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4rpl:commands:setunitfootprintresistscreeperheight

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4rpl:commands:setunitfootprintresistscreeperheight [2021/01/19 17:45] Regallion4rpl:commands:setunitfootprintresistscreeperheight [2025/02/14 14:57] (current) – external edit 127.0.0.1
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 ~~NOTOC~~ ~~NOTOC~~
 <=[[4rpl:start| Index]] <=[[4rpl:start| Index]]
 +
 +<WRAP tabs>
 +  * [[4rpl:commands:GetUnitFootprintResistsCreeperHeight|Get]]
 +  * [[4rpl:commands:SetUnitFootprintResistsCreeperHeight|Set]]
 +</WRAP>
  
 ====== SetUnitFootprintResistsCreeperHeight ====== ====== SetUnitFootprintResistsCreeperHeight ======
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 ===== Description ===== ===== Description =====
-Sets the false terrain height of a unit so that it will resist the flow of creeper.+Sets the false terrain height of a unit so that it will resist the flow of creeper.\\
 The amt is an integer. It represents the height that the unit will create a rectangle of invisible 'terrain' that resists the flow of creeper. The amt is an integer. It represents the height that the unit will create a rectangle of invisible 'terrain' that resists the flow of creeper.
 +
 +:WARNING: If your unit is using the built-in setting called "Stops Creeper" (functionally the same as this API) and you use this API to disable this resistance (by setting it to 0), upon a Gameload the "Stops Creeper" value will override the current footprint state as the game rebuilds units from the save. To prevent this, be sure to re-apply this API in [[4rpl:commands:func_awake|:Awake]] as this function is called once the unit gets rebuilt into the game. [[4rpl:commands:func_gameloaded|:Gameloaded]] will be too early have its affects overwritten once the unit gets rebuilt.
  
 ===== Examples ===== ===== Examples =====
4rpl/commands/setunitfootprintresistscreeperheight.1611078336.txt.gz · Last modified: 2025/02/14 14:56 (external edit)