the efficiency is dependent on immediate depth, not flow rate. Be weary though that this will draw artillery fire which hunt deep Creeper. This can even be used to your advantage against the [[cw4:cmod:docs:26de30e2-42ea-4d3b-bfdd-b0de80e589b0|SML]] however, as well as the other types of heavy artillery. If power production is top priority however, having a [[cw4:cmod:docs:c4b5b538-22b2-4668-89f8-169611db7b8c|Flow Controller]] pile Creep above the Nexus is a good way to ensure maximum efficiency, assuming you have the emission to spare. Please note that you may even want to not add [[cw4:info:mesh|Mesh]] as the efficiency is dependent on immediate depth, not flow rate. Be weary though that this will draw artillery fire which hunt deep Creeper. This can even be used to your advantage against the [[cw4:cmod:docs:26de30e2-42ea-4d3b-bfdd-b0de80e589b0|SML]] however, as well as the other types of heavy artillery.
  
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 ===== System Status Interface ===== ===== System Status Interface =====
-:TODOImage.\\ +{{ :cw4:cmod:docs:nexus_interface.jpg?nolink&200|}} 
-Upon the Nexus entering the battlefield, a display will appear at the left-middle part of your screen. This display inform you of the Nexus's health, production efficiency, current progress, build beam status, and WSS status if it is enabled in the mission.\\+Upon the Nexus entering the battlefield, a display will appear at the left-middle part of your screen. This display informs you of the Nexus's health, production efficiency, current power "creation" progress, build beam status, WSS status if it is enabled in the mission, and the detection of enemy [[cw4:cmod:docs:ecd497fe-f8ad-4bdf-9027-9adbb4ff7190|Fighter Drones]].\\
 As the Nexus takes damage, the color of the display tailors towards a red shift, starting from ultraviolet (pink) and ending in red. This can make the Nexus's health more noticeable, such as when a long ranged [[cw4:info:sniper|Sniper]] or [[cw4:info:missile|Missile Launcher]] has been harassing it.\\ As the Nexus takes damage, the color of the display tailors towards a red shift, starting from ultraviolet (pink) and ending in red. This can make the Nexus's health more noticeable, such as when a long ranged [[cw4:info:sniper|Sniper]] or [[cw4:info:missile|Missile Launcher]] has been harassing it.\\
 You can also __click the display to select the Nexus__, which is useful when there are tons of Creep and structures around it, making it difficult to locate and select manually. You can also __click the display to select the Nexus__, which is useful when there are tons of Creep and structures around it, making it difficult to locate and select manually.
 +
 +  * The display will not appear when there are multiple Nexi on the map, select them independently to view their status and other information found here.
 +  * When there are [[cw4:cmod:docs:ecd497fe-f8ad-4bdf-9027-9adbb4ff7190|Fighter Drones]] on the map, the Nexus will display text above itself stating how many are detected, acting as a warning system to you, the user as well as within the display.
 +  * Progress is how close the Nexus is to "creating" additional energy.
 +  * "Energy Production Efficiency" is how efficiently the Nexus is "making power from Creeper". The more Creeper directly on top of the Nexus's center, the higher the efficiency, up to 100%.
 +  * Total Integrity of the Nexus.
 +  * Number of [[cw4:cmod:docs:ecd497fe-f8ad-4bdf-9027-9adbb4ff7190|Fighter Drones]] on the map.
 +  * WSS activation time (if it is enabled, if not, it will not be within the display).
 +  * Build beam status.
  
 ===== What power does the Nexus make? ===== ===== What power does the Nexus make? =====
cw4/cmod/docs/05b746db-9ccf-484c-9a5f-5cd3d49a844f.1669124729.txt.gz · Last modified: 2025/02/14 14:56 (external edit)