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| crpl:crpltutorial:interactive:randomemitter [2013/10/08 00:05] – minor corrections Michionlion | crpl:crpltutorial:interactive:randomemitter [2025/02/14 14:57] (current) – external edit 127.0.0.1 | ||
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| - | ~~DISCUSSION~~ | ||
| < | < | ||
| ====== Creating a flying emitter ====== | ====== Creating a flying emitter ====== | ||
| - | In this tutorial I'll cover how to make a flying emitter that flies to a randomly chosen spot, deploys a load of creeper and then repeats the procedure until you en the map. | + | In this tutorial I'll cover how to make a flying emitter that flies to a randomly chosen spot, deploys a load of creeper and then repeats the procedure until you end the map. |
| ===== Prerequisites ===== | ===== Prerequisites ===== | ||
| * Access to Creeper World 3 mapmaker. | * Access to Creeper World 3 mapmaker. | ||
| - | * http:// | + | * http:// |
| + | < | ||
| ===== Creating the script file ===== | ===== Creating the script file ===== | ||
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| This was all for me for this time, hope you enjoyed and learned something! :) | This was all for me for this time, hope you enjoyed and learned something! :) | ||
| + | |||
| + | ===== Extra ===== | ||
| + | |||
| + | Only read this if you want some extra information. | ||
| + | |||
| + | If you declare a variable as floating point, so: | ||
| + | < | ||
| + | Instead of: | ||
| + | < | ||
| + | You can use floating point values in the game when choosing the variables! (#5 of the last image above) | ||