Both sides previous revisionPrevious revisionNext revision | Previous revision |
cw2:cw2_unit_data [2021/09/05 16:58] – [Fire Range Upgrade Effects] Adjusted formatting. Added footnotes. prk | cw2:cw2_unit_data [2025/02/14 14:57] (current) – external edit 127.0.0.1 |
---|
<note>This data has been imported rather hastily, errors in the import process are likely, and the data should be cross-checked and verified to the link referred to above.</note> | <note>This data has been imported rather hastily, errors in the import process are likely, and the data should be cross-checked and verified to the link referred to above.</note> |
| |
==== Liberation Ship ==== | ===== Liberation Ship ===== |
| |
|< 70% >| | |< 70% >| |
| |
| |
==== Systems ==== | ===== Systems ===== |
| |
FIXME | |
^System^Cost / -20%^Function^Energy per sec^Health^Heal rate^Amount of upgrades^Upgrade Effect^ | ^System^Cost / -20%^Function^Energy per sec^Health^Heal rate^Amount of upgrades^Upgrade Effect^ |
^{{cw2:reactor.png}}Reactor|5/4|0.15 energy/sec|0|0|-|5|+10% energy| | ^{{cw2:reactor.png}}Reactor|5/4|0.15 energy/sec|0|0|-|5|+10% energy| |
^{{cw2:microrift.png}}Microrift|50 / 40|instant transport|0|0|-|0|-| | ^{{cw2:microrift.png}}Microrift|50 / 40|instant transport|0|0|-|0|-| |
| |
| Data in the above table may be inaccurate. See note at top of page. FIXME |
| |
==== Weapons ==== | |
| |
FIXME | ===== Weapons ===== |
^Weapon^Cost / -20%^Function^Ammo capacity^Energy per shot^Health^Heal rate^Max. damage per shot^^ | ^Weapon^Cost / -20%^Function^Ammo capacity^Energy per shot^Health^Heal rate^Max. damage per shot^^ |
^{{cw2:blaster.png}} Blaster|25 / 20|Fires at closest creeper in range. |8|0.2|5|0.09/sec| 184 000 || | ^{{cw2:blaster.png}} Blaster|25 / 20|Fires at closest creeper in range. |8|0.2|5|0.09/sec| 184 000 || |
^{{cw2:launcher.png}} Launcher|50 / 40|Launches a rocket at "deepest" creeper in range|12|3|5|0.09/sec| 11 500 000 || | ^{{cw2:launcher.png}} Launcher|50 / 40|Launches a rocket at "deepest" creeper in range|12|3|5|0.09/sec| 11 500 000 || |
^{{cw2:repulsor.png}} Repulsor|20 / 16|Pushes the creeper|15|0.05/cell/sec|5|0.09/sec| - || | ^{{cw2:repulsor.png}} Repulsor|20 / 16|Pushes the creeper|15|0.05/cell/sec|5|0.09/sec| - || |
^{{cw2:phantomcoil.png}} Phantom Coil|"5/4|Attacks phantoms in range |10|2.4/sec|0.5|0.09/sec| 0.6/sec/phantom || | ^{{cw2:phantomcoil.png}} Phantom Coil|5/4|Attacks phantoms in range |10|2.4/sec|0.5|0.09/sec| 0.6/sec/phantom || |
| |
| Data in the above table may be inaccurate. See note at top of page. FIXME |
| |
==== Experimentals ==== | |
| |
FIXME | ===== Experimentals ===== |
^Experimental^Cost / -20%^Function^Ammo capacity^Energy usage^Health^Heal rate^Max. damage^^ | ^Experimental^Cost / -20%^Function^Ammo capacity^Energy usage^Health^Heal rate^Max. damage^^ |
^{{cw2:cbomb.png}}Conversion Bomb|80 / 64|Converts all creeper in range to anticreeper|-|-|10|0.09/sec|creeper in range x 2|| | ^{{cw2:cbomb.png}}Conversion Bomb|80 / 64|Converts all creeper in range to anticreeper|-|-|10|0.09/sec|creeper in range x 2|| |
^{{cw2:DarkBeam.png}}Dark Beam|100 / 80|Destroys all creeper in range and damages all structures in range, doesn't affect anticreeper|100|12/sec|0.5|0.09/sec|creeper in range|| | ^{{cw2:DarkBeam.png}}Dark Beam|100 / 80|Destroys all creeper in range and damages all structures in range, doesn't affect anticreeper|100|12/sec|0.5|0.09/sec|creeper in range|| |
^{{cw2:DarkMirror.png}}Dark Mirror|5/4|Used to guide dark beam, doesn't take damage form Dark beam |-|-|2|0.09/sec|-|| | ^{{cw2:DarkMirror.png}}Dark Mirror|5/4|Used to guide dark beam, doesn't take damage form Dark beam |-|-|2|0.09/sec|-|| |
| |
| Data in the above table may be inaccurate. See note at top of page. FIXME |
| |
| |
==== Weapons & Experimental Upgrade effects ==== | ===== Weapons & Experimental Upgrade effects ===== |
| |
FIXME | |
^Weapon & Exp.^Fire rate (shots/sec)^Fire range (cells)^Move speed (cells/sec)^ | ^Weapon & Exp.^Fire rate (shots/sec)^Fire range (cells)^Move speed (cells/sec)^ |
^upgrades| 0 / 1 / 2 / 3 | 0 / 1 / 2 / 3 | 0 / 1 / 2 / 3 | | ^upgrades| 0 / 1 / 2 / 3 | 0 / 1 / 2 / 3 | 0 / 1 / 2 / 3 | |
^Dark Mirror|-|-|2.50 / 3.13 / 3.75 / 4.38| | ^Dark Mirror|-|-|2.50 / 3.13 / 3.75 / 4.38| |
| |
| Data in the above table may be inaccurate. See note at top of page. FIXME |
| |
==== Fire Range Upgrade Effects ==== | |
| |
FIXME | ===== Weapon Fire Rate & Efficiency Comparison ===== |
| |
|< 100% 10% >| | |< 100% 10% >| |
^ Number of fire rate upgrades ^ Max. damage / sec\\ 0 / 1 / 2 / 3 ^ Max. energy usage / sec\\ 0 / 1 / 2 / 3 ^ Max. damage / unit of energy\\ 0 / 1 / 2 / 3 ^ | ^ Number of fire rate upgrades ^ Max. shots / sec.\\ 0 / 1 / 2 / 3 ^ Max. damage / sec.\\ 0 / 1 / 2 / 3 ^ Max. energy usage / sec.\\ 0 / 1 / 2 / 3 ^ Max. damage\\ per unit of\\ energy ^ |
^ Blaster | 552,000 / 690,000 / 920,000 / 1,380,000 | 0.60 / 0.75 / 1.00 / 1.50 | 920,000 | | ^ Blaster | 3.00 / 3.75 / 5.00 / 7.50 | 552,000 / 690,000 / 920,000 / 1,380,000 | 0.60 / 0.75 / 1.00 / 1.50 | 920,000 | |
^ Maker | 120,000 / 144,000 / 180,000 / 240,000 | 0.24 / 0.29 / 0.36 / 0.48 * | 500,000 %%**%% | | ^ Maker | 1.00 / 1.20 / 1.50 / 2.00 | 120,000 / 144,000 / 180,000 / 240,000 | 0.24 / 0.29 / 0.36 / 0.48 * | 500,000 %%**%% | |
^ Launcher | 3,833,333 / 4,312,500 / 4,928,571 / 5,750,000 | 1.00 / 1.13 / 1.29 / 1.50 | 3,833,333 | | ^ Launcher | 0.33 / 0.38 / 0.43 / 0.50 | 3,833,333 / 4,312,500 / 4,928,571 / 5,750,000 | 1.00 / 1.13 / 1.29 / 1.50 | 3,833,333 | |
| |
* This is without taking the +10% ore rig efficiency upgrades into account. The energy usage is the usage by the amount of rigs needed for max. output. | * This is without taking the +10% ore rig efficiency upgrades into account. The energy usage is the usage by the amount of rigs needed for max. output. |
%%**%% With all 5 ore rig efficiency upgrades the max. maker damage per unit of energy is 750,000. | %%**%% With all 5 ore rig efficiency upgrades the max. maker damage per unit of energy is 750,000. |
| |
| Data in the above table may be inaccurate. See note at top of page. FIXME |
| |