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cw1:units [2013/07/26 22:27] – pawel345 | cw1:units [2025/02/14 14:57] (current) – external edit 127.0.0.1 | ||
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[[cw1: | [[cw1: | ||
- | Objects found on the maps in Creeper World 1 can be divided into 4 category' | + | Objects found on the maps in Creeper World 1 can be divided into 4 categories. {{ cw1: |
* [[cw1: | * [[cw1: | ||
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===Weapons=== | ===Weapons=== | ||
- | Weapons are what you use to destroy the creeper. There are 5 different weapons: | + | [[cw1: |
*[[cw1: | *[[cw1: | ||
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- | =====Structures===== | + | ===Structures=== |
- | Structures | + | [[cw1: |
- | ^ Structure ^ Cost ^Effect ^ | + | *[[cw1: |
- | |Collector| 10| Energy creation 0.18 Network connection 5 | | + | *[[cw1: |
- | |Relay | 20| Network connection 5 Relay-Relay connection 11 | | + | |
- | |Storage|20| Increases storage 20| | + | |
- | |Speed | + | |
- | |Reactor|40|Energy creation 0.3| | + | |
+ | ===Enemies=== | ||
+ | [[cw1: | ||
- | ====Collector==== | + | *[[cw1: |
- | {{cw1:collector.png}} | + | *[[cw1:units: |
- | Collector is the most basic element of your network, it serves both as energy producing building and can make connections with all other structures and weapons.\\ | ||
- | Cost: 10 packets/9 after upgrade\\ | ||
- | Network connections: | + | ===Others=== |
- | A collector can connect to any structure or weapon within 5 squares of it for vertical and horizontal lines or ~5,8 for diagonal connections( for example 5 squares horizontal and 3 squares vertical from it), | + | [[cw1:units: |
- | + | ||
- | Energy collection: | + | |
- | A collector can make up to 0.18 energy each. Each green square 0.004 energy, a collector can up to cover 45 squares. Collectors placed under 45 degrees will overlap 7 squares. Collectors placed with an offset of 5 by 3(maximum connection range) will only overlap 6 squares. Placed in a horizontal or vertical line they overlap 10 squares. | + | |
- | ====Relay==== | + | *[[cw1: |
- | {{cw1:relay.png}} | + | *[[cw1:units: |
+ | *[[cw1: | ||
+ | *[[cw1: | ||
+ | *[[cw1: | ||
+ | *[[cw1: | ||
- | Relays are used for long range connections. | ||
- | Cost: 20 packets/18 after upgrade | ||
- | ====Storage==== | ||
- | {{cw1: | ||
- | Each Storage adds 20 to players maximum energy storage.\\ | ||
- | Cost: 20 packets/18 after upgrade | ||
- | ====Speed==== | ||
- | {{cw1: | ||
- | |||
- | Each speed node increases the speed at which packets travel along the network.\\ | ||
- | Packet speed is calculated from the following formula speed= 2 + **s**/2 where **s** is the number of speed nodes in the network. Therefore, each speed node will increase the speed of the packets by 0.5 squares/ | ||
- | Cost: 35 packets/31 after upgrade | ||
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- | ====Reactor==== | ||
- | {{cw1: | ||
- | |||
- | Reactor generates | ||
- | Cost: 40 packets/36 after upgrade | ||
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- | =====Other===== | ||
- | |||
- | ====Odin City==== | ||
- | {{cw1: | ||
- | |||
- | Odin City is the mankind' | ||
- | Odin City optimally will project coverage over 69 squares. It also has two reactors at its heart which produce 0.6 when it is on the ground. This is why you start the game with 0.8 energy production (0.6 plus the area projected). | ||
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- | ====Totem==== | ||
- | {{cw1: | ||
- | |||
- | Totems are used to open the rift between worlds. Connecting and powering all totems on the map is a requirement to win. It takes 10 packets to power a totem. | ||
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- | ====Artifact==== | ||
- | {{cw1: | ||
- | |||
- | Artifacts are old relics laying around on some worlds. Picking up an artifact results with a message set by the mapmaker. Collecting all artifacts is required to win a map. Artifacts are not destroyed by the creeper. | ||
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- | ====Survival Pod==== | ||
- | {{cw1: | ||
- | |||
- | Survival Pods are vulnerable to the creeper and need to be picked up before they come in contact with the creeper. Failing to rescue any survivors results in immediate loss. Collecting all artifacts is required to win a map. | ||
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- | ====Upgrade Points==== | ||
- | {{cw1: | ||
- | |||
- | Therese contain nanobots which can be used to upgrade player structures. Each collected upgrade point allows for one upgrade. Collecting upgrades are not required to win a map. Upgrades are not destroyed by the creeper. | ||
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- | ^ Green(Economy) upgrades ^ Red(Military) upgrades ^ | ||
- | | <color white/ | ||
- | | <color white/ | ||
- | | <color white/ | ||
- | |||
- | ====Nano Schematics==== | ||
- | {{cw1: | ||
- | |||
- | Picking up a schematic allows the player to construct the corresponding unit. Collecting all schematics is required to win a map. Nano schematic are not destroyed by the creeper. | ||
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- | [[cw1: | ||