User Tools

Site Tools


cw3:no-exit_csm_page

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
cw3:no-exit_csm_page [2022/11/06 16:41] Karsten75cw3:no-exit_csm_page [2025/02/14 14:57] (current) – external edit 127.0.0.1
Line 1: Line 1:
 +<-[[cw3:creeper_world_3|CW3 Home]]\\
 ====== No-exit CSM ====== ====== No-exit CSM ======
  
 [[https://discord.com/channels/192420539204239361/369708437438988289/1028737539760209920| Copied from Discord discussion]] [[https://discord.com/channels/192420539204239361/369708437438988289/1028737539760209920| Copied from Discord discussion]]
 + 
 +At [[https://discord.com/channels/192420539204239361/369708437438988289/1028737539760209920|this link (Discord)]], or on [[https://github.com/KnuckleCracker/CW4-CPACKS/blob/master/No_exit%20CSM%20%5BCW3%5D/save.cw3|GitHub]], there is a save.cw3 file. According to the author, the following FAQ is a tutorial for using this save file in a new CSM map. 
 +So please make sure to download the save file. 
 ===== FAQ: ===== ===== FAQ: =====
   ? Q:  What changed compared to the last CSM template?     ? Q:  What changed compared to the last CSM template?  
-  : A:   
   * New Help Bar (See No_exit CSM 03 or higher)   * New Help Bar (See No_exit CSM 03 or higher)
   * Setup as "tiny creeper" (Emitters start at 1, capture treshhold is at 0.01 AC instead of 0.4 AC, 1 wall height = 10 creeper)    * Setup as "tiny creeper" (Emitters start at 1, capture treshhold is at 0.01 AC instead of 0.4 AC, 1 wall height = 10 creeper) 
Line 19: Line 22:
   : A:  Just keep the Help Bar script in the top left. It won't work in the editor but when you finalized the map you'll be able to see it working. Not everything is implemented yet. A lot of the less popular FactoryChips and TowerChips will not have a help button yet. Let me know if there is a demand for these.   : A:  Just keep the Help Bar script in the top left. It won't work in the editor but when you finalized the map you'll be able to see it working. Not everything is implemented yet. A lot of the less popular FactoryChips and TowerChips will not have a help button yet. Let me know if there is a demand for these.
   ? Q:  It looks like there are less objects in the Template Map, are some missing?   ? Q:  It looks like there are less objects in the Template Map, are some missing?
-  : A:  Yes 
   * The "Evil" variants of the MultiTowers. (I dislike them and with the 0.01 capture setting, it's way too easy and frustrating to accidentally capture them)   * The "Evil" variants of the MultiTowers. (I dislike them and with the 0.01 capture setting, it's way too easy and frustrating to accidentally capture them)
   * The Semiconductor3 (As a player I never understood how it works exactly, so I don't like making a map with it.)   * The Semiconductor3 (As a player I never understood how it works exactly, so I don't like making a map with it.)
cw3/no-exit_csm_page.1667752896.txt.gz · Last modified: 2025/02/14 14:56 (external edit)