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cw1:units:mortar [2013/07/18 21:28] – pawel345 | cw1:units:mortar [2025/02/14 14:57] (current) – external edit 127.0.0.1 | ||
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- | [[cw1: | + | [[cw1:units:weapons|< |
===Mortar=== | ===Mortar=== | ||
- | Mortars don't have a LOS and fire at the deepest creeper in range. | + | ^Mortar ^ Normal ^ Upgraded^ |
+ | |Range| 9 |11 | | ||
+ | |Firing speed| 1/sec |? | | ||
+ | | Damage| 144 ccc| | | ||
+ | |Cost| 50 packets | 45 packets| | ||
+ | |Energy per shot| 3.4 packets|| | ||
+ | |Ammo capacity| 30 packets || | ||
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+ | Mortars don't have a LOS and fire at the deepest creeper in range. | ||
+ | The maximum damage a mortar | ||
+ | When it hits a large area of at least 4 elevation layers deep, it will damage 36 squares to a depth of max. 4 layers, making a total of 144 ccc. The shape of the damaged area is a little odd; it's always a rectangle of 5 by 7 squares, minus the bottom right corner plus 2 squares | ||
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+ | {{cw1: | ||
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+ | When a mortar | ||
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+ | {{cw1: | ||
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+ | In this case it does only half of the maximum damage: an area of 3 by 6 of 4 layers deep = 72 ccc. | ||
+ | You get very bad value for your money when your mortar targets a single | ||
+ | In this case it does only 1/36th of its potential damage and wastes your energy. None of the surrounding squares are damaged at all! | ||
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+ | {{cw1: | ||
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+ | Of course you don' | ||
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+ | {{cw1: | ||
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+ | When you just hit the ledge (or anywhere near it), the shell will damage squares on its own elevation level, plus the squares on lower levels! You probably recognize the shape from the first screenshot: | ||
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+ | Please note that the circle indicating the range of your mortar is not 100% accurate! It does in fact shoot 1 square | ||
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+ | Mortars can be used to bomb pools of creeper away from your front lines. A fully armed Mortar can deal up to 1152 damage, so stockpiling | ||
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+ | [[cw1: | ||
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+ | This is originally information and screenshots made by UpperKEES. Link to the forum posts about this:\\ | ||
+ | [[http:// | ||
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