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cw2:cw2_unit_data [2013/07/31 12:07] – [Landing Ship] added picture, renamed pawel345 | cw2:cw2_unit_data [2025/02/14 14:57] (current) – external edit 127.0.0.1 | ||
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- | ~~DISCUSSION~~ | + | |
+ | [[cw2: | ||
====== Creeper World 2 Unit Data ====== | ====== Creeper World 2 Unit Data ====== | ||
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< | < | ||
- | ==== Liberation Ship ==== | + | ===== Liberation Ship ===== |
|< 70% >| | |< 70% >| | ||
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- | ==== Systems ==== | + | ===== Systems |
- | FIXME | ||
^System^Cost / -20%^Function^Energy per sec^Health^Heal rate^Amount of upgrades^Upgrade Effect^ | ^System^Cost / -20%^Function^Energy per sec^Health^Heal rate^Amount of upgrades^Upgrade Effect^ | ||
- | ^Reactor|"5/4|0.15 energy/ | + | ^{{cw2: |
- | ^Ore Rig|"10/8|1 ore/ | + | ^{{cw2: |
- | ^Beacon|15 / 12|power area (radius 9.5)|0.06|0|-|3|+2 cells radius| | + | ^{{cw2: |
- | ^Tech Dome|10(+5) / 8(+4)|0.021 technyte/ | + | ^{{cw2: |
- | ^Shield|"5/4|block creeper|0|75|0.03/ | + | ^{{cw2: |
- | ^Microrift|50 / 40|instant transport|0|0|-|0|-| | + | ^{{cw2: |
+ | Data in the above table may be inaccurate. | ||
- | ==== Weapons ==== | ||
- | FIXME | + | ===== Weapons ===== |
- | ^Weapon^Cost / -20%^Ammo capacity^Energy per shot^Health^Heal rate^Max. damage per shot^^ | + | |
- | ^Blaster|25 / 20|8|0.2|5|0.09/ | + | |
- | ^Maker|50 / 40|-|0|5|0.09/ | + | |
- | ^Nullifier|50 / 40|-|0|0|-|1 health/ | + | |
- | ^Launcher|50 / 40|12|3|5|0.09/ | + | |
- | ^Repulsor|20 / 16|15|0.05/ | + | |
- | ^Phantom Coil|" | + | |
+ | ^Weapon^Cost / -20%^Function^Ammo capacity^Energy per shot^Health^Heal rate^Max. damage per shot^^ | ||
+ | ^{{cw2: | ||
+ | ^{{cw2: | ||
+ | ^{{cw2: | ||
+ | ^{{cw2: | ||
+ | ^{{cw2: | ||
+ | ^{{cw2: | ||
- | ==== Experimentals ==== | + | Data in the above table may be inaccurate. |
- | FIXME | ||
- | ^Experimental^Cost / -20%^Ammo capacity^Energy usage^Health^Heal rate^Max. damage^^ | ||
- | ^Conversion Bomb|80 / 64|-|-|10|0.09/ | ||
- | ^Dark Beam|100 / 80|100|12/ | ||
- | ^Dark Mirror|" | ||
+ | ===== Experimentals ===== | ||
- | ==== Weapons & Experimental Upgrade effects ==== | + | ^Experimental^Cost / -20%^Function^Ammo capacity^Energy usage^Health^Heal rate^Max. damage^^ |
+ | ^{{cw2: | ||
+ | ^{{cw2: | ||
+ | ^{{cw2: | ||
+ | |||
+ | Data in the above table may be inaccurate. | ||
+ | |||
+ | |||
+ | ===== Weapons & Experimental Upgrade effects | ||
- | FIXME | ||
^Weapon & Exp.^Fire rate (shots/ | ^Weapon & Exp.^Fire rate (shots/ | ||
^upgrades| 0 / 1 / 2 / 3 | 0 / 1 / 2 / 3 | 0 / 1 / 2 / 3 | | ^upgrades| 0 / 1 / 2 / 3 | 0 / 1 / 2 / 3 | 0 / 1 / 2 / 3 | | ||
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^Dark Mirror|-|-|2.50 / 3.13 / 3.75 / 4.38| | ^Dark Mirror|-|-|2.50 / 3.13 / 3.75 / 4.38| | ||
+ | Data in the above table may be inaccurate. | ||
- | ==== Fire Range Upgrade Effects ==== | ||
- | FIXME | + | ===== Weapon Fire Rate & Efficiency Comparison ===== |
|< 100% 10% >| | |< 100% 10% >| | ||
- | ^ Number of fire rate upgrades^ | + | ^ Number of fire rate upgrades |
- | ^Blaster | + | ^ Blaster |
- | ^Maker | + | ^ Maker | 1.00 / 1.20 / 1.50 / 2.00 | 120, |
- | ^Launcher | + | ^ Launcher | 0.33 / 0.38 / 0.43 / 0.50 | 3,833,333 / 4,312,500 / 4,928,571 / 5,750,000 | 1.00 / 1.13 / 1.29 / 1.50 | 3, |
+ | |||
+ | * This is without taking the +10% ore rig efficiency upgrades into account. The energy usage is the usage by the amount of rigs needed for max. output. | ||
+ | |||
+ | %%**%% With all 5 ore rig efficiency upgrades the max. maker damage per unit of energy is 750,000. | ||
+ | |||
+ | Data in the above table may be inaccurate. |