crpl:docs:func_gameloaded
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crpl:docs:func_gameloaded [2014/10/01 19:02] – external edit 127.0.0.1 | crpl:docs:func_gameloaded [2025/02/14 14:57] (current) – external edit 127.0.0.1 |
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~~DISCUSSION~~ | |
<- [[crpl:crplreference| CRPL reference]] <- [[crpl:crplreference#vars_and_functions|Vars and Functions]] | <- [[crpl:crplreference| CRPL reference]] <- [[crpl:crplreference#vars_and_functions|Vars and Functions]] |
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===== :GameLoaded ===== | ===== :GameLoaded ===== |
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^Arguments^Result^Notation^ | |
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=== Description === | === Description === |
GameLoaded gets called after each time the game is loaded and the initialization screen is finished. It is called before the game is unpaused by the player. The key distinction between :GameLoaded and :Awake is that GameLoaded gets called immediately __after__ the 'loading' initialization screen disappears. Also, GameLoaded does not get called in cores that are dynamically created cores at game time, whereas :Awake does. | GameLoaded gets called after each time the game is loaded and the initialization screen is finished. It is called before the game is unpaused by the player. The key distinction between :GameLoaded and :Awake is that GameLoaded gets called immediately __after__ the 'loading' initialization screen disappears. Also, GameLoaded does not get called when a core is dynamically created at game time, whereas :Awake does. |
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=== Examples === | === Examples === |
crpl/docs/func_gameloaded.1412190170.txt.gz · Last modified: 2025/02/14 14:56 (external edit)