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4rpl:commands:signalgenerator [2021/05/22 14:43] – Karsten75 | 4rpl:commands:signalgenerator [2025/02/14 14:57] (current) – external edit 127.0.0.1 | ||
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- | ~~NOTOC~~ | + | < |
- | < | + | < |
====== SignalGenerator ====== | ====== SignalGenerator ====== | ||
- | SignalGenerator(< | + | SignalGenerator(< |
===== Description ===== | ===== Description ===== | ||
Line 13: | Line 14: | ||
Arguments and type in order: | Arguments and type in order: | ||
- | * interval: (integer vale) X coordinate | + | * time: (float) Current step in the waveform. |
- | * frequency: (floating point number) The number | + | * frequency: (float) The frequency dictates the duration |
- | * phaseShift: (floating point number) An offset | + | * phaseShift: (float) A starting |
- | * invert: | + | * invert: (0/1) inverts the waveform |
* signalType: (0 to 6) | * signalType: (0 to 6) | ||
* 0 = NONE | * 0 = NONE | ||
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* 2 = SQUARE | * 2 = SQUARE | ||
* 3 = TRIANGLE | * 3 = TRIANGLE | ||
- | * 4 = SAW - TOOTH | + | * 4 = SAW-TOOTH |
* 5 = RANDOM | * 5 = RANDOM | ||
* 6 = CONSTANT | * 6 = CONSTANT | ||
- | === Notes === | + | The resulting variable sigValue contains |
- | == Phase Shift == | + | |
- | The phase difference, or phase shift as it is also called, of a Sinusoidal Waveform is the angle Φ(Greek letter Phi), in degrees or radians that the waveform has shifted from a certain reference point along the horizontal zero axis. In other words phase shift is the lateral difference between two or more waveforms along a common axis. Sinusoidal waveforms of the same frequency can have a phase difference. | + | |
- | The phase difference, Φ of an alternating waveform can vary from between 0 to its maximum time period, T of the waveform during one complete cycle and this can be anywhere along the horizontal axis between, Φ = 0 to 2π(radians) or Φ = 0 to 360o depending upon the angular units used. | + | ===== Example ===== |
+ | To create a sine wave that should start at its peak and run for 80 frames until it repeats, we should set the frequency | ||
- | ===== Examples | + | Play the following example in the editor console to spawn a continuous stream of creeper using the sine wave at the bottom of the map. |
+ | <code 4RPL> | ||
+ | $time:0 | ||
+ | $duration: | ||
+ | $phaseShift: | ||
+ | $invert:0 | ||
+ | $signalType: | ||
+ | |||
+ | SignalGenerator(< | ||
+ | <-time 1 add ->time | ||
+ | |||
+ | #Let's use the result to spawn some creeper in a range of cells: | ||
+ | AddCreeper(< | ||
+ | |||
+ | :Once | ||
+ | 1.0 < | ||
+ | | ||
+ | </ | ||
+ | |||
+ | ===== Patterns | ||
+ | [{{cw4_signalgenerator_1.png|1 - SINE, Pattern repeated every 60 cells}}] \\ | ||
+ | [{{cw4_signalgenerator_2.png|2 - SQUARE, Pattern repeated every 60 cells}}] | ||
+ | [{{cw4_signalgenerator_3.png|3 - TRIANGLE, Pattern repeated every 60 cells}}] \\ | ||
+ | [{{cw4_signalgenerator_4.png|4 - SAW-TOOTH, Pattern repeated every 60 cells}}] | ||
+ | [{{cw4_signalgenerator_5.png|5 - RANDOM, Pattern repeated every 5 cells}}] \\ | ||
+ | |||
+ | ===== Extra Notes ===== | ||
+ | This is how each wave is produced in the game's source code: | ||
+ | ==== Sine wave function ==== | ||
+ | <code C#> | ||
+ | float t = frequency * time + phase; | ||
+ | value = (float)Mathf.Sin(2f * Mathf.PI * t); | ||
+ | </ | ||
+ | ==== Square wave function ==== | ||
+ | <code c#> | ||
+ | value = Mathf.Sign(Mathf.Sin(2f * Mathf.PI * t)); | ||
+ | </ | ||
+ | ==== For triangle wave function ==== | ||
+ | <code c#> | ||
+ | value = 1f - 4f * (float)Mathf.Abs(Mathf.Round(t - 0.25f) - (t - 0.25f)); | ||
+ | </ | ||
+ | ==== Saw-tooth wave function ==== | ||
+ | <code c#> | ||
+ | value = 2f * (t - (float)Mathf.Floor(t + 0.5f)); | ||
+ | </ | ||
+ | ==== Random wave function ==== | ||
+ | The function will output the same number for a given interval. | ||
+ | |||
+ | <code c#> | ||
+ | float interval = 1 / frequency; | ||
+ | int slot = (int)(time / interval) ; | ||
+ | slot = (slot * 1431655781) + (slot * 1183186591) + (slot * 622729787) + (slot * 338294347); | ||
+ | if (slot < 0) slot = -slot; | ||
+ | value = (float)GameSpace.instance.RandDoubleInput(randSeed + slot)*2-1; | ||
+ | </ | ||
+ | |||
+ | ===== Extra examples ===== | ||
+ | ==== Sine Wave Creeper on Terrain | ||
<code 4rpl> | <code 4rpl> | ||
# On a map with terrain of 200 in X direction and at least 150 in Z direction (3D coordinates) | # On a map with terrain of 200 in X direction and at least 150 in Z direction (3D coordinates) | ||
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{{sine_creeper.png? | {{sine_creeper.png? | ||
- | <=[[4rpl: | + | ==== Make a Unit Move or " |
+ | <code 4RPL> | ||
+ | # Oscillate | ||
+ | $UID:1 | ||
+ | |||
+ | GetUnitMoveCell(< | ||
+ | if (< | ||
+ | SignalGenerator(< | ||
+ | <-time 1 + ->time | ||
+ | < | ||
+ | GetUnitPosition(< | ||
+ | GetExactTerrain(< | ||
+ | SetUnitPosition(< | ||
+ | # SetObjPosition(2 | ||
+ | else | ||
+ | 0 ->time | ||
+ | endIf | ||
+ | |||
+ | :Once | ||
+ | # Parameters for SignalGenerator | ||
+ | 1.0 180 / -> | ||
+ | 0.0 -> | ||
+ | false ->invert # Invert the waveform | ||
+ | 1 -> | ||
+ | 0.5 -> | ||
+ | </ | ||
+ | |||
+ | < |