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| crpl:docs:setscriptvar [2014/10/01 19:02] – external edit 127.0.0.1 | crpl:docs:setscriptvar [2025/02/14 14:57] (current) – external edit 127.0.0.1 | ||
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| - | ~~DISCUSSION~~ | + | ~~DISCUSSION:off~~ |
| <- [[crpl: | <- [[crpl: | ||
| ===== SetScriptVar | ===== SetScriptVar | ||
| Line 12: | Line 12: | ||
| Can also set the variables of built-in units like spore towers and emitters. | Can also set the variables of built-in units like spore towers and emitters. | ||
| You can check the names of built-in variable for units on the [[crpl: | You can check the names of built-in variable for units on the [[crpl: | ||
| - | < | + | < |
| - | in the map editor dialog. | + | |
| - | be 1000000 on the internal int. The values | + | **Interval** values for Emitters, Inhibitors, Spore Towers, Runner Nests should |
| - | payload | + | |
| + | This is what setting an Emitter with 32.5 power and 2.5 second interval would look like: | ||
| + | |||
| + | < | ||
| + | SetScriptVar(< | ||
| + | SetScriptVar(< | ||
| + | </ | ||
| + | |||
| + | < | ||
| + | |||
| + | If you're procedurally generating a unit, and you want to give it a delay, you need to add the current time elapsed to it. | ||
| + | |||
| + | This is what setting a delay of 10 seconds would look like: | ||
| + | < | ||
| + | SetScriptVar(< | ||
| + | </ | ||
| Line 26: | Line 41: | ||
| : | : | ||
| - | " | + | CreateUnit(" |
| - | <-unit " | + | AddScriptToUnit(<-unit " |
| - | <-unit " | + | SetScriptVar(<-unit " |
| - | <-unit " | + | SetScriptVar(<-unit " |
| - | <-unit " | + | SetScriptVar(<-unit " |
| - | <-unit " | + | SetImage(<-unit " |
| - | <-unit " | + | SetImagePositionZ(<-unit " |
| - | <-unit " | + | SetImageRotation(<-unit " |
| </ | </ | ||