This shows you the differences between two versions of the page.
Next revision | Previous revision | ||
cw4:cmod:docs:05b055d8-9cfd-4a14-8bcc-dffac30ce60d [2022/10/19 18:29] – created Vertu | cw4:cmod:docs:05b055d8-9cfd-4a14-8bcc-dffac30ce60d [2025/02/14 14:57] (current) – external edit 127.0.0.1 | ||
---|---|---|---|
Line 1: | Line 1: | ||
- | < | + | < |
+ | < | ||
+ | < | ||
+ | < | ||
+ | [[http:// | ||
====== [VPAC Main] LURE ====== | ====== [VPAC Main] LURE ====== | ||
{{ : | {{ : | ||
- | :WARNING: <color # | + | The LURE system is a structure that emits many signals and interference. The main mechanic of the LURE is the mimicking of Creeper signals to make the LURE's location appear to be under massive amounts of Creep, luring firing systems that attempt to target the deepest Creeper in range.\\ |
+ | The list of units affected include but are not limited to:\\ | ||
+ | [[cw4:cmod: | ||
- | <=[[cw4:info:start# | + | Along side the mimicking of deep Creeper, LUREs also " |
+ | |||
+ | ===== Stats ===== | ||
+ | * 30 HP | ||
+ | * Rapid self repair. | ||
+ | * Uses 1 power. | ||
+ | * Very easy to place. | ||
+ | * Requires to be in 1 depth of Creep for an extended period of time to activate. | ||
+ | * Can not be stunned, which is an attribute important for systems like the LURE (hence its mention here). | ||
+ | * Can be placed on void. |