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4rpl:commands:setunitspecifiedtarget

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4rpl:commands:setunitspecifiedtarget [2022/03/31 02:28] – Expansion of description Vertu4rpl:commands:setunitspecifiedtarget [2025/02/14 14:57] (current) – external edit 127.0.0.1
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 Sets a unit's specified target location. The specified target is a map cell location that is set either by player interaction or by script. Sets a unit's specified target location. The specified target is a map cell location that is set either by player interaction or by script.
  
-The value to set is a vector consisting of three coordinates.  The map position is in the X and Z locations. The Y-value/2nd vector of this V3 is ignored but still needs to "exist" so you can't use only V2 as the 2nd vector of the V2 will be placed in the Y-vector of the V3 only to then be ignored, causing a V3 of (X 0). To avoid thiseither use a V3 like in the example or organize a V3 like so: "V3(<-X <-Z)" or "V3(<-.x 0 <-.z)". You can not directly input V2 into this API because of this need of organizing the stack around the Y-value vector.+''<-pos'' must be V3, despite the Y location being completely unused. It expects the vector to be this: ''V3(<-X 0 <-Z)'', so if your input is this; ''V2(<-X <-Z)'' the Z value will be read incorrectly. You may easily "convertvectors as such: ''V3(swap(EV2(<-vector) 0))'' or ''EV2 0 swap V3'' or ''<-vector.y ->vector.z'' If you are converting two ints into a V3, (like what [[GetUnitCell]] returns,simply push 0 and [[swap]].
  
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 The "SpecifiedTarget" only exists when the unit has "Can Specify Target" enabled in their cpack settings, found in the "Basic" tab of Settings. When a unit allows "Can Specify Target", an opaque line or arch (specified by [[SetUnitSpecifiedTargetPathHeight]]((A height of 0 means it will be a line, any other number will produce an arch with an apex of that height value.))) can be seen even when inside or behind terrain along with a visable gray target icon at the SpecifiedTarget location. The gray line can become invisible by using the API [[SetUnitSpecifiedTargetShowPath]] to set it to <color #8BDFFF>false</color>, making __only the gray line invisible__ (except at 0,0,0).\\ The "SpecifiedTarget" only exists when the unit has "Can Specify Target" enabled in their cpack settings, found in the "Basic" tab of Settings. When a unit allows "Can Specify Target", an opaque line or arch (specified by [[SetUnitSpecifiedTargetPathHeight]]((A height of 0 means it will be a line, any other number will produce an arch with an apex of that height value.))) can be seen even when inside or behind terrain along with a visable gray target icon at the SpecifiedTarget location. The gray line can become invisible by using the API [[SetUnitSpecifiedTargetShowPath]] to set it to <color #8BDFFF>false</color>, making __only the gray line invisible__ (except at 0,0,0).\\
 Both the gray line (if visible) and gray target marker will follow the mouse when selected. SpecifiedTarget is good for units that like to allow a player to specify where they should fire or, for especially flying and controllable units, move to without involving the unit ghost created by the game's built-in movement system which implies the unit is meant for the ground and not the air. The Thor is a perfect example of using SpecifiedTarget as a way for a player to control air units neatly. Just beware of how visually noisy the opaque lines can be. Both the gray line (if visible) and gray target marker will follow the mouse when selected. SpecifiedTarget is good for units that like to allow a player to specify where they should fire or, for especially flying and controllable units, move to without involving the unit ghost created by the game's built-in movement system which implies the unit is meant for the ground and not the air. The Thor is a perfect example of using SpecifiedTarget as a way for a player to control air units neatly. Just beware of how visually noisy the opaque lines can be.
 +
 +Note: If you're potentially assigning fractional values to it, it's better to make them integers first.   If you assign it to say, 80.8 x, 30 z it will actually round up and target tile 81, but drops the visual marker on tile 80.
  
 ===== Examples ===== ===== Examples =====
4rpl/commands/setunitspecifiedtarget.1648693721.txt.gz · Last modified: 2025/02/14 14:56 (external edit)