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4rpl:commands:setunitammoware

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4rpl:commands:setunitammoware [2023/12/08 00:03] Grabz4rpl:commands:setunitammoware [2025/02/14 14:57] (current) – external edit 127.0.0.1
Line 40: Line 40:
 <code 4rpl> <code 4rpl>
 :GameLoaded :GameLoaded
-once +   @init 
-   SetUnitAmmoWare(Self 3) +:Once 
-endonce+   @init 
 +:init 
 +   once 
 +      SetUnitAmmoWare(Self 3) 
 +   endonce
 </code> </code>
 +
 +===== More Programming Notes =====
 +
 +In game version 2.5.1 and earlier, **__do not use SetUnitAmmoWare on a unit that does not have an ammo bar__**, this includes units that are under construction, base units that do not use ammo and base units with ammo that do not show their ammo bar (totems and ultracs).
 +
 +Attempting to run SetUnitAmmoWare on one of these units causes one of the following to occur:
 +  * The script stops running and does not send any error messages.
 +  * The script pulls additional items from the stack.
 +Details of what settings cause one error or the other is not yet understood.
 +
 +For units in a CPACK, the relevant setting is Settings > Interface > Show unit ammo bar; if you want to modify the ammo type of that unit with 4rpl, ensure this setting is enabled.
  
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4rpl/commands/setunitammoware.1701993821.txt.gz · Last modified: 2025/02/14 14:56 (external edit)