crpl:docs:setimagerotation
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision |
crpl:docs:setimagerotation [2013/01/19 17:02] – grauniad | crpl:docs:setimagerotation [2025/02/14 14:57] (current) – external edit 127.0.0.1 |
---|
~~DISCUSSION~~ | |
<- [[crpl:crplreference| CRPL reference]] <- [[crpl:crplreference#image_commands|Image Commands]] | <- [[crpl:crplreference| CRPL reference]] <- [[crpl:crplreference#image_commands|Image Commands]] |
===== SetImageRotation ===== | ===== SetImageRotation ===== |
| |
=== Description === | === Description === |
Sets the rotation of the image (in radians). | Sets the rotation of the image (in radians). Rotation occurs around the center of the image. The slot named “main” refers to the primary unit image (the one that can be set in the editor). |
=== Examples === | === Examples === |
| |
* **Rotate an image** <code> | * **Rotate an Image**\\ %% %% \\ //This updates the image's rotation every frame, giving the appearance that it's spinning continuously.//\\ %% %%\\ <code> |
# Rotate the image | # Rotate the image |
Self "FlyingThing" 0.1 SetImageRotation | Self "FlyingThing" 0.1 SetImageRotation |
Self "RotatingPart" <-currentRotation SetImageRotation | Self "RotatingPart" <-currentRotation SetImageRotation |
| |
</code> \\ //For X Y movement just set the x and y coordinates like you set the z coordinate. 0,0 is the center of the unit. Positive x is to the right and positive y is to the top. Basically take a look at these [[crpl:crplreference#image_commands|image commands]]// | </code> \\ |
| |
* Next example | * Next example |
| |
crpl/docs/setimagerotation.1358614968.txt.gz · Last modified: 2025/02/14 14:56 (external edit)