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4rpl:commands:showgamemessage

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4rpl:commands:showgamemessage [2022/05/12 23:05] – link to ADA message editor and syntax guide; lots of formatting changes Karsten754rpl:commands:showgamemessage [2025/02/14 14:57] (current) – external edit 127.0.0.1
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 If a button is shown, a message will be sent when the button is pressed. A variable named '_DATA' will contain either a 0 or 1 to indicate which button was pressed. If a button is shown, a message will be sent when the button is pressed. A variable named '_DATA' will contain either a 0 or 1 to indicate which button was pressed.
      
-In order to allow the player to close the message, a script must be registered for the message channel specified using [[4rpl:commands:registerformsg|RegisterforMsg]] and contain a [[4rpl:commands:closegamemessage|CloseGameMessage]] instruction in the callback function, with the parameter set to "True" The scripts need not be the same script.+In order to allow the player to close the message, a script must be registered for the message channel specified using [[4rpl:commands:registerformsg|RegisterforMsg]] and contain a [[4rpl:commands:closegamemessage|CloseGameMessage]] instruction in the callback function, with the parameter set to "True" The callback function need not be the same script as the script making the call.
  
 If a message is already showing, then calling this function will do nothing. If you want to replace the message, you must first call [[CloseGameMessage]] if there is already a message showing. If a message is already showing, then calling this function will do nothing. If you want to replace the message, you must first call [[CloseGameMessage]] if there is already a message showing.
      
-**Note:** You can use "\\n" to create a line break in the button text.+**Note:** You can use "\n" to create a line break in the button text.
  
 ===== Examples ===== ===== Examples =====
4rpl/commands/showgamemessage.1652396701.txt.gz · Last modified: 2025/02/14 14:56 (external edit)