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cw3:unit_data_overview [2014/10/01 19:02] – external edit 127.0.0.1 | cw3:unit_data_overview [2025/02/14 14:57] (current) – external edit 127.0.0.1 |
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~~DISCUSSION~~ | |
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<- [[cw3:creeper_world_3|Home]] | <- [[cw3:creeper_world_3|Home]] |
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^ Structure ^ Cost ^ Function ^ Capacity ^ Energy\\ per sec ^ Health ^ Heal rate\\ per sec ^ Amount of\\ upgrades* ^ Upgrade\\ effect ^ Power Zone\\ effect ^ | ^ Structure ^ Cost ^ Function ^ Capacity ^ Energy\\ per sec ^ Health ^ Heal rate\\ per sec ^ Amount of\\ upgrades* ^ Upgrade\\ effect ^ Power Zone\\ effect ^ |
^ Collector | 5 | 0.0018 energy/cell/sec\\ (max 0.2 for 109 cells)\\ connect (max 9.99 cells) | - | 0 | 0 | - | 10 | +20% energy | 3x range, 1.5x energy | | ^ Collector | 5 | 0.3/109 energy/cell/sec\\ (max 0.29(9) for 109 cells)\\ connect (max 9.99 cells) | - | 0 | 0 | - | 10 | +20% energy | 3x range, 1.5x energy | |
^ Relay | 10 | longer (max 18.99 cells)\\ and faster (2x) connection | - | 0 | 0 | - | 0 | - | 2x range | | ^ Relay | 10 | longer (max 18.99 cells)\\ and faster (2x) connection | - | 0 | 0 | - | 0 | - | 2x range | |
^ Reactor | 50 | 0.4 energy/sec | - | 0 | 0 | - | 10 | +20% energy | 10x energy | | ^ Reactor | 50 | 0.4 energy/sec | - | 0 | 0 | - | 10 | +20% energy | 10x energy | |
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^ Weapon ^ Cost ^ Ammo\\ capacity ^ Ammo\\ per shot ^ Health ^ Heal rate\\ per sec ^ Max. damage\\ per shot ^ Amount of\\ upgrades* ^ Power Zone\\ effect ^ | ^ Weapon ^ Cost ^ Ammo\\ capacity ^ Ammo\\ per shot ^ Health ^ Heal rate\\ per sec ^ Max. damage\\ per shot ^ Amount of\\ upgrades* ^ Power Zone\\ effect ^ |
^ Pulse Cannon | 25 | 10 | 0.25 | 1.5 | 0.001 | 8 | 3 | 4x rate, 2x range, 0.4x ammo per shot | | ^ Pulse Cannon | 25 | 10 | 0.25 | 1.5 | 0.001 | 12 | 3 | 4x rate, 2x range, 1/3x ammo per shot | |
^ Mortar | 40 | 15 | 3.0 | 2.0 | 0.001 | 161 | 3 | 3x rate, 2x range, 1/3x ammo per shot | | ^ Mortar | 40 | 15 | 3.0 | 2.0 | 0.001 | 161 | 3 | 3x rate, 2x range, 1/3x ammo per shot | |
^ Strafer | 50 | 50 | 0.5 | 1.0 | 0.001 | 8 | 3 | 2x rate, double shot, 0.5x ammo per shot | | ^ Strafer | 50 | 50 | 0.5 | 1.0 | 0.001 | 8 | 3 | 2x rate, double shot, 0.5x ammo per shot | |
^ Titan ^ Cost ^ Energy\\ capacity ^ Ammo\\ capacity ^ Energy\\ usage ^ Health ^ Heal rate\\ per sec ^ Max. damage\\ per shot ^ Amount of\\ upgrades ^ Upgrade\\ effect ^ Power Zone\\ effect ^ | ^ Titan ^ Cost ^ Energy\\ capacity ^ Ammo\\ capacity ^ Energy\\ usage ^ Health ^ Heal rate\\ per sec ^ Max. damage\\ per shot ^ Amount of\\ upgrades ^ Upgrade\\ effect ^ Power Zone\\ effect ^ |
^ Forge | 100 | 10 | ∞ | | 5 | 0.001 | | 10 | | - | | ^ Forge | 100 | 10 | ∞ | | 5 | 0.001 | | 10 | | - | |
^ Big Bertha | 250 | - | 150 | 150 per shot | 20 | 0.001 | | 0 | - | triple shot, 0.5x ammo per shot | | ^ Big Bertha | 250 | - | 150 | 150 per shot | 20 | 0.001 | 30600| 0 | - | triple shot, 0.5x ammo per shot | |
^ Thor | 500 | - | 3000 | FIXME | 10 | 0.001 | FIXME | - | - | - | | ^ Thor | 500 | - | 3000 | 2 on left/right cannons, 100/200 on main cannons, 5 on sniper, 5/sec/spore on beam | 10 | 0.001 | 1100 per left/right cannon shot, 8760 per main cannon shot | - | - | - | |
===== Upgrades ===== | ===== Upgrades ===== |
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^ Fire rate\\ //(shots/sec)// ^ Upgrade Level ^^^^^^ | ^ Fire rate\\ //(shots/sec)// ^ Upgrade Level ^^^^^^ |
^ ::: ^ 0 ^ 1 ^ 2 ^ 3 ^ 4 ^ 5 ^ | ^ ::: ^ 0 ^ 1 ^ 2 ^ 3 ^ 4 ^ 5 ^ |
^ Terp | | | | | | | | ^ Terp | 1.00 | 1.11 | 1.25 | 1.43 | 1.66 | 2.00 | |
^ Pulse Cannon | 3.75 | 4.29 | 5.00 | 6.00 | 7.50 | 10.00 | | ^ Pulse Cannon | 3.75 | 4.29 | 5.00 | 6.00 | 7.50 | 10.00 | |
^ Mortar | 0.33 | 0.38 | 0.43 | 0.50 | 0.60 | 0.75 | | ^ Mortar | 0.33 | 0.38 | 0.43 | 0.50 | 0.60 | 0.75 | |
^ Sprayer | 3.00 | 3.33 | 3.75 | 4.29 | 5.00 | 6.00 | | ^ Sprayer | 3.00 | 3.33 | 3.75 | 4.29 | 5.00 | 6.00 | |
^ Sniper | 0.50 | 0.54 | 0.58 | 0.63 | 0.68 | 0.75 | | ^ Sniper | 0.50 | 0.54 | 0.58 | 0.63 | 0.68 | 0.75 | |
^ Big Bertha | | | | | | | | ^ Big Bertha | 0.09375 | 0.09375 | 0.09375 | 0.09375 | 0.09375 | 0.09375 | |
==== Structure & Weapon Ranges ==== | ==== Structure & Weapon Ranges ==== |
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^ Range //(cells)// ^ Upgrade Level ^^^^^^ | ^ Range //(cells)// ^ Upgrade Level ^^^^^^ |
^ ::: ^ 0 ^ 1 ^ 2 ^ 3 ^ 4 ^ 5 ^ | ^ ::: ^ 0 ^ 1 ^ 2 ^ 3 ^ 4 ^ 5 ^ |
^ Shield | 9 | 9 | 9 | 9 | 9 | 9 | | ^ Shield ((Spore protection extends to cells within radius 10. The creeper repulsion fields only extend to cells within radius 9.99.)) | 10 | 10 | 10 | 10 | 10 | 10 | |
^ Terp | 17.9 | 19.9 | 21.9 | 23.9 | 25.9 | 27.9 | | ^ Terp | 17.9 | 19.9 | 21.9 | 23.9 | 25.9 | 27.9 | |
^ Pulse Cannon | 9 | 11 | 13 | 15 | 17 | 19 | | ^ Pulse Cannon | 9 | 11 | 13 | 15 | 17 | 19 | |