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4rpl:commands:setunitdebugtext

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4rpl:commands:setunitdebugtext [2021/02/08 13:14] – Link to debugging Karsten754rpl:commands:setunitdebugtext [2025/02/14 14:57] (current) – external edit 127.0.0.1
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 ====== SetUnitDebugText ====== ====== SetUnitDebugText ======
-SetUnitDebugText(<-Unit "DebugText")+SetUnitDebugText(<-unit <-text)
  
 ===== Description ===== ===== Description =====
-Sets the debug text that appears above a unit.+Sets text to appear above a unit.
  
 +This text can be used instead of, or in conjunction with [[SetObjText]] to display some text above a unit. It is directly attached to the unit and cannot be re-positioned. Although being labeled as "debug", it can be used in non-editor gameplay. For example, the game uses it to display the out-of-ammo message for the Airship.\\
 +Both this API and [[SetObjText]] have access to all compatible formats in CW4. If you plan to resize the text, you will need to use the format "<color #8BDFFF><line-height=[Insert number]></color>" after resizing as the changed size of text will not scale it's line-height correctly without intervention. Typically; "<color #8BDFFF><size=[SOME NUMBER]><line-height=100%></color>" solves this problem entirely. Unlike [[SetObjText]], new lines will be created so you won't need to manually add formats like "<color #8BDFFF><br></color>".\\
 +The full list of formats in CW4 can be found in the [[cw4:a.d.a_syntax_syntax_guide|A.D.A. Message editor format]] guide.
 +
 +The text displayed by SetUnitDebugText is cleared upon game reload. If needed, it is recommended to re-apply the text display inside the [[func_awake|:Awake]] function.
 ===== Examples ===== ===== Examples =====
 <code 4rpl> <code 4rpl>
-SetUnitDebugText(self "Debug statement")+SetUnitDebugText(Self "text goes here")
 </code> </code>
  
4rpl/commands/setunitdebugtext.1612790046.txt.gz · Last modified: 2025/02/14 14:56 (external edit)