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cw1:units:blaster [2013/07/19 04:55] – pawel345 | cw1:units:blaster [2025/02/14 14:57] (current) – external edit 127.0.0.1 | ||
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- | [[cw1: | + | [[cw1:units:weapons|<-Weapons]] |
====Blaster==== | ====Blaster==== | ||
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This will happen when the creeper is more than 1 elevation level deep. On the left you see a blaster firing into a pool with creeper of about 1.8 layers deep. The shot does the maximum of 2 ccc damage to the cell it targets, plus a maximum of 1 ccc to 6 neighboring cells, so in this case the damage is 1.8 + 6 x 1 = 7.8 ccc. On the right you see a blaster firing into creeper of exactly 2 layers deep. Again the shot does the maximum damage of 2 ccc to the target cell, plus 1 ccc damage to 6 neighboring cells, which makes a total of 8 ccc (again max. damage for 1 shot). When the creeper would be deeper than 2 layers, let's say 3 elevation levels deep, a shot would do exactly the same thing, leaving some creeper in all damaged cells. The maximum damage of 2 ccc for the target cell is also the reason spores with an intensity higher than 2 can't be taken out by a blaster with 1 shot when hitting the surface.\\ | This will happen when the creeper is more than 1 elevation level deep. On the left you see a blaster firing into a pool with creeper of about 1.8 layers deep. The shot does the maximum of 2 ccc damage to the cell it targets, plus a maximum of 1 ccc to 6 neighboring cells, so in this case the damage is 1.8 + 6 x 1 = 7.8 ccc. On the right you see a blaster firing into creeper of exactly 2 layers deep. Again the shot does the maximum damage of 2 ccc to the target cell, plus 1 ccc damage to 6 neighboring cells, which makes a total of 8 ccc (again max. damage for 1 shot). When the creeper would be deeper than 2 layers, let's say 3 elevation levels deep, a shot would do exactly the same thing, leaving some creeper in all damaged cells. The maximum damage of 2 ccc for the target cell is also the reason spores with an intensity higher than 2 can't be taken out by a blaster with 1 shot when hitting the surface.\\ | ||
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- | If you drop a blaster into creeper damage will be done the following way: | + | If you drop a blaster into creeper damage will be done the following way:// |
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- | {{cw1: | + | {{cw1: |
- | ===== | + | |
On the left you see a blaster dropping into shallow creeper; 8 cells are damaged in this pattern: | On the left you see a blaster dropping into shallow creeper; 8 cells are damaged in this pattern: | ||
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One blaster shot costs 0.2 energy, so it can fire 5 times on 1 unit of energy, which makes the maximum damage per unit of energy 5 x 8 = 40 ccc. When you realize that a mortar shot does a maximum damage of 42.4 ccc per unit of energy, you can easily conclude that dropping blasters into a pool of creeper is just as effective as using mortars. Of course this isn't the case when you let them target shallow creeper at the edge of a plain. | One blaster shot costs 0.2 energy, so it can fire 5 times on 1 unit of energy, which makes the maximum damage per unit of energy 5 x 8 = 40 ccc. When you realize that a mortar shot does a maximum damage of 42.4 ccc per unit of energy, you can easily conclude that dropping blasters into a pool of creeper is just as effective as using mortars. Of course this isn't the case when you let them target shallow creeper at the edge of a plain. | ||
- | However a fully charged mortar can do up to 1270 damage as it has more ammo capacity whereas a blaster can only do 400. So when using them away from base mortars still win. | + | However a fully charged mortar can do up to 1152 damage as it has more ammo capacity whereas a blaster can only do 400. So when using them away from base mortars still win. |
+ | [[cw1: | ||
This is originally information and screenshots made by UpperKEES. Link to the forum posts about this:\\ http:// | This is originally information and screenshots made by UpperKEES. Link to the forum posts about this:\\ http:// |