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4rpl:commands:showgamemessage [2022/05/12 23:05] – link to ADA message editor and syntax guide; lots of formatting changes Karsten75 | 4rpl:commands:showgamemessage [2025/02/14 14:57] (current) – external edit 127.0.0.1 | ||
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If a button is shown, a message will be sent when the button is pressed. A variable named ' | If a button is shown, a message will be sent when the button is pressed. A variable named ' | ||
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- | In order to allow the player to close the message, a script must be registered for the message channel specified using [[4rpl: | + | In order to allow the player to close the message, a script must be registered for the message channel specified using [[4rpl: |
If a message is already showing, then calling this function will do nothing. If you want to replace the message, you must first call [[CloseGameMessage]] if there is already a message showing. | If a message is already showing, then calling this function will do nothing. If you want to replace the message, you must first call [[CloseGameMessage]] if there is already a message showing. | ||
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- | **Note:** You can use "\\n" to create a line break in the button text. | + | **Note:** You can use " |
===== Examples ===== | ===== Examples ===== |