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crpl:docs:setcreeperevaporationlimit [2013/07/08 13:42] – created jmapscrpl:docs:setcreeperevaporationlimit [2025/02/14 14:57] (current) – external edit 127.0.0.1
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-~~DISCUSSION~~ 
 <- [[crpl:crplreference| CRPL reference]] <- [[crpl:crplreference#creeper_commands|Creeper Commands]] <- [[crpl:crplreference| CRPL reference]] <- [[crpl:crplreference#creeper_commands|Creeper Commands]]
 =====  SetCreeperEvaporationLimit  ===== =====  SetCreeperEvaporationLimit  =====
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 ^Arguments^Result^Notation^ ^Arguments^Result^Notation^
 |Amt| |''n1 -- ''| |Amt| |''n1 -- ''|
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 === Description === === Description ===
 +<note important>Evaporation limit is reset when the game is loaded. Make sure to call this function in :awake or :gameloaded for persistent effect.</note>
 +
 Sets the evaporation limit (normally 1000). Higher values mean more evaporation, lower values mean less evaporation. You can't change this value for a single cell only. Sets the evaporation limit (normally 1000). Higher values mean more evaporation, lower values mean less evaporation. You can't change this value for a single cell only.
 +
 +Evaporation is amount of creeper that must be exceeded to not disappear. Changing this value thus affects how fast the edge of creeper moves.
 +
 +This command uses integer creeper (1000000 units per creeper).
  
 === Examples === === Examples ===
 <code>SetCreeperEvaporationLimit(750)</code>  <code>SetCreeperEvaporationLimit(750)</code> 
crpl/docs/setcreeperevaporationlimit.1373290964.txt.gz · Last modified: 2025/02/14 14:56 (external edit)