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- | =====Weapons===== | + | Objects found on the maps in Creeper World 1 can be divided into 4 categories. {{ cw1:units:units.png? |
- | There are 5 weapon types in Creeper World, each having a designated role. The 4 basic weapons are: Blaster, Mortar, SAM and Drone. The fifth weapon Thor is a super weapon used only in the last story mission and some custom maps. | + | |
- | The range and damage of weapons | + | * [[cw1: |
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- | ^Weapon ^ Maximum Damage per shot ^ Ammo usage ^ Maximum Damage per packet^ | ||
- | |Blaster|8 ccc| 0.2 | 40| | ||
- | |Mortar| 144 ccc |3.4| 42.35| | ||
- | |Drone| 200 ccc| 1.6|125 | | ||
- | ===Blaster=== | + | ===Weapons=== |
- | [[cw1: | + | [[cw1: |
- | Blaster is the first weapon the player gets. It's main purpose is clearing large areas of shallow | + | |
- | ^Blaster ^ Normal ^ Upgraded^ | + | |
- | |Range| 6 |7 | | + | |
- | |Firing speed| 6 shots/sec|? | | + | |
- | |Damage| 8 ccc| | | + | |
- | |Cost| 25 packets | 22 packets| | + | |
- | |Energy per shot| 0.2 packets|| | + | |
- | |Ammo capacity| 10 packets || | + | |
- | + | ||
- | Blaster firing mechanics: | + | |
- | Blasters are limited by line of sight and they cannot fire at anything higher then themselves. They can sometimes destroy creeper not in their LOS if they fire on a square that is adjacent(or very near) to it and the square outside their LOS will be counted towards the squares they damage. | + | |
- | To shallow (1 elevation or less) creeper a blaster damages 8 squares removing 1 layer(all) | + | |
- | To deeper (more than 1 elevation) creeper a blaster damages 7 squares dealing 2 ccc damage to the square they fire at and 1 ccc damage to 6 adjacent. Blasters can also benefit from " | + | |
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- | ===Mortar=== | ||
- | Mortar is the second weapon the player gets. It's main purpose is destroying deep pools of creeper. A Mortar always fires on deepest creeper in range. Correct use of mortars can often mean a difference between life and death. | ||
- | ^Mortar ^ Normal ^ Upgraded^ | + | ===Structures=== |
- | |Range| 9 |11 | | + | [[cw1: |
- | |Firing speed| 1/sec |? | | + | |
- | | Damage| 144 ccc| | | + | |
- | |Cost| 50 packets | 45 packets| | + | |
- | |Energy per shot| 3.4 packets|| | + | |
- | |Ammo capacity| 30 packets || | + | |
- | [[cw1: | + | *[[cw1: |
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+ | ===Enemies=== | ||
+ | [[cw1: | ||
- | ===SAM=== | + | *[[cw1: |
- | Surface to Air Missiles only purpose is to shoot down spores. They fire homing missiles at spores in their range, even if their target is destroyed (either by another missile or having already struck the ground) the missile will immediately seek out another target if there is one on screen. | + | |
- | ^SAM ^ Normal ^ Upgraded^ | ||
- | |Range| 9 |11 | | ||
- | |Firing speed| 1/sec |? | | ||
- | | Damage| 1 spore| | | ||
- | |Cost| 20 packets | 18 packets| | ||
- | |Energy per shot| 4 packets|| | ||
- | |Ammo capacity| 8 packets || | ||
- | ===Drone=== | + | ===Others=== |
- | Drones are your bombers. They fuel up on ammo in the hangar, you select a target for them and they launch off to bomb the target area. Their bombs are much like mortar shells in that they cut deep into the creeper and have a wide blast radius. There' | + | [[cw1: |
- | ^Drone ^ Normal ^ Upgraded^ | + | *[[cw1: |
- | |Range| 9 |11 | | + | |
- | |Firing speed| 0.9/sec |? | | + | |
- | | Damage| 200ccc| | | + | |
- | |Cost| 50 packets | 45 packets| | + | |
- | |Energy per shot| 1.6 packets|| | + | |
- | |Ammo capacity| 24 packets || | + | |
- | A fully armed drone can drop 15 bombs. The discussion for mortar shells applies to drones except the fact that they damage up to 50 squares for 4ccc each or 49 with 8ccc damage to the square the shell hit. | ||
- | ===Thor=== | ||
- | Thor is a super weapon, it doesn' | ||
- | ^Thor ^ Normal ^ Upgraded^ | ||
- | |Range| 12 |13 | | ||
- | |Firing speed| 6/sec | ?| | ||
- | |Damage| 800ccc| | | ||
- | |Cost| 160 packets |144 packets| | ||
- | |Energy per shot| non|| | ||
- | |Ammo capacity| non || | ||
- | |Missile range| infinite|| | ||
- | |Missile firing speed|3.6/ | ||
- | =====Structures===== | ||
- | Structures are your economy buildings, | ||
- | ^ Structure ^ Cost ^Effect ^ | ||
- | |Collector| 10| Energy creation 0.18 Network connection 5 | | ||
- | |Relay | 20| Network connection 5 Relay-Relay connection 11 | | ||
- | |Storage|20| Increases storage 20| | ||
- | |Speed |35|Increases speed by 0.5 squares/ | ||
- | |Reactor|40|Energy creation 0.3| | ||
- | |||
- | ===Collector=== | ||
- | Collector is the most basic element of your network, it serves both as energy producing building and can make connections with all other structures and weapons.\\ | ||
- | Cost: 10 packets/9 after upgrade\\ | ||
- | |||
- | Network connections: | ||
- | A collector can connect to any structure or weapon within 5 squares of it for vertical and horizontal lines or ~5,8 for diagonal connections( for example 5 squares horizontal and 3 squares vertical from it), the maximal connection range is <6 so while still in air a bit longer connection is possible. | ||
- | |||
- | Energy collection: | ||
- | A collector can make up to 0.18 energy each. Each green square 0.004 energy, a collector can up to cover 45 squares. Collectors placed under 45 degrees will overlap 7 squares. Collectors placed with an offset of 5 by 3(maximum connection range) will only overlap 6 squares. Placed in a horizontal or vertical line they overlap 10 squares. | ||
- | |||
- | ===Relay=== | ||
- | Relays are used for long range connections. | ||
- | Cost: 20 packets/18 after upgrade | ||
- | |||
- | ===Storage=== | ||
- | Each Storage adds 20 to players maximum energy storage.\\ | ||
- | Cost: 20 packets/18 after upgrade | ||
- | |||
- | ===Speed=== | ||
- | Each speed node increases the speed at which packets travel along the network.\\ | ||
- | Packet speed is calculated from the following formula speed= 2 + **s**/2 where **s** is the number of speed nodes in the network. Therefore, each speed node will increase the speed of the packets by 0.5 squares/ | ||
- | Cost: 35 packets/31 after upgrade | ||
- | |||
- | ===Reactor=== | ||
- | Reactor generates | ||
- | Cost: 40 packets/36 after upgrade |