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4rpl:commands:setmeshhealth

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4rpl:commands:setmeshhealth [2024/06/04 08:51] – [Description] LiteralNoob4rpl:commands:setmeshhealth [2025/02/14 14:57] (current) – external edit 127.0.0.1
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 However, it will completely disappear once that cell has been damaged by [[DamageMesh]] API or vanilla units. \\ However, it will completely disappear once that cell has been damaged by [[DamageMesh]] API or vanilla units. \\
  
-:NOTE: Cannon and Mortar both deal 0.52 mesh damage, which translates to 520000 for this API. \\ +:NOTE: \\  
 +Cannon and Mortar both deal 0.52 mesh damage, which translates to 520000 for this API. \\ 
 So [Mesh Health] - [Cannon/Mortar] = 1000000 - 520000. So [Mesh Health] - [Cannon/Mortar] = 1000000 - 520000.
 ===== Examples ===== ===== Examples =====
4rpl/commands/setmeshhealth.1717491065.txt.gz · Last modified: 2025/02/14 14:56 (external edit)