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4rpl:commands:setunitcanbuild

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4rpl:commands:setunitcanbuild [2021/01/08 16:01] – external edit 127.0.0.14rpl:commands:setunitcanbuild [2025/02/14 14:57] (current) – external edit 127.0.0.1
Line 1: Line 1:
 ~~NOTOC~~ ~~NOTOC~~
 <=[[4rpl:start| Index]] <=[[4rpl:start| Index]]
 +
 +<WRAP tabs>
 +  * [[4rpl:commands:GetUnitCanBuild|Get]]
 +  * [[4rpl:commands:SetUnitCanBuild|Set]]
 +</WRAP>
  
 ====== SetUnitCanBuild ====== ====== SetUnitCanBuild ======
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 ===== Description ===== ===== Description =====
 Sets a boolean indicating if the specified unit can be built. This call controls the visibility of the build buttons in the left build pane.\\ Sets a boolean indicating if the specified unit can be built. This call controls the visibility of the build buttons in the left build pane.\\
-See GetUnitCanBuild for the list of unit types.+See [[GetUnitCanBuild]] for the list of unit types.\\ 
 +**Note:** This does not work for custom units. You must must use [[4rpl:commands:setcmodplayermenuname|SetCModPlayerMenuName]] instead.
  
 ===== Examples ===== ===== Examples =====
4rpl/commands/setunitcanbuild.1610121708.txt.gz · Last modified: 2025/02/14 14:56 (external edit)