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cw1:story_text [2021/03/15 14:53] – Reformatted the page, added colors to character names. Grabz | cw1:story_text [2025/02/14 14:57] (current) – external edit 127.0.0.1 | ||
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Click Odin City and fly her to the location I'll indicate. Once there, Odin City will supply rift packets to the Totems. Once all three Totems are charged, the Totems will activate the Rift! | Click Odin City and fly her to the location I'll indicate. Once there, Odin City will supply rift packets to the Totems. Once all three Totems are charged, the Totems will activate the Rift! | ||
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=====02: Taurus===== | =====02: Taurus===== | ||
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Now get busy Commander, our lives depend on you! | Now get busy Commander, our lives depend on you! | ||
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=====03: Fitch===== | =====03: Fitch===== | ||
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Also Commander, be mindful of your energy consumption at all times. Watch the red starvation indicator in the lower right of your command bar. If this is very large, you are building too many things or powering too many things at once. Either fall back, or build more energy collectors. | Also Commander, be mindful of your energy consumption at all times. Watch the red starvation indicator in the lower right of your command bar. If this is very large, you are building too many things or powering too many things at once. Either fall back, or build more energy collectors. | ||
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=====04: Orion===== | =====04: Orion===== | ||
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Commander, if you find that a Mortar is drawing too much energy and is only firing at thin Creeper, you can select the Mortar and click the Deactivate button in the lower left of the command bar. This will turn off the Mortar until you need it again. | Commander, if you find that a Mortar is drawing too much energy and is only firing at thin Creeper, you can select the Mortar and click the Deactivate button in the lower left of the command bar. This will turn off the Mortar until you need it again. | ||
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=====05: Cetus===== | =====05: Cetus===== | ||
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**<color # | **<color # | ||
\\ One more thing Commander... the dating computer has determined that the Artifact is 11,261 years old. Whatever it is, the coordinates were carved into it in the year 2010.... | \\ One more thing Commander... the dating computer has determined that the Artifact is 11,261 years old. Whatever it is, the coordinates were carved into it in the year 2010.... | ||
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=====06: Ara===== | =====06: Ara===== | ||
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Commander, remember that Blasters can't fire at elevations higher than themselves. Since you will have to fight up the steps of a great pyramid, you will have to be aggressive with your Blasters and move them into the Creeper. The Blasters can take some moderate exposure to the Creeper. Just make sure you have the Blasters supplied with a nearby network node when you make a move to take higher ground. | Commander, remember that Blasters can't fire at elevations higher than themselves. Since you will have to fight up the steps of a great pyramid, you will have to be aggressive with your Blasters and move them into the Creeper. The Blasters can take some moderate exposure to the Creeper. Just make sure you have the Blasters supplied with a nearby network node when you make a move to take higher ground. | ||
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**<color # | **<color # | ||
\\ Yes sir. | \\ Yes sir. | ||
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=====08: Draco===== | =====08: Draco===== | ||
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\\ **<color # | \\ **<color # | ||
\\ This Artifact is a bit of an enigma. Our scientists will have to analyze it for some time before we can learn anything from it. | \\ This Artifact is a bit of an enigma. Our scientists will have to analyze it for some time before we can learn anything from it. | ||
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=====09: Crux===== | =====09: Crux===== | ||
**<color # | **<color # | ||
\\ We appear to be in a good position on this world Commander. We should be able to reach and energize the Totems with reasonable ease. Worlds like this are probably fairly rare, so enjoy this while you can. Do be careful to not let the Creeper advance into the valley too far. Position Blasters and Mortars on the heights that flank the passage into the valley. This will cut the Creeper off and stop its advance. | \\ We appear to be in a good position on this world Commander. We should be able to reach and energize the Totems with reasonable ease. Worlds like this are probably fairly rare, so enjoy this while you can. Do be careful to not let the Creeper advance into the valley too far. Position Blasters and Mortars on the heights that flank the passage into the valley. This will cut the Creeper off and stop its advance. | ||
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=====10: Octan===== | =====10: Octan===== | ||
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**<color # | **<color # | ||
\\ Program the coordinates for the first of those worlds into the Totems. That's where we will head next. | \\ Program the coordinates for the first of those worlds into the Totems. That's where we will head next. | ||
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=====11: Tucana===== | =====11: Tucana===== | ||
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Commander, if you approach an emitter with Blasters and Mortars to provide cover, you might be able to get a single Blaster in range to effectively cap off the emitter. Once capped, you can free up most of the resources it takes to hold back the Creeper from that emitter and focus on the next emitter. | Commander, if you approach an emitter with Blasters and Mortars to provide cover, you might be able to get a single Blaster in range to effectively cap off the emitter. Once capped, you can free up most of the resources it takes to hold back the Creeper from that emitter and focus on the next emitter. | ||
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=====12: Vela===== | =====12: Vela===== | ||
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**<color # | **<color # | ||
\\ I'll put these new reactors to good use OPS. Oh and OPS, for the record I never said I didn't believe in our purpose. | \\ I'll put these new reactors to good use OPS. Oh and OPS, for the record I never said I didn't believe in our purpose. | ||
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=====13: Pavo===== | =====13: Pavo===== | ||
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**<color # | **<color # | ||
\\ Yes sir... I see. We can adapt the information to allow six different improvements to our tech. In order to enable any upgrades we will need a substantial supply of raw nanobots. If you collect these, then we can create an improvement. On the map I have highlighted any available nanobot deposits. Collect these and then click on the green Upgrades section of the command bar. From there you can apply upgrade " | \\ Yes sir... I see. We can adapt the information to allow six different improvements to our tech. In order to enable any upgrades we will need a substantial supply of raw nanobots. If you collect these, then we can create an improvement. On the map I have highlighted any available nanobot deposits. Collect these and then click on the green Upgrades section of the command bar. From there you can apply upgrade " | ||
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=====14: Ursa===== | =====14: Ursa===== | ||
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Sensors also report incoming aerial Creeper spores. Move the city and ready your defenses! | Sensors also report incoming aerial Creeper spores. Move the city and ready your defenses! | ||
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=====15: Canis===== | =====15: Canis===== | ||
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**<color # | **<color # | ||
\\ Yes..... yes sir... | \\ Yes..... yes sir... | ||
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=====16: Ix===== | =====16: Ix===== | ||
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Hurry Commander! | Hurry Commander! | ||
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=====17: Scluptor===== | =====17: Scluptor===== | ||
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**<color # | **<color # | ||
\\ Hang in there OPS.... just hang in there. | \\ Hang in there OPS.... just hang in there. | ||
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=====18: Volan===== | =====18: Volan===== | ||
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\\ **<color # | \\ **<color # | ||
\\ Commander, the survival pod is empty.... How did it get here? | \\ Commander, the survival pod is empty.... How did it get here? | ||
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=====19: Pyxis===== | =====19: Pyxis===== | ||
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**<color # | **<color # | ||
\\ Sir.... | \\ Sir.... | ||
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=====20: Loki===== | =====20: Loki===== | ||
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Take care of the city... It has been an honor and privilege to lead our people! | Take care of the city... It has been an honor and privilege to lead our people! | ||
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=====Epilogue===== | =====Epilogue===== |